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de Blob 2 Updated Hands-On

It's time we focus in on the Wii version of this cute platformer.

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The original de Blob was a charming Wii platformer that stood out, thanks to a jazzy soundtrack and a creative use of colors. No, it wasn't that the world around you was extraordinarily vibrant; quite the opposite. You began the game in a dull gray city, with your job being to roll around in paint and restore color to the entire town. It remains one of the better third-party (read: not developed by Nintendo) platformers on the Wii, but the sequel is branching out with releases on the PlayStation 3 and Xbox 360, in addition to Nintendo's console. With most of our de Blob 2 coverage focused on the new high-definition versions, we thought we'd take a look at the Wii version to see what's in store for those loyal to the series' original platform.

Blob will not stand for your shenanigans!
Blob will not stand for your shenanigans!

Well, as it turns out, there are a scant few differences when you compare de Blob 2 on the Wii to the Xbox 360 and PS3 versions. The basic control scheme for maneuvering de Blob around the city--rolling in paint and bopping enemies on the head--is more or less the same. The major difference in de Blob 2 is that you no longer need to flick the Wii Remote upward to jump; now, you simply press the A button. The only time we had to waggle the Wii Remote was when we were overrun by a cluster of those little inky bad guys--you simply shake the remote and nunchuk at the same time. In short, de Blob 2 for the Wii is not a game where you're going to do much motion gesturing at all.

We'll avoid going into detail on all of the new features coming to de Blob 2 because that's territory we've already covered with the first and second previews we've posted on the game. However, the short version is that developer Blue Tongue is aiming to create a more varied game from the original. This includes things like 2D side-scrolling areas, different objective types, and a wealth of new power-ups. We played a couple of different levels, including a university district where the student and faculty population had been doing some ambitious physics research, resulting in a number of gravity puzzles for us to solve when we were in that part of town.

A job well done, Blobber. Can I call you Blobber?
A job well done, Blobber. Can I call you Blobber?

All in all, de Blob 2 looks like a nice follow-up to the well-received original. The core gameplay--rolling a little amorphous hero around in paint and then using that paint to color buildings in strategic ways--is still very much intact, as is the eccentric sense of humor and jazzy soundtrack. You can expect to see all versions released on February 22.

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