Dev Has A Great Explanation For Why It's Going Epic Exclusive On PC
Epic exclusivity was a "big decision" for the indie developer.
Cute life-sim adventure game Ooblets did the thing that some people aren't fond of: sign an Epic exclusive deal. Now, Ooblets will launch exclusively for the Epic Games Stores on PC, while the Xbox One release remains unaffected. Indie developer Glumberland has some words on the matter, explaining the choice in a surprisingly frank message to fans.
In a blog post, Glumberland stated that signing with Epic was a "big decision" the studio didn't take lightly. "[Epic] offered us a minimum guarantee on sales that would match what we'd be wanting to earn if we were just selling Ooblets across all the stores," Glumberland wrote. "That takes a huge burden of uncertainty off of us because now we know that no matter what, the game won't fail."
The financial security, according to Glumberland, gives the studio peace of mind, allowing the small team to "focus on making the game without worrying about keeping the lights on [and] afford more help and resources to start ramping up production and doing some cooler things."
Glumberland also responds to common complaints leveled against the Epic Games Store, writing, "Venting anger is cathartic and natural, but let's have just a little perspective about what we decide to get angry about." The developer suggests, instead of getting riled up over "low-stakes video game stuff," gamers should "look at the things going on and ask if there might be anything just a tad more worthwhile to be upset about." Suggestions include climate change, human rights abuses, the new Twitter desktop UI, and the final Game of Thrones season--though Glumberland says the last two are jokes.
Check out the full blog post for tons of laughs and further insight behind the decision.
The indie studio did say the Epic investment "might delay" the game's initial launch, though no release date has been confirmed. Increased resources will speed up development time, but Glumberland confirmed that "it takes some time to ramp things up." Ultimately, the lack of financial pressure won't force the team to push out an incomplete product. Ooblets will arrive on other PC distributors after "a pretty long while."
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