Destiny Dev Explains Why It Weakened the Popular Hunter Class
Like most competitive shooters, Destiny requires frequent rebalancing, and it also has a fanbase that's passionate and clued into minor changes. So when developer Bungie released a balance update last week, many players were disappointed to find that the Hunter class had been decreased considerably in power. Today in its weekly update, Bungie explained why that decision was made.
The developer shared that Hunters had become far too popular in the Crucible, due to their subclasses generally providing a higher kill/death ratio than other classes. In fact, Hunters using the Bladedancer and Gunslinger subclasses had consistently 10 percent higher K/D ratios than their competitors since the beginning of May. You can see Bungie's graph of the ratios below.
Sandbox Designer Grant Mackay explained that the decision was intended, as with all balance updates, to make the game more fun for any playstyle. "When one class becomes the default choice for anyone who wants to do well in the Crucible, we see that as a problem," he wrote. "We chose to bring the Hunters down from their position of dominance because it is our hope that every variety of Guardian will have a fighting chance."
Bungie also commented on the ongoing matchmaking issues that have plagued the game since last week and caused the studio to cancel Trials of Osiris and Iron Banner events. The problems seem to have been ironed out, and Bungie is looking to bring back Trials tomorrow. It may also reschedule the Iron Banner tournament for next week.
If you're curious about Destiny's upcoming expansion, Rise of Iron, you'll have to wait a little longer for more information. Bungie stated that it's planning a few larger info dumps for sometime this summer. In the meantime, you can read about Rise of Iron's raid and why it's not coming to last-gen consoles. The expansion launches on September 20 for PS4 and Xbox One.
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