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Discovering Destiny: What Awaits You in Bungie's Upcoming Shooter

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We can be heroes.

A few weeks ago, I went to Bellevue, Washington to visit the offices of Bungie and see Destiny. I hoped to come away with a better sense of what Destiny is, and why I should be excited about it. I wanted to know what's going to set this game apart from other shooters. Alas, much of Destiny is still shrouded in mystery, and there were many promises that a good deal more will be revealed about it at this year's E3, but here's what I learned about Bungie's latest game.

Traveler's tales

My time at Bungie began with a presentation by studio COO Pete Parsons, who described in broad terms the universe in which Destiny takes place. "In the very near future," he said, "humanity is visited by a mysterious, moon-sized sphere. We call it the traveler. It breathes new life into our solar system, paving the way for massive human expansion. We rush into the stars, building great colonies on Mars and Venus. It's an amazing era of unbounded human progress. We call it the golden age. It's a time of miracles. But it doesn't last, for the traveler has an enemy. It's a great evil that's been haunting it for eons. It's a darkness you couldn't possibly imagine. And when it finds us here on Earth, it nearly destroys us. And just when all hope is gone, just when the darkness has taken everything, the traveler sacrifices itself to save us all, and the darkness is defeated, at least for a while. The traveler's sacrifice leaves it silent and immobile, hanging above Earth. Beneath it, we begin to rebuild."

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I loved the way that the world of Destiny appears to tell the story of humankind's alternately glorious and troubled history. In Old Russia, rusted cars, centuries old, cluster desperately around a tunnel entrance. Those people probably didn't escape from whatever fate it was they were running from. Also in Old Russia, I glimpsed a massive rocket with multiple space shuttles strapped to it, a remnant from a time when humanity had set its sights on conquering the stars, a symbol of dashed hopes and unfulfilled potential. It's details like this that make me yearn to explore all of Destiny's landscapes--those on Earth, the moon, Venus, Mars--and discover more about humanity's past.

"We are going to be reacting with the community, we're going to be working with the community to continue to support this game, and develop it and evolve it."

But it's not just the built-in narrative that Bungie hopes draws players to Destiny. The game's designers want the stories that players create for themselves to be at least as important as the fiction that Bungie has developed. Tyson Green, the game's investment lead, said, "We want to make sure that there's a story that people tell about sort of the longer-scale game, where they say, 'Were you in the tower on this day when that happened?'... That is something we're excited about. That's how I think we want to evolve the, I guess I would call it the metastory of the game. There's a narrative that we're gonna tell that's really core to the campaign experience but there's a metastory that's gonna be, I think, core to the actual player experience."

There's tragedy in humanity's past, and hope for its future.
There's tragedy in humanity's past, and hope for its future.

Investing in action

It's also vital to Bungie that aspects like character classes and loot enhance the central action rather than interfere with it. Green said, "As [Destiny] evolved and firmed up--we're talking years ago--we really said, OK, first and foremost, this is a straight action game. We have, I guess, a reputation to live up to. And so that's really what we concentrate on delivering. And we have tailored the investment systems to support that rather than replace it."

I got a chance to play Destiny, but was limited to a frustratingly narrow slice of the game. The mission I played was called a strike; strikes are three-person, replayable missions that culminate in boss battles and that reward you with material you can use to upgrade your characters and your gear. (They're like a smaller, less challenging variety of the six-person raids that will be part of Destiny's endgame content.) Along with two other players, I ran through the same strike three times, once as each of the game's three different character classes. All three classes felt formidable and the diverse assortment of weapons I used, from straightforward rocket launchers to exotic fusion rifles, felt powerful. But I had little opportunity to explore the different abilities of each character class. I asked Brandi House, a workflow engineer on the game, to shed some light on the different classes for me.

"I love the warlock," she said, "but I tend to enjoy a lot of really RPG-style games, so it's the one that is kind of the traditional RPG-style character where you get abilities that are much more toward the fantastical side. He wields the power of the traveler in a literal sense. On the other side of the spectrum is the titan, which tends to be much more of the heavy armor--more prototypical shooter-style gear where it's just a very heavy character. And then in between is the hunter where you get a little bit more roguish-style capabilities, a lot more abilities around knifing things and trying to maneuver around enemies."

