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Darksiders III vision shared by series' former creative director

Joe Madureira says Vigil Games was contemplating Darksiders III four-player co-op and considering Xbox One and PlayStation 4 tech.

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The creative director of Darksiders and Darksiders II has spoken about now-defunct developer Vigil Games' vision for Darksiders III.

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In an interview with IGN, Vigil Games co-founder and comic artist Joe Madureira said that the studio planned to create a four-player co-op adventure, allowing the entire quartet of Darksiders' Horsemen to be playable. "It's possible we could have pulled it off," he said, adding that he "would have liked to introduce Fury and Strife. I know many fans feel robbed that they never got to play the last two Horsemen."

Madureira also spoke of how the series would have progressed past 2012's Darksiders II. "Story-wise, we tossed around the idea of the Horsemen attacking hell to challenge Lucifer," he said, "and then taking the battle to the Charred Council to regain their freedom. Epic stuff."

"There was also an idea to do a crazy Western-type story, where the Horsemen are mortals after the rebirth of mankind, sort of an alternate future," added Madureira.

"Neither idea got very far," he admitted.

Madureira added that the extra processing power of the Xbox One and PlayStation 4 would have benefited the vision of four-player co-op in the series. "The biggest limiter for us was always scope, time, and money," said Madureira.

"I do think that it would be very difficult [on Xbox 360 and PlayStation 3] to have four players running around simultaneously and maintain the level of graphic quality we achieved. So [Darksiders III], had we introduced co-op, would have benefited from the power of the next generation of consoles."

GameSpot awarded Darksiders II an 8.5 in its review, saying the game "merges action, exploration, and loot-driven progression into an excellent and sizable adventure."

Nordic Games purchased the Darksiders IP in April, along with the rights to multiple other ex-THQ titles, including Red Faction and MX vs. ATV, for $4.9 million. No buyer was found for Vigil Games during THQ's dissolution.

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ajay1708

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Edited By ajay1708

One thing that's irritated me about the Darksiders series is that they just don't let the characters be powerful enough. They strip them of all their powers and almost humanizes them. War and death should have been all powerful but they make the characters seem weak. They should take a hint from Prototype and Infamous and let there characters just be powerful. I know that might be a petty complaint but for some reason that bothers me especially in Darksiders 2. I mean the entire game it never felt like I was playing as Death!

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GSyyMega_LoseryyGS

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@ajay1708

do you mean the weakening the characters early in the game? that's mandatory for the character progression mechanics.

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ajay1708

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@Mega_Loser @ajay1708 I hear ya but they should start them powerful early on and just make them more powerful through the rest of the game. I hate it when they put limits on these kinds of games. Now Prototype you invincible from start to finish.

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LalchandTudu

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@ajay1708 @Mega_Loser Buddy you are comparing two different thing which have a lot of heaven and hell differences....Prototype was sort of a Sci-fi type but Darksiders is a fantasy myth based....actually it comes from the New Testament "Book of revelation".
And as for the "powerful" thing you ask? It will be a no fun. To say what is the point of playing a game that doesn't challenges you or give you the goosebumps keeping in the mind saying "Oh! gosh that was a close call."
This is the reason why we have leveling up mechanism in all kind of RPG-style game. To allow the gamers to carve the character they way they want which can be either Powerful, Fast or Resistant type.
So why cry for power when you already have it all.


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komuchen

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Edited By komuchen

@ajay1708 Have you played the game, like, at all? Because from your post I have feeling it was all funny pictures and no plot for you.

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ajay1708

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Edited By ajay1708

@komuchen @ajay1708 Yeah I beat the 1st one and still playing through the second, I just wish they gave them more powers.

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Nova_Prime_85

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@ajay1708 @komuchen the 7th seal wasnt broken until the end of the first, and judging from how the events in part 2 played out, it happened before the end of part 1

that leads me to believe that until the seal was broken, the 4 werent as godly powerful as they are said to be

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Damnation_6

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Oh please Nordic games.....please make Darksiders III a 4 player co-op game. It seems to epic

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g1rldraco7

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My god I want a Darksiders 3 game!!!!!!! I hope there's something at E3 this year!!!!!!

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roman4545

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@g1rldraco7

its too soon !

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