Doom Eternal Ditches SnapMap To Focus On Campaign DLC, New PvP Mode

"Making the Doom-dance social."

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Now Playing: What the Hell: Things We Noticed From The Doom Eternal Gameplay Reveal

If there's one thing that the debut gameplay for Doom Eternal showed, it's that there's still plenty of different ways to brutalize and dismember the demons of hell. Unveiled at E3 2018, the sequel plans to increase the action by putting more focus on movement, utilizing new, ridiculously overpowered weapons, and upping the stakes by bringing the action to Earth. Though the game plans to keep much of the pacing and brutal violence from its predecessor intact, there are some things that will see a major overhaul. In an interview with GameSpot, executive producer Marty Stratton discussed some of the changes coming to Doom Eternal's content, and how the previous game's content creation tool, SnapMap, won't be seeing a return.

"We've kind of moved away from SnapMap at this point," said Stratton. "We loved it, it was great, but it didn't quite scratch the additional content itch for people in the way that we had hoped it would, in a broad sense. I know there's some unbelievable SnapMap content out there, but we've chosen to reassign those resources and the time spent on that into things like the Invasions. Also, to a new PvP component that, in addition to the invasion, is also very Doom and very connected with what you experience in the game. And as [creative director, Hugo Martin] says, we just want to make the Doom-dance social. That's one of our big goals.

“We're going to do a lot with the Invasions, along with the PvP component which we'll talk about more down the road, and we're also developing that internally. We're doubling down on things to make sure they're done exactly how we want them to be done, and to make sure that they're connected with the campaign."

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Developed by the team formerly known as Escalation Studios--now known as Bethesda Game Studios Dallas--Doom's SnapMap mode was a custom content creator that allowed players to piece together new levels and encounters using the game's existing assets. Coupled with content from the core development team, the SnapMap was ostensibly used to create a steady flow of new content post-launch. But as the core team behind Doom Eternal stated during QuakeCon, they felt that a change was needed in order to ensure that Doom Eternal's game modes and post-launch content has more of their touch.

"One of the big things people wanted was to include some additional post-launch content in the campaign," he continued. "Unfortunately, SnapMap wasn't filling that gap for [players]. We're already putting plans in place to have post-launch content for a long time after that people can continue to play, which we'll talk about more once the game is closer to launch. It's really about taking all those resources and time spent on SnapMap, and instead reinvesting it in our team and the content we're delivering and the types of things people want to play. More social, connected experiences and more post-launch content."

While Doom Eternal will launch on PC, PS4, Xbox One, and the Nintendo Switch, there isn't a release date set at this time. But from the looks of the gameplay demo, along with our discussion with Marty Stratton and creative director Hugo Martin, the game seems to be much further along than many expect. For more info on Doom Eternal's gameplay, check out our feature discussing all the things you might've missed. And along with the character creation systems of Fallout 76, be sure to check out our current coverage of all things QuakeCon 2018 down below.

QuakeCon 2018

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Avatar image for 3partan341
3partan341

I tried that snap map mode and found it so limiting. I wanted to actually fully mod the game. All the stuff people were making was so boring. More single player content is way better.

Avatar image for RELeon
RELeon

Invasions sound extremely fun, but if they only apply to the campaign, how long can you really enjoy those? I could play through the campaign maybe once or twice, but then I would be done with it. At some point everyone will be done with the campaign and invasions won't really happen anymore. Even with additional campaign maps, it would only last for a small amount of time before people were done playing it. I would expect most of the campaign/invasion stuff to be dwindling within a month or so of release, when people completed it or moved on to multiplayer.

They would need to introduce some new game mode to keep people playing and keep invasions fun. Like randomly generated maps with randomly generated enemies, allowing invasions at the same time. Possibly with rewards to keep it fun. Just something to keep people playing it. With no additional customs maps anymore, they would need something more than a few additional maps every few months or so.

Avatar image for spaced92
Spaced92

Invasions, are they for real? Wasn't mp being ignored as it was a big enough hint? SnapMap just wasn't a very good tool, build it and they will come. To focus on single player content is just pr talk, this is a bad and lazy decision.

Avatar image for Daveof89
Daveof89

This game still exists? Wow...

Avatar image for Mogan
Mogan

@Daveof89: You're surprised that Doom Eternal still exists? It was just announced at E3 this year.

Avatar image for Daveof89
Daveof89

@Mogan: not sure how that happened, lol. Wrong article

Avatar image for superklyph
SuperKlyph

I never used the map-maker one time. I did, however, want more single-player content after I finished. This was the right decision.

Avatar image for Blade_Runner_07
Blade_Runner_07

I don't like how so many games are stripping their features for a a promised better single-player or multiplayer experience that is never better.

There was a short time when if an FPS didn't have the above modes and a third co-op elements it wasn't considered a full package. The ones that did this best retained the three pillars and added a theater or map editor mode.

Avatar image for superklyph
SuperKlyph

@Blade_Runner_07: Map-maker has never been a standard feature. Stop crying.

Avatar image for Blade_Runner_07
Blade_Runner_07

@superklyph: It was a standard feature for half the AAA fps games coming out for a time. I'm talking about an "editor" varying from snap map, to Forge in Halo, and the map maker in the far cry games. If they didn't have a map editor, they had a theater mode or a co-op campaign or something beyond a basic campaign, multiplayer, co-op. Even as far back as Perfect Dark had counter-ops.

The genre is devolving. I understand all the reasons why. It's just too bad we've become so dependent on online interaction to supplement having a wealth of things to do within the game itself.

Avatar image for Mogan
Mogan

@Blade_Runner_07: But Doom 2016 was a more involved and complex game than any previous Doom. That's a short putt, since Doom has traditionally always been an extremely simple, straight forward shooter, but the last game represents the exact opposite of the genre devolving.

Unfortunately, Doom 2016's multiplayer was extremely average and didn't catch on. Now, with Quake Champions being Bethesda's chosen competitive FPS offering, it makes even more sense that id would scrap the old PvP and do something different. Like expand the single player campaign, which was the highlight of the previous Doom.

Avatar image for Ant_17
Ant_17

Seems they jelly people made fun levels and now they will sell them to us.

Avatar image for Lach0121
Lach0121

Really looking forward to invasions!

Avatar image for dragoonmike
dragoonmike

translation they got rid of snapmap to focus more on dlc they can sell to people also why the hell are they trying to turn doom into a demon souls knock off with the damn invasion thingy I also got bored of doom's pvp mode after playing once and they want to add more pvp crap next thing you know they will be trying to make a doom game to start doing esports crap.