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DayZ creator: Xbox One has "exciting things" coming, can't share details.

Dean Hall says some "really interesting" features are coming to the platform, but he's not allowed to discuss them yet.

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If comments from DayZ creator Dean Hall are anything to go by, it sounds like Microsoft is cooking up some exciting new features for the Xbox One. After meeting with Microsoft to discuss a console version of DayZ, Hall said he got to see some "really interesting" features coming to the platform, though he's not allowed to discuss them just yet.

"I have nothing against consoles, and there's some really interesting and exciting things happening. That was one of the cool things about meeting with Microsoft," Hall told Eurogamer. "There were definitely some things they said that I'm not allowed to talk about that I was like, 'Wow! That's interesting. Why don't you tell people that?' But I guess they want to make sure everything all goes together and that."

Unfortunately, Hall gave no additional information about what these exciting new Xbox One features might be. For its part, Microsoft has maintained that the Xbox One product roadmap is a marathon, not a sprint, with new features and functionality rolling out over time.

Hall also said that he's met with Sony to discuss a console version of DayZ for presumably the PlayStation 3 and/or PlayStation 4.

He explained that a decision about a console version of DayZ is likely to be made by the end of 2014. He made clear that a console iteration of the zombie game is not in development right now, and if it does get green-lit, it will probably take 12 months to create a console version.

Elsewhere in the interview, Hall said the full version of DayZ will probably launch sometime in the spring or summer of 2015. The game has already sold 1.5 million copies through its in-development Early Access alpha version. A beta is expected to go live before the end of 2014. And when DayZ does see its full, finished release, Hall said he anticipates that the game might be significantly different than the version we know today.

"It could even be fundamentally different," Hall said. "As some of these new features come on--even some of the things we introduce now--it suddenly changes the whole way the game's played. We finally got it so that ruined objects don't really work any more; that suddenly changed the way players were behaving. If you shoot someone and destroy their gear, it doesn't work any more. Even little things like that can have profound effects."

Hall confirmed this week that he will leave the DayZ development team by the end of the year and return to his home country of New Zealand. However, his contract stipulates that he's required to be involved with the future of the game in some capacity on an ongoing basis.

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