GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Destiny dev promises "You're going to fail" during some missions

Lead investment designer says not all missions are meant to be immediately accessible.

No Caption Provided

Destiny's difficulty spectrum will range from accessible to demanding, lead investment designer Tyson Green told Game Informer in a new video interview.

He explained that the game's difficulty slider is an embodiment of Bungie's philosophy that Destiny should be a game that suits players of all skill levels and moods.

"We're building lots of encounters, and even activities, where it's not immediately obvious what you should do. And in fact, you're going to fail," Green said. "Oh my god, you're actually going to play a AAA video game and fail a lot. When we say that we're building something for every mood, we really mean it."

Players will find Destiny's campaign to be more "accessible," Green said, noting that players looking to ease into the game after a hard day at work should start there.

Regarding Destiny's competitive multiplayer component, Bungie recently said that it will be "faster" and "more lethal" than what was featured in the Halo series.

Destiny officially launches for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4 on September 9, 2014. Players will get a stab at the game in summer 2014, when a beta launches first on Sony platforms. For more on Destiny, check out GameSpot's previous coverage.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Got a news tip or want to contact us directly? Email

Join the conversation
There are 244 comments about this story