DayZ Update Adds New Weapon And Location, Patch Notes Revealed

The survival game DayZ now has amusement parks for you to have fun shooting zombies in.

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Developer Bohemia Interactive has released a brand-new update for its survival game DayZ that addresses some bugs, adds a new weapon and ammunition, and more. We've compiled the full patch notes below.

The headlining feature of DayZ's 1.07 update is the inclusion of amusement parks, new locations within the game world replete with shooting ranges for target practice and structures to seek shelter from the zombie horde. If you would rather go on the offensive, though, Bohemia Interactive has added the new Repeater Carbine to help you take the scalps off your enemies. There are also two new ammunition types added in the 1.07 update: the Repeater Carbine's .357 rounds and 12ga Rubber Slugs that can be used with any shotgun.

DayZ's newest patch also addresses a number of bugs within the game, such as game and server crashes, problems around item duplication exploits, inaccessible items, unregistered bullet discharge, and more.

You can check out the full patch notes below, along with a teaser trailer for DayZ's 1.07 update.

Full DayZ Update 1.07 Patch Notes

Game Hotfix 3 (16.03.2020)

Fixed

  • Fixed: A common server crash
  • Fixed: A common game crash connected to memory
  • Fixed: An exploit for item duplication
  • Fixed: Certain items would be inaccessible after placing
  • Fixed: Tents could be placed half-way in the ground
  • Fixed: The player was able to dig worms while high above actual soil

Game Hotfix 2 (03.03.2020)

Fixed

  • Fixed: A common server crash
  • Fixed: An exploit for item duplication
  • Fixed: Exploitable collisions in civilian buildings
  • Fixed: A client error related to the cable reel
  • Fixed: Occupied wheel slots on vehicles would still display the "Attach" prompt

Game Hotfix 1 (19.02.2020) & (20.02.2020)

Added

  • Added: Sound for amusement park objects
  • Added: Repeater Carbine
  • Added: .357 Rounds
  • Added: 12ga Rubber Slugs
  • Added: Amusement park locations throughout Chernarus

Fixed

  • Fixed: A server crash caused by certain player actions (On Xbox One One)
  • Fixed: A game crash caused by inventory manipulation
  • Fixed: A server crash related to dropping large items (reverted the physical dropping until this issue is resolved)
  • Fixed: A case of bullets not being registered when starting to shoot while the weapon is moved
  • Fixed: Doors in certain military barracks were disappearing
  • Fixed: Item description of beige Working Boots
  • Fixed: An exploit allowing to carry heavy items while running
  • Fixed: Voice chat could be activated while in the inventory
  • Fixed: A client error caused by re-encountering the weapon you dropped during a previous death
  • Fixed: The map always used to open at the top left corner (now remembers the last opened position)Fixed: Disabled "Jump out" action for back seat passengers of the ADA 4x4
  • Fixed: Action circle was missing while dismantling the oven
  • Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K
  • Fixed: Issue caused by starting an action with a different item in your hands between client and server
  • Fixed: An animation glitch related to throwing
  • Fixed: Several types of inventory interactions related to item swapping
  • Fixed: Water bonus from wells was added to early in the action
  • Fixed: Infected would not cause bleeding as intended
  • Fixed: Issues with doors in the aircraft hangar, hospital, school, harbor crane
  • Fixed: Issues with the sounds of doors in the fire station and big ATC buildings
  • Fixed: Issues with a ladder on the construction site
  • Fixed: Piles of wooden planks could spawn on top of each other
  • Fixed: The big doorway of the sawmill had bullet collision
  • Fixed: Object placement fixes for Enoch and ChernarusPlus terrains
  • Fixed: A yellow heat comfort was giving a penalty on health regeneration
  • Fixed: Position of the combination lock widget, LODs, and textures
  • Fixed: The player could collide with individual ivy parts
  • Fixed: The Denim Skirt showed the wrong color in 1st person mode
  • Fixed: Infected could not navigate into the large grey shed
  • Fixed: The Construction Light behaved weirdly when thrown
  • Fixed: It was not possible to empty liquid containers in interior spaces
  • Fixed: Blue Athletic Sunglasses had a green texture
  • Fixed: The Thermometer would always display 0 degree
  • Fixed: Night vision was darkened when someone entered the player's network bubble
  • Fixed: Base building actions could be mixed up resulting in building the wrong part
  • Fixed: Barrel with holes was still able to store liquids
  • Fixed: Missing icon for the night vision goggles attachment slot
  • Fixed: NVGs were not operable while holding an item in hands
  • Fixed: Door of the Radio Station would spawn opened half-way
  • Fixed: Belts with attachments could be put inside clothing items

Changed

  • Changed: Global lighting changes (ground-lighting addition, brightness of day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast)
  • Changed: Updated the inventory attachment icons (missing icons added, some icons tweaked and unused removed to free space for more in future)
  • Changed: Clean-up of the car damage zones
  • Changed: Lowered the amount of leaked coolant when the radiator is destroyed in the car
  • Changed: The open option for the fence gate can be accessed easier
  • Changed: Removed the collision from Barbed Wire
  • Changed: Barbed Wire now causes bleeding sources instead of shock damage
  • Changed: The fence and watchtower kits can be dismantled
  • Changed: Heavy items (with collision) are dropped using physics
  • Changed: Rework of the combination lock destruction (requires more time but in shorter cycles)
  • Changed: Sawing a pile of wooden planks is now a truly continuous action
  • Tweaked: Decreased range of the night light, and changed its color, position, and brightness for better immersion
  • Tweaked: The fence gate opens and closes slower
  • Tweaked: Inventory view of the Assault Helmet Visor
  • Tweaked: You receive one additional plank when cutting down a wooden log
  • Tweaked: You receive one more wooden log when cutting down most trees
  • Tweaked: Base building materials are now placed more clear
  • Tweaked: Sorted the attachments icons of firearms
  • Tweaked: The base building build action won't show up at all when it is being blocked (previously allowed to execute without result)
  • Tweaked: Adjusted the logic behind obstacle checks when building base building parts
  • Tweaked: The map is now fullscreen
  • Tweaked: Removed the collision from tourist trail poles
  • Tweaked: The pickaxe can build watchtowers and fences again

Server

  • Added: Access to the server mission files
  • Added: Admin log parameters to selectively monitor certain player actions
  • adminLogPlayerHitsOnly = 0; //1 - log player hits only / 0 - log all hits ( animals/infected )
  • adminLogPlacement = 0; //1 - log placement action ( traps, tents )
  • adminLogBuildActions = 0; // 1 - log base building actions ( build, dismantle, destroy )
  • adminLogPlayerList = 0; // 1 - log-periodic player list with position every 5 minutes
  • Added: New server config parameters to customize night lighting
  • lightingConfig = 0; // - 0 for brighter night, 1 for darker night
  • disablePersonalLight = 1; // - disables personal light for all clients connected to server

Known Issues

  • Picking up an item on the upper floor of a watchtower can crash the game

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