Death Stranding Tips: Always Play Online And Stay Logged In, Here's Why

ABO (Always Be Online)

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While Death Stranding is mainly a single-player game, it does have a subtle online multiplayer component in which your actions out in the world impact the experiences of others--and vice versa. Player actions like planting signs, building bridges, placing climbing anchors, or constructing a network of ziplines all have the chance to appear in other people's instances of the world, though not everything you make or leave behind will manifest itself in another player's world. There's a lot to how the game's online features functionality. What we detail below is primarily based on our own experiences, so there could even more ways the game's experience changes while offline.

When playing Death Stranding, you're automatically connected to servers. The game doesn't require you to be always online to play, but it'll inform you if you're disconnected. If you're kicked from the servers, you might think to continue, but we recommend reconnecting immediately.

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It's important because when you're offline, any new structures, signs, or traces left over by other players will not spawn into your world until you log back in. Everything you've encountered so far will remain, but nothing new will appear--aside from, maybe, the occasional NPC-built structure or gadget. Supply requests you've ordered and lost cargo other players have picked up for you also won't be delivered. And any likes you've received from others won't be contributed to your porter rank until you're online again.

You will miss out on a critical component of the Death Stranding experience by playing offline. While the moment-to-moment action is not affected, the world will feel more lonely than what you'd experience while online--not to mention more difficult and arduous to explore.

Death Stranding's world contains a myriad of dangers that are often overwhelming. Still, it's through the subtle forms of assistance and support left behind by others that make overcoming the challenges you face even more fulfilling. If you're disconnected from play, always jump back into the System menu and log back in. You can't afford to go this one alone--well, you could, but why would you want to?

If you're curious about how online play works in Death Stranding and all the ways you can impact another player's experience, be sure to check out our in-depth multiplayer explainer. For more Death Stranding features, check out our in-depth beginner's guide and our gallery highlighting all the most significant celebrity cameos.

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Destructionzz

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So it is basically online required, and yet people said no you don't need to. This is information that is important to know before the game releases.

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xZedZdeDx

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@Destructionzz: Not really. I played for a while offline and it is basically the same except with a bit fewer structures and no "help" from everyone finding and delivering lost packages. Also, one thing this article doesn't mention is that you don't get any online benefits in a given area until you've explored the area and connected it to the in-game network.

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Atzenkiller

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Huh. So can you actually pick up cargo and "accidentally" lose it in the world to have other players pick it up for you? Since you seem to get rewarded in some way if they deliver those packages for you and from what I've read in these articles you don't really get any penalties for losing them.

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xZedZdeDx

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@Atzenkiller: The likelihood that someone will find and deliver your lost cargo is low and even if they do, it does not give you the full reward that you would have received if you had delivered it yourself.

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Atzenkiller

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@xZedZdeDx: It actually does happen frequently and I always pick up cargo from shared storage for stations that are on the way as well. You do get very decent rewards for it if you pick the right ones. And the longer a cargo has been undelivered, the greater the reward. So you can easily get 200+ likes for a small sized cargo, just to transport it to a location you were already heading to anyway.

But my original comment was about dropping them on purpose to have other players pick them up, and that is very much pointless. As pointless as it is to obsess over likes as well. You max out your bridge link rank very quickly. Beyond 60 it doesn't seem to provide any further rewards. And that seems to be the only thing most of those likes go to. The other stats are only affected by deliveries you make.

But some people really obsess over receving and giving out likes. Which pretty much points out what a messed up system it has always been. But Kojima seems to be completely unaware of any of its downsides, choosing to portray this obsession with meaningless likes as a purely positive thing in this game. And of course now you get all kinds of folks spamming likes for up to 10 secs on every structure they encounter and building stuff just to get likes, unaware that it doesn't even do anything for them.

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xZedZdeDx

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@Atzenkiller: Agreed, I have been seeing bridges popping up where there is absolutely no point to them or climbing anchors on completely flat ground. I have made it a priority to only "like" useful structures and likewise, make sure any structure that I build has a purpose. For instance last night I built out a 4 climbing anchor long-chain down very high and steep cliffside. Makes for an excellent short cut. Hopefully others will find it useful as well.

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Atzenkiller

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@xZedZdeDx: I've finished the game yesterday and have now starte dismantling any useless structures I see around. By which I mean the really useless one, like a private shelter right next to a station that has a private room, or those bridges that are standing around everywhere for no reason other than to provide some rain shelter. For which there's a specific structure already. I don't know what's up with those but at times I've dismantled a bridge and shortly after another was in the same place again. And for some reason they get a huge amount of likes, which I don't really get. Especially when it's not that far from a station.

But yeah, not that surprising I guess since there's lots of people spamming likes for the whole duration. So if you put some structure up directly on a heavily travelled path, lots of folks will probably award it lots of like just out of habit. And some people seem to be really into that, without there even being a highscore list in this game as far as I'm aware.

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videogameninja

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Super excited to give this a spin tomorrow.

While I’m usually not a fan of the whole “stay connected/online at all times” model incorporated by some other franchises Death Stranding’s online environment sounds like something more in the way of the Soulsborne series where the effects, while not integral to the overall main point of the game, added another layer to an already great package.

I’m sure it’s inclusion will add rather than abruptly take away from the total immersion that Kojima is hoping gamers will experience. While all that is good and fine I’m still more interested in the narrative and overall quality of polish of the main game itself.

Guess all those curious as to how this will turn out will find out in 1 more sleep.

-PATIENTLY WAITING NINJA APPROVED-

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thechetearly

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Wait so would I need the PS Now (or whatever it's called) account to play Death Stranding??

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xZedZdeDx

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@thechetearly: No, it still works with no PS Plus account.

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Gr4h4m833zy

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Well if you guys say so I'll stay connected. And you explained why pretty well. Im convinced.

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