Destiny 2 Weapon Nerfs Are Coming Next Season
120rpm hand cannons are being nerfed, as is the Quickdraw perk, among other things.
Weapon balance changes are on the way to Destiny 2 next season, and Bungie has shared the first details of what you can expect for certain hand cannons, swords, and more. Several types of weapons are being nerfed in the Season 14 update, as are several perks like Quickdraw and Frenzy.
Weapons feature lead Chris Proctor detailed a selection of changes, which will be further explained in future patch notes. Among the most wide-ranging changes are a nerf to Aggressive (120rpm) hand cannons. Proctor describes them as "very dominant" in PvP modes, so Bungie wants to "rein them in a bit." It's doing this by reducing the damage and aim assist falloff distance by 2-4 meters, depending on the given weapon's Range stat. Proctor says this should tone down the Beyond Light buff to Aggressive hand cannons by about half.
Vortex Frame swords like Falling Guillotine will see their effectiveness reduced, but not by decreasing their damage. Bungie is increasing the amount of ammo a full-energy Heavy attack requires from 4 to 6, so you'll need to be a bit more selective with how you attack. All swords and the Exotic weapon Bastion will also see the removal of chip damage, which is what allows you to bypass shields to deal direct damage. Proctor says chip damage causes a variety of issues, including problems with enemies in Stasis and the mechanics involved with certain encounters. (It's not all bad news for Bastion, as it will intrinsically stagger Unstoppable Champions following the update.)
The Quickdraw perk will also see a nerf, as it currently provides more of a benefit than intended, offering a major boost to weapon handling. Proctor points out that this "completely negates" what is meant to be the drawback of using weapons with low Handling stats, like sniper rifles or Aggressive shotguns. After the update, the Handling bonus will go away after one second when switching to a weapon with Quickdraw, or as soon as you aim down sights. You'll also see Quickdraw replaced by Surplus on both new and existing versions of two extremely dominant PvP weapons: the shotguns Felwinter's Lie and Astral Horizon.
The Frenzy perk will also be nerfed due to how effective it is in PvE; you'll now only get 15% bonus damage from it (as opposed to 20%). Reservoir Burst on fusion rifles will also be adjusted to increase magazine size but with reduced battery bonus damage (25%, down from 33%). Proctor also teased the need to make this change due to some upcoming content.
And finally, another Exotic, The Lament, will be nerfed due to it being a "clear outlier for sword damage." Its revved Heavy attack will deal about 16% less damage, but it will still have anti-barrier effects even with chip damage being removed.
While these were the only specifics shared, Bungie did say that some underused perks and linear fusion rifles will be receiving buffs. Those changes should be outlined later in April.
Destiny 2 Season 14, whatever it ends up being called, is expected to launch in mid-May. It'll bring with it some new and returning Iron Banner weapons.
Destiny 2 News And Guides
- Destiny 2's Story Has Never Been This Good
- Where Is Xur Today? (June 11-15) - Destiny 2 Xur Location And Exotics Guide
- Trials of Osiris Rewards This Week In Destiny 2 (June 11-15)
- Destiny 2 Iron Banner PSA: You Can Now Get Riiswalker Or Archon's Thunder From Bounties Or Tokens
- Destiny 2 Iron-Handed Diplomacy Guide: How To Complete The Iron Banner Quest Fast
- Destiny 2's Next Update Brings Massive Stasis Nerfs To The Crucible
- Destiny 2 Vault Of Glass Guide: How To Beat Every Encounter And Find All Hidden Chests And Collectibles