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Destiny: The Taken King's Strike Missions Get New Info

It's all about replayability.

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Currently, each Strike cooperative mission in Destiny is the same every time you play it, but in Destiny's next expansion, The Taken King, that'll be different. The three new Strikes coming in the expansion will meaningfully change between different playthroughs.

According to Game Informer, during any part of one of the Strikes, there are a few different encounters that might appear. So, you could be playing through the same part of the mission two or three different times and fight a different enemy each time. Ammo spawns and stationary turret locations will also shift between each playthrough.

Additionally, you won't hear the same dialogue each time you play a Strike. Bungie has recorded several different versions of the dialogue for each Strike.

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Bungie is also working to make these missions more like mini-Raids than ever before. They'll require some strategy to complete. For example, one Strike tasks a player in a fireteam to run an object between parts of the map to weaken a boss, while the other players fired upon it.

Matchmaking in Strikes is getting tweaked, as well. You'll now have a choice between three different types of playlists. The Vanguard Legacy playlist only includes Strikes from the base game and the first two expansions, Vanguard Marmoset only includes Strikes from The Taken King, and Vanguard Ursa is a random set of heroic Strikes with Legendary rewards. The old system of breaking up Strike playlists based on character level will be gone.

The Taken King launches on September 15 and it'll bring a bunch of tweaks and additions. For example, the Gunsmith will be much more important, and bounties and quests are getting overhauled.

Check back on GameSpot in the coming weeks for more about The Taken King.

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