DayZ Creator's New Game Stationeers Launches This Fall

It's an Early Access launch, though.

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Now Playing: GS News Update: DayZ Creator's New Game Receives A Release Window

Dean Hall is best known for his work on the popular DayZ mod and game, but he's been working for a while now on a new title: Stationeers. Today, Hall announced that the space-station management game is scheduled to launch into Early Access this September.

In a post on Steam, Hall explained that the release window is dependent on ensuring that Stationeers is at a sufficient level of playability. Although Hall said that work on the game is coming along nicely, the developer still needs to eliminate some bugs before releasing it to the public.

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"Our current plan is to release in September," he explained. "However, this date would be delayed if we do not think the game is ready. We will communicate this if it happens, and the reasons why. I just think we should be a little more public now about our expected targets, as it also helps internally put a little pressure on the team."

"We'll certainly delay the release until we have [a] solid complete game loop and very good stability," he continued. "We've achieved very good performance now with very smooth gameplay. We have some fairly nasty bugs remaining out of our refactoring, but we don't expect them to take too long."

Hall has received criticism in the past for extremely long Early Access periods for his games. DayZ, for example, originally launched in Early Access back in 2013, and it's still in Early Access now. In the Steam post about Stationeers' release window, Hall seemed to acknowledge this criticism while also defending the necessity of Early Access.

"One of the reasons we wanted to do Early Access with this game is so that it would evolve with the community through development," he stated. "Early Access is a great way to restrict the number of customers, yet still build a very focused community. It allows us to gauge the real interest in the game and scope it correctly without the danger of overscoping and bankrupting the studio.

"Above all else, I want this to be like we did Out of Ammo's EA but on a larger scale. I suppose I want to try and do Early Access 'right' based on what I've learned myself and from others."

In Stationeers, players attempt to manage a space station either solo or with other players. According to its Steam description, it has "fully functioning atmospherics, science, power, engineering, medical, and agricultural systems." Players are tasked with exploring space to find resources, mine asteroids, and create better stations.

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Avatar image for bruta
bruta

"One of the reasons we wanted to do Early Access with this game is so that it would evolve with the community through development,"

dayz creator lmao

Avatar image for darthrevenx
DarthRevenX

@bruta: i wonder what The WarZ's excuse was......eww we just wanted to cash in on the whole World War Z thing before it faded......well played hack Russian dev who gave us Big Rigs Over The Road Racing...<was actually kinda descriptive in more than one way....LMAO

Avatar image for gamingdevil800
gamingdevil800

Someone give this guy the memo that the point of early access is that your supposed to actually finish developing your game before making another....

Avatar image for superklyph
SuperKlyph

****. That. Guy.

Don't dare support that jackoff.

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analogjunkie24

Dean Hall is the Peter Molyneaux of this generation.

Avatar image for darthrevenx
DarthRevenX

@analogjunkie24: NO, Peter Molyneux is the Peter Molyneux of this generation.......

this guy is the snake oil salesman of the current gaming cycle.......don't buy snake oil kids.....it's bad for ya....

Avatar image for Evanduil
Evanduil

Doing early access right is called finishing the game.

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NinjaGaz

Come on... we all know what early access is about!

Avatar image for iammcgruber
IAmMcGruber

His first game DayZ is still in early access 4 years later.

Avatar image for hughesyboozy
hughesyboozy

Nope, not touching anything this guy makes/doesn't finish..... He will move onto something else leaving it unfinished.