Destiny 2 Lucent Moths Guide: How To Get Witch Queen's Lepidopterist Triumph
The new Destiny 2 location added with The Witch Queen, Savathun's throne world, hides many secrets. Here's where to find the "independent moths" you need to uncover them all.
Uncovering the secrets of Savathun's throne world isn't just something to do to pass the time in Destiny 2's latest expansion, The Witch Queen--it's your overall goal. All the weird mysteries you solve uncover more of the story or provide resources and unlock new weapons. One of the secret objectives you can complete in the new location is to find several "Unique Lucent Moths," which are small objects you can add to the cave near Fynch in the throne world, not unlike the hidden penguins that were part of the Beyond Light expansion.
Two new moths appear in the throne world each week, and while the game will give you hints as to where you can find them, it doesn't tell you how. We've delved into the depths of Savathun's realm to find the moths and retrieve them, and you can find everything you need to get them yourself in the guide below.
Moth No. 9: Altar of Reflection
You can find this week's first moth by jumping into the Altar of Reflection node on your map, which will take almost directly to its location. Solve the rune puzzle to open the door into the main chamber, where you'll find a bunch of Hive, including an Archivist and a boss.
As you go in, look up and to the right on one of the columns. You should see a Deepsight node; activate it and do a 180 to look back at the door you entered and you'll see platforms you can now climb. On top of them, above the door, is the lucent moth.
Moth No. 10: Fluorescent Canal
The final moth is among the easier to find, and one of the cutest. Head to the Fluorescent Canal and make your way to the center of the area, near the exit to the Court of Thorns. There's a big fountain just before the dais leading up to the Court doorway, marked by a bunch of statues of thralls reaching upward in the center. Watch the fountain for a second and you should spot the moth floating on a small dish, enjoying the Throne World's sun as it floats around its own personal lazy river.
Turn in this last moth to the cave behind Fynch and you should complete the Lepidopterist Triumph for the Witch Queen seal.
Moth No. 7: Court of Thorns
To find this moth, you'll need to load into the Wellspring activity through the node on the Throne World. Wellspring sees two versions of the activity rotate daily: Defend and Attack. Jumping in on a Defend day is best for this moth, as you can snag it immediately before the activity even starts, since you'll find it in one of the side rooms off the first arena. If it's an Attack day, you'll have to get to the final boss room to claim the moth, but that's not too difficult either.
The moth is in one of the three side rooms in the Wellspring chamber proper. If you're facing the Wellspring at the center of the room, it's in the chamber on the right. Head over to this pink-tinged room and check the lowest statue on the left side of the room. The moth is perched on its hand.
Moth No. 8: Witch's Echo
You might remember the Witch's Echo location from The Witch Queen's story campaign--it's the area you'd go to access a portal to make your way to the Altar of Reflection to view Savathun's memories. To get there, head to the Quagmire and take the northwest exit that takes you to the Temple of the Wrathful and the Temple of the Cunning. After heading through the orange portal, go through the building guarded by Scorn ahead until you come out the other side. Climb up the side of the temple here; you're headed for the bridge off to your left.
You'll find yourself in a dark cave next and the Witch's Echo name will appear on your screen. Keep moving forward until you hit a better-lit cave chamber with some Hive tech inside and a group of Scorn to kill.
Clear the room and look to the sides for a Deepsight node. Activate it and check the side wall across from you. A door that was previously half-buried will disappear, revealing the hidden moth.
Moth No. 5: Miasma
Ride your sparrow to the Miasma from the Quagmire and head north, pretty much right into the center of the area. While other Lucent Moths require you to fight enemies or solve a puzzle to unlock them, this one is just tough to spot. Eyes up, Guardian--the moth you're looking for is in a tree.
The tree is easy enough to find, and it's not far from the edge of the Miasma that's a flat, open bog, where a public event flag spawns. It's also near some destroyed Hive buildings, and to the west of the big, round tower that's in the northeast corner of the area. Approach the tree from the east and you should be able to see the moth; it's a lot harder to see if you come at it from the south. Climb up by jumping into the branches toward the trunk of the tree and then leaping onto the moth's branch; you'll fall straight through most of the others.
Moth No. 6: Temple of the Wrathful
Return to the Quagmire and ride your sparrow north again, past the exit to the Miasma, to the path that takes you into the rocky tunnels toward the Temple of the Wrathful and Temple of the Cunning. Go through the dark part of the tunnel until you come out into a cave full of Scorn, then jump through the orange portal to your right. That'll drop you right out front of the entrance to the tunnel--when you came through here during the story campaign, you fought a Scorn Walker at this location.