If you like your sci-fi with a bit of fantasy flavor, the warlock may be the class for you.
If you like your sci-fi with a bit of fantasy flavor, the warlock may be the class for you.

The abilities of the classes differ, but not so much that any well-balanced team will need to have one of each. Any class can use any weapon, and Green doesn't want players to feel like they need one warlock, one titan, and one hunter on every strike. "We don't have the so-called holy trinity from MMOs," Green said. "Titans aren't tanks and warlocks aren't healers. Thinking in those terms, it would be fair to say that all of our classes are hybrid DPS, where they have some ability to help each other by rezing each other and defensive abilities like the titan's void barrier obviously benefit everyone in that group, but there's certainly nothing that requires you to have a balance or punishes you for not having a balance."

Building a social world

I couldn't shake the thought that Destiny seems to be covering a lot of the same gameplay territory as Borderlands. It's a shooter in which you have class-based abilities, you level up characters, and you find loot. Where Destiny has a chance to distinguish itself is in its emphasis on creating a world that's alive with other players. Taking a cue from massively multiplayer online role-playing games like Guild Wars 2, you might be doing your own thing in one of Destiny's environments when a public event occurs nearby, perhaps the appearance of a larger group of enemies than one or three players can reasonably handle on their own. These are opportunities for players to work together, but often in games, having to share a world with other people can have a negative impact on the experiences of some players. I asked House how Destiny attempts to ensure that other players can't spoil your fun.

"I know some of the people who are social design-style people here have thought really hard about that question," she said. "They've done a lot of great things that I think help with that situation. One: if you don't choose to party up with someone, you cannot hear their voice. So voice chat is only by choice. Two, there's no friendly fire, so you're never accidentally thrown into a PVP match or multiplayer match because you showed up in a public space. So they can't come and start trolling you and trying to kill you. And then you're just given incentives to help each other, so really mostly all they can do is good things for you. [We've] worked pretty hard to try to ensure that, worst case, it's a neutral experience, they're just there, and at best case, it's a really good experience where you actually work together and beat a battle that you probably couldn't do on your own, that sort of thing."

For Green, involving the community is a necessary part of making Destiny as good as it can be. "This game is absolutely going to be the community's," he said. "We are going to be reacting with the community, we're going to be working with the community to continue to support this game, and develop it and evolve it." He also wants to make sure that this is a game and a universe that players can stay invested in for a long time, and he doesn't want the fact that it's being released on consoles from different generations to stand in the way of that. "We're really interested in making sure that a last-gen character can move to next-gen" he said, "just because there's gonna be a lot of people that buy Destiny on, say, a PS3 or a 360 and then they get a PS4 for Christmas and it's like, well, 'Don't tell me I've just wasted my last hundred hours there.' We don't want to lock people in."

Public events will give you the option of cooperating with other nearby players in the world, but Bungie wants to make sure those other players can't ruin your experience.
Public events will give you the option of cooperating with other nearby players in the world, but Bungie wants to make sure those other players can't ruin your experience.

Another feature Green wants Destiny to include to empower its players is a player economy, though this won't be part of the game at launch. "We're really excited about doing a player economy," he said, "but for launch, we're going to be restricting it to trading items between your own characters. We have a lot to learn about the way the economy works, and also the security situation, both for our own systems and platforms."

I still don't have quite as clear a sense of what Destiny will be as I would like. Player-versus-player combat will be a big part of it, but Bungie is waiting until E3 to reveal details about how this aspect of the game will work. Still, the universe in which it's set already fascinates me. I'm intrigued by the image of the traveler, that massive sphere hanging in the sky, and by the secrets of the long-lost period of human history known as the golden age. We'll find out if Bungie has truly given us a solar system worth exploring when Destiny is released in September.

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randomkidlol

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Oh boy, another shooter!


As if we didnt have enough of those already.

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parabol69

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<< LINK REMOVED >> Oh boy, another idiot with the same stupid comment made by hundreds of other idiots! As if we didn't have enough of those already.

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randomkidlol

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<< LINK REMOVED >><< LINK REMOVED >>Oh boy, another idiot with the same stupid comment made by hundreds of other idiots! As if we didn't have enough of those already.

