Feature Article

Dark Souls III is Faster, Smoother, and More Fluid Than its Predecessors

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Still as cruel and foreboding as ever.

My footsteps echo down down the hallway of these castle ruins, and all is quiet while I step into the shadows. But then it's there, snarling and vicious, leaping at me with fangs bared. I roll aside just in time, spinning around for a counterattack. And then they come from behind--four gruesome, twisted figures with long limbs and drooping skin. My stamina recharges quickly, but my frantic dodges are limited in this cramped space, and the creatures finish me in seconds.

This is Dark Souls III. It's faster and more streamlined than its predecessors, but still brutal enough to kill me without warning. It requires more patience and defense than Bloodborne does, but borrows from it as well; From Software is taking cues from its newest franchise in more ways than one.

"Dark Souls and Bloodborne are two separate franchises, but both have [Hidetaka] Miyazaki-san’s personal touch," producer Brandon Williams says. "One thing that people are already noticing is the faster speed at which combat and action in Dark Souls III moves. It’s a bit faster than previous Dark Souls games but not as fast as Bloodborne. I’d say it’s just right."

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This speed is apparent right away. In true Dark Souls fashion, the demo begins at a bonfire, and this is the only respite form the dangers below. I descend a nearby staircase and confront two hellhounds, both of which pounce on me with alarming agility. In earlier Dark Souls titles, I might have raised my shield in defense. But because of my time spent with Bloodborne this year, I opt to dodge between the beasts, splitting the difference as they pass right over me.

The roll in Dark Souls III isn't as quick and shifty as the sidestepping in Bloodborne, but it is more responsive than the dodge in Dark Souls II. Stamina is also less of a problem here than it used to be, but if I'm not careful, I can still exhaust my character, leaving him defenseless against the monsters all around me.

If I do conserve my stamina, there are new options for me this time around. As a Dark Souls veteran, I appreciate any new tools I can use against my powerful foes, however rare they might be. And with Dark Souls III, From Software is implementing a feature called Arts.

Much like Trick Weapon transformations in Bloodborne, Arts abilities let me explore alternate attacks without switching items. For instance, with my starting weapon--a longsword--I can add two more attacks to my move set. One is a wide swipe, while the second, more powerful strike propels me forward with a heaving thrust. There's a windup period, and timing it so I avoid damage in the process is tricky. But then again--Dark Souls always is.

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"One of the things Miyazaki-san and the team at From Software is trying to do is make Dark Souls III a smooth/seamless experience, without lowering the difficultly; and the new weapons, Battle Arts, character builds will play into that," Williams says. "The heart of Dark Souls will not change, but the team believes that expanding the way weapons can be used will be an important and welcome evolution of the Souls formula."

These Arts are limited to 20 uses between bonfires, so conserving them for tougher enemies is paramount to survival. Toward the end of the demo, in a grassy courtyard surrounding a chapel, I find two knights. They're patrolling the entrance to the looming structure, and as soon as I engage them, their long javelins pin me into a corner, where I can only raise my shield, hoping for a chance to escape. I fight back, but my basic attacks aren't enough to repel the warriors.

I die again, and return to my bonfire, with all 20 Arts at my disposal. The next time, I eliminate the two guards, with both Arts abilities and Estus (health) flasks to spare.

A cutscene triggers, and then, from the dim spires of the chapel ceiling, the boss drops. It's a contorted, towering beast, with long hair and massive blades in each hand. It lunges at me, and dodging its attacks means deciphering its odd spinning technique. This isn't easy, and I die several times before doing real damage to it.

But after resurrecting, the level design facilitates quick access back to the boss, if you know where to go. There are shortcuts behind hidden doors, branching paths that loop back on themselves, and a verticality that's been largely missing since the first Dark Souls. The condensed level design is reminiscent of Bloodborne, but the medieval structures and foreboding dungeons remind me of Dark Souls more than ever.

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The next time I return to the boss, I stay close to its body, where its swipes can't hit me. By dodging its attacks, and using a massive uppercut Arts ability with my great sword, I finish it off, and absorb the souls from its dead husk.

"With Dark Souls III, we are trying to bring the best aspects of Dark Souls I and II together to create an amazing, truly new Dark Souls experience," Williams says. "The team is exploring ways to bring more players into the franchise, such as increasing the game speed and expanding weapon capabilities, but the characteristic difficulty of the franchise will remain intact."

From what I played, Dark Souls III does feel more accessible than earlier franchise installments. And that's not necessarily a bad thing. It's intuitive and smooth, with tight controls and more abilities than ever before. And based on the difficulty of the demo, I'll need every option I can get.

Mike Mahardy on Google+

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Mike Mahardy

Writer and Host. New Yorker. Enthusiast of gin, cilantro, and rock and roll.

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171 Comments  RefreshSorted By 
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push88

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If tthe frame rate is anything like Bloodborne