Turn to the right and head past the big door into the temple grounds. This is the edge of the courtyard, blocked by a rocky wall, and you'll find a bunch of Scorn here guarding an orange bubble. Kill them and the bubble will disappear, revealing the Lucent Moth.
Moth No. 3: Alluring Curtain
Spawn in at the Quagmire and head for the exit far to the east to reach Alluring Curtain. You'll need to travel around the outside of the fortress, which is a path you'll have taken if you've completed the "Of Queens and Worms" questline for the Parasite Exotic grenade launcher. The path is pretty straightforward, but there's a fair amount of platforming to be done to get where you're going. Keep watching for Deepsight nodes, as these will reveal platforms you can use to scale the big towers sticking out along the way. The first is next to a white Hive statue, and will reveal platforms on the tower just off the edge of the platform.
You'll be following the path a long way, through several instances of platforming. Look for a courtyard with a fountain in the middle--this is your destination. When you arrive, you'll find Lucent Hive to fight, including an elite Wizard named Ir Olena, Moth Keeper. You only need to kill the Wizard to make the moth appear; it'll be on the ground wherever Ir Olena falls.
Moth No. 4: Temple of the Cunning
The Temple of the Cunning is a location you visit during The Witch Queen's story campaign. To get back to it, head to the Quagmire and then drive north into the cave-like area where the Scorn spawn, just west of the cliff and nearby Lost Sector. The path should take you downward in elevation and into some rocky tunnels, which then lead into some dark, rocky tunnels that you can illuminate by shooting glowing orange sacks of goo. At the end of that, you'll reach some ruined underground structures filled with Scorn and find an orange portal.
Hop into that and you'll emerge before a tall fortress built into the rock wall. If you played the campaign, you'll remember that you go through the doorway ahead to reach the Temple of the Wrathful; instead of going into the fortress, hang a left and go around the outside of it.
Keep moving along the path until you enter the structure on the other side of the bridge. Keep advancing; you'll eventually come to a rock wall with light blasting out of it, which you can move through if you duck. You might remember this area as the one that precedes the temple proper, which you reach by dropping down a long fall and landing on a bridge. If you reach that drop, you've gone too far. Instead, look for a blueish room with a hanging chandelier of crystal lights and a round platform in the center, filled with Scorn enemies. Kill them all and the moth will appear on one of the columns in the center of the room.
Moth No. 1: Quagmire
The first Lucent Moth is the easiest to find. From Fynch's location, set out east across the Quagmire section of the throne world toward the region's Lost Sector. When you near the Lost Sector, which is itself close to a big cliff on the northern side of the region, turn and face back to the west. You're looking for a tunnel that runs under the big hill ahead of you. As you enter the tunnel and approach the far end, a group of Lucent Hive will spawn in front of you, including a Wizard. Clear out all the enemies and look to the tunnel wall on the right, or western, side. You should see a green bubble that will dissipate when all the Lucent Hive enemies are destroyed. Behind the bubble waits your first "Independent Moth."
Moth No. 2: Apothecary
To get the second moth, you'll need Deepsight Resonance Tier 2, which you can earn from Fynch by leveling up your Throne World reputation rank. You'll also need to make a long trip to the Apothecary, a section of Savathun's fortress that you'll enter during the "Of Queens and Worms" quest line. To get there, head to the Florescent Canal area and go to the north end, where you'll find a gate to enter the section of the fortress called Queen's Bailey.
From here, the pathway is straightforward, so keep moving through Queen's Bailey until you reach an outside area. This section will have a big entrance into the fortress at the top of a long flight of stairs in the center, which will be ahead of you and on the right as you move into the space. Ahead, you'll see a stout, square building with enemies inside, with the same thing mirrored on the far side of the main entrance.
Go past the stairs to the other square structure. When you arrive, look for a Deepsight Resonance node on top of the turret and activate it. That'll give you about 30 seconds to find and shoot five black, round seals that carry Savathun's green Witch Queen insignia. They're all scattered close around the square building, and you can find them by the low hum they give off. Here are the five insignias' locations, if you're standing on the small staircase leading up to it:
Inside the square building on the right wall
- Outside of the building, on the back wall on the right side
- On the square pylon at the top of the stairs on the left side
- On the back side of the back-left pylon at the top of the stairs
- Outside the building on the left side from the stairs, just beside the doorway heading in
Destroy all five insignias before your Deepsight runs out and the moth will appear on top of the square building at the top of the small set of stairs.