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Gamer_4_Fun

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I sold my PS4 for a powerful PC, can't get this anytime soon until 3 years or so when exclusives build up on the PS4 to make sense of buying at a reduced cost. Anyways hope it does come to PC at some point, I can wait.

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Bread_or_Decide

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<< LINK REMOVED >> So you bought a brand new console and then were shocked when it wasn't loaded with a hundred games just a few months after? So you sold it....what the hell kind of impulse buyer are you? Be patient or wait until buying stuff.

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Rodrigo_AA

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Any word about Paul McCartney involvement with this game?

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treemasterx

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This game looks cool, but oh wait... NO PC VERSION

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drewschebag

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<< LINK REMOVED >> Buy a console then. Not everything goes to PC so it's nice to have both PS4 and Xbox One, in addition to your PC for games like this. If you can afford to do so.

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KamuiFei

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<< LINK REMOVED >><< LINK REMOVED >> Agreed, when I get a PS4, it will compliment my PC nicely.

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callsignalpha

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<< LINK REMOVED >> WAIT ................ WHAT???

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deactivated-609fe4eae5287

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<< LINK REMOVED >> Better start a petition.

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deactivated-642321fb121ca

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<< LINK REMOVED >><< LINK REMOVED >> What's the point, GTA V has got a huge number of votes to no avail.

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Avatar image for deactivated-609fe4eae5287
deactivated-609fe4eae5287

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Yeah, English needs to add a new "sarcasm" punctuation.

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deactivated-617422934ef91

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Petition. They don't want to be on PC. Fine. I go with division.

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deactivated-5efbb83eee5ef

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Great to read some positive feedback for a change :)

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Avatar image for deactivated-642321fb121ca
deactivated-642321fb121ca

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Is this a single player game or a shitty MMO?

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carolynmichelle

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<< LINK REMOVED >> It's neither, really--it's a shooter that borrows elements from MMOs. It's a shooter in which you can play on your own but might encounter other players in the world. Public events can happen--say, an appearance of a large group of enemies--that might encourage you and other nearby players to work together, but you can ignore this stuff if you want. And there are certain types of activities, like the three-person strikes, that are designed as multiplayer experiences.

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OldDadGamer

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<< LINK REMOVED >><< LINK REMOVED >>So is that neither or both?

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GOGOHeadray

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>Only nine or so... I was hoping for more of a MMO type experience.

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carolynmichelle

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> I think that every section of the world is sort of "instanced." You're not in it with hundreds or thousands of other players; at most there might be nine or so (roughly, subject to change I think as development continues) other players in your section of the world at any time. And there are endgame six-person raids.

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OldDadGamer

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>Well, I'll give 'em novel. Sounds....... different. I respect that. But I am very curious to see the reactions of the masses playing the beta. Y'all at GS in on that?

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carolynmichelle

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<< LINK REMOVED >><< LINK REMOVED >>I don't know for certain, but I don't really see how what you're doing in your part of the world would have any impact on the other part of the world, no.

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Kinguard73

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<< LINK REMOVED >> Well is it a far more sci fi-y Defiance? except with more than a bun ch of black soilders running around I hope?

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Saxondale

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>

So no dungeons or multiplayer instances like raids in MMOs?

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OldDadGamer

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>Does your section influence other sections, or don't we know?

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carolynmichelle

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>I'd say it all depends on your perspective. It's definitely not an MMO in the traditional sense. You're not in the world with hundreds of other players. At most there might be nine or so other players in your section of the world at any one time, I think.

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deactivated-642321fb121ca

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<< LINK REMOVED >><< LINK REMOVED >> Interesting.

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Ballock

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The only thing about this game that really sucks is the always online part

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origkillmachine

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This game looks phenomenal. Between this, Planetside 2, Halo 2, Halo 5, Evolve, Sunset Overdrive, Quantum Break and The Division... I am about to hit a shooting climax.

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OldDadGamer

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@origkillmachine Ah, but there's another potential problem: Too many? Remember a few years ago? Homefront, Deus Ex, Dead Island, Gears of War, CoD, Battlefield, Rage, probably missing a couple, and there wasn't room at the profitable hit table for them all. We looking at that here?

