DMC 5: How Long To Beat Devil May Cry 5?

Won't take you too long.

15 Comments
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Now Playing: The History Of Devil May Cry

Devil May Cry 5 further evolves the series' staple over-the-top action and ridiculous style. If you're planning on picking DMC 5 up, you don't have to worry about it taking over too much of your life. After playing through the game, GameSpot editors Matt Espineli and Alessandro Fillari both report it took them about 15 hours to complete the main story.

So if you want to, it's plausible to finish Capcom's new game in a weekend. For those who want a bit more out of the game, though, new difficulties unlock in Devil May Cry 5 after you complete it the first time.

If you're just checking out Devil May Cry 5--whether it's your first game in the franchise or you're an experience demon-slaying veteran--be sure to look through our guides if you want any help.

Devil May Cry 5 GameSpot Guides

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In our Devil May Cry 5 review, Matt Espineli gave the game a 9/10, writing, "DMC5 thrives on the stylistic and mechanical prowess of its predecessors. It sticks to tradition above all else, pursuing a few ambitious new ideas along the way, but mostly maintaining the series’ focus on intricate fighting systems and campy bravado. Rarely does the game stumble, consistently leveraging its spectacle and mechanical depth to push aside any small frustrations. All the while, the story exudes a charismatic charm that keeps you constantly intrigued as you’re refining your skills. DMC5 proves the series can still be brilliant and imaginative without compromising its longest-held traditions."

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Avatar image for NTM23
NTM23

Definitely longer than the previous ones by several hours.

Avatar image for edwardnygma
EdwardNygma

15 hours is a decent length.

Avatar image for slypher9
Slypher9

@edwardnygma: for me 15-20hrs is perfect for these type of games.. anything more and it seem like it gets stale and kills replaying it.

Avatar image for dudebropartyyo
DudeBroPartyYo

"How Long The Story Takes To Beat"

Story isnt about beating, its about experiencing. I associate word "beating" with games focusing on scores, levels and what not.

Also doesnt it spoil a game to know how long the story is

Avatar image for soliaired50
Soliaired50

I don't mind, seeing as I'm pretty busy with work and all, a short game works pretty well for me. It took me nearly 3 months to beat DQXI and I still haven't completed KHIII although I'm almost at the end.

Avatar image for ecs33
ecs33

@soliaired50: Same. Been playing DQXI for months sparingly. I'm past the main story but slowed down playing since.

That game is a jewel, no RPG's ever provide that much content anymore.

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JustTheTip

“For those who want a bit more out of the game, new difficulties unlock in Devil May Cry 5 after you complete it the first time.”

I’ve never understood replaying games on higher difficulties. It’s not fun to have a significantly harder time doing something that you’ve already done. I don’t walk backwards just because I’ve mastered walking forward.

Avatar image for ecs33
ecs33

@justthetip: Capcom loves this, especially with the RE series. Alot of their games are very replayable though, particularly for speed running.

I still never beat invisible enemy mode in REmake for Gamecube.

Avatar image for NTM23
NTM23

@justthetip: People like the challenge. When a game is easy it can get boring. To me, harder difficulties can allow for more immersion as it makes you have to focus more on what you're doing. I used to (as in, relatively recently) play games on easy first then play on the hardest difficulty. Now, I'll either start on normal, which I used to hate as I never liked halfway difficulties, or I'll just jump on hard. Recently, I've started to be unsure as to whether I'd go through that many games multiple times so I thought I'd just play on harder settings the first time through so I could get the most out of it. Some games are better at it than others. I went through God of War on easy and that was totally fine for the most part; on the hardest, it's interesting but makes no sense since you're supposed to be a god and yet the most basic of enemies can whoop you while taking little harm themselves. I really wish developers could figure out a balanced difficulty. I appreciate when games don't have difficulties.

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Pax441

@justthetip: I kinda agree with that but to me there are two points, one, playing levels you played before with skills you didnt have before is kinda fun but you dont wanna make it too easy so you crank up the difficulty a bit.Two: Devil May cry fans love the game for it being a challenge, that why 1 and 3 are so popular cause they are so freaking hard that they make you proud of beating them, so harder levels for these games appeal to what the hardcore fans love which is the challenge.

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Twashington8

@justthetip: lmao I wish I could like this comment more than once

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Midna

How many hours of cutscenes though? I hear that’s really important suddenly.

Avatar image for ixidjfrizzixi
ixidjfrizzixi

@midna: this guy gets it

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Bread_or_Decide

Thank goodness. Games today are too dang long.

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aross2004

@Bread_or_Decide: This.