Destiny 2 On PC Will Have "Meaningful Features," Activision Says
Activision Blizzard shares the results of its first fiscal quarter of 2017.
Update: During a post-earnings conference call, Activision reiterated that it's emphasizing a steady stream of content for Destiny 2, which was a source of complaints with its predecessor.
"Destiny's engagement has been the best in Activision's history," Activision CEO Eric Hirshberg said. "We now have a lot of confidence that we're going to be able to keep up with demand with that steady stream of content and sort of keep pace with our players' engagement post-release of Destiny 2. As you know, with Destiny 2's content, we're coupling Bungie's great visionary leadership with multiple AAA developers that have a proven track record here at Activision to help us make sure we have just one great piece of content after another to keep the community engaged."
He also briefly referenced the PC version, stating, "We're committed to delivering meaningful features that are bespoke for the PC community." Beyond that, he didn't want to share much ahead of the game's big reveal on May 18.
Original story: Activision Blizzard today reported the results of its first quarter, and it was a stronger-than-expected period for the company.
For the quarter that ended March 31, 2017, the publisher's net revenue was $1.73 billion, a new Q1 record. That's up significantly--19%--from the $1.46 billion it posted during the first quarter of 2016. Net revenue from its digital business saw a whopping 50% year-over-year increase to $1.39 billion.
Across the entire company, which includes games operated by Blizzard and mobile games behemoth King, Activision Blizzard saw 431 million monthly active users (MAUs) during the quarter. Blizzard set a new Q1 record with 41 million MAUs, which is likely thanks in large part to Overwatch, which didn't release until May of last year. That game has already become a billion-dollar franchise, Activision Blizzard's eighth to reach that milestone.
Both Activision and King's respective business saw a decline in MAUs. In the case of Activision, the company attributes this to "expected softness" from Call of Duty: Infinite Warfare, which has not compared favorably to the prior year's Black Ops III.
Preorders for the recently announced Call of Duty: WWII are described as "off to a very strong start." WWII's trailer attracted more Likes on YouTube than that of any previous Call of Duty game, which is notable considering what happened last year.
Preorders for Destiny 2 were also described as "off to a very strong start." The majority of these have been for versions that include the season pass.
Subscription numbers for World of Warcraft are no longer shared as part of these earnings reports, but it's noted that time spent playing the game was up as compared to the first quarter of 2016. And while it came after the quarter concluded, Hearthstone set a new all-time record for daily active users in April as a result of the Journey to Un'Goro expansion. Overall, Blizzard's in-game content revenue was up 25% in Q1 due to "World of Warcraft in-game content and continued strength of Overwatch customization items."
Got a news tip or want to contact us directly? Email email@example.com