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origkillmachine

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<< LINK REMOVED >> Could be. Though, as far as I'm concerned, there are never too many. Just a bit harder for me to choose =D

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origkillmachine

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<< LINK REMOVED >><< LINK REMOVED >>That's alright. Survival of the fittest! I'm happy with playing the best of the lot :)


With most of these games catering to the online crowd, rather than the single player crowed as it was years ago, I think there is a wider appeal and better chance for sustainability. The games that deserve to do well wont have any problems, I think.

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OldDadGamer

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<< LINK REMOVED >><< LINK REMOVED >>Ah, see, but choose you will. No one has that much money, time or both. Which means even with a shooter fan like yourself someone's gonna be left out in the cold.

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OldDadGamer

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The real question is will it have legs. With gaming, lots of times, second impressions are more important than first impressions. It's easy to make a game that makes people go oooo aaaah the first couple times, but the real way to judge a game is does it stay compelling. Look at that Star Wars MMO. People were gaga at first, got bored real fast. We're even starting to see some of that with Titanfall (not trolling, but the novelty has worn off).


So will this be novel? Yes. Will it stay compelling when it is no longer novel? Remains to be seen. And that's the million dollar question. Or billion, in today's gaming landscape.

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Cochleadoc

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<< LINK REMOVED >> Good points. And, "We're even starting to see some of that with Titanfall (not trolling, but the novelty has worn off)."


Unfortunately, the wonder has ended for TF. : /



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Gallowhand

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<< LINK REMOVED >> - To make it compelling for me, it would have to include some of the elements of games like Fallout 3 and the Elder Scrolls games. That is to say, exploration to find interesting locations and events, side quests that direct you to places you might have ignored, and lore that makes you care about the game world and your place within it.

Also, it would have to overcome the hurdle that I tend not to game online any more, except for playing co-op campaigns of specific games with family and friends. I'm not interested in PvP at all.

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<< LINK REMOVED >><< LINK REMOVED >>Me neither. And it's hard to have lore when there's a bunch of people doing their own thing.


And whenever a dev says "We will make it so other people can't ruin it for you," I think "and how on earth are you going to do that?"

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@Gallowhand

My pleasure!

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Gallowhand

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<< LINK REMOVED >> - That's good to know. Thanks, Carolyn.

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carolynmichelle

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<< LINK REMOVED >><< LINK REMOVED >>I do get the sense that there will be "lore." Hopefully it'll good stuff. Bungie wants this to be a universe people feel invested in for quite a while.

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OldDadGamer

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<< LINK REMOVED >><< LINK REMOVED >>Yup. Only takes one bad apple and all that. Hell, that's one of the reasons I gave up on tabletop gaming (I guess a couple of my friends just suck at it).

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Gallowhand

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<< LINK REMOVED >> - When I say lore, I'm referring specifically to information about the game world itself, be it events that happened, or particular people or factions that are written into the history of that world. Basically, I like to uncover story elements and piece them together like a jigsaw puzzle.

When it comes to player interaction, I agree. I played competitive multiplayer for many, many years and burned out on it for a variety of reasons. One of those reasons was other people ruining the fun.

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deactivated-609fe4eae5287

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<< LINK REMOVED >> The problem is that "compelling" is relative. I found nothing "compelling" about Gears of War's multiplayer, but every day I see a few people on Xbox Live still playing it.

I've seen enough to compel me buy it, but as a gamer I know there is always a risk of it not keeping my attention for more than a weeks or months.

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OldDadGamer

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<< LINK REMOVED >><< LINK REMOVED >>Well, compelling enough to enough people for the ball to keep rolling. Some people didn't like Fallout at all, but over there ----> is a link to an episode of the point about there's millions of people that liked it enough that we're frothing at the mouth for a new entry... in a 20 year old franchise.


Nothing is for everyone. But can they get in the heads of enough of us?

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fredyellowone

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<< LINK REMOVED >> There is not much games that can span attention more than one months or two.

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<< LINK REMOVED >><< LINK REMOVED >>True, but franchises do. There's no doubt they want to have a Destiny 2, a destiny 14. Much like Halo. That's where the jackpot is. And can it get to that point? Where the franchise has legs for years? Will we want that? Who knows? But you can bet Bungie's banking on it.

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delete-EasyComeEasyGo

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Cool already signed up for the Beta since February. I will play the game for free and then not pay full price lol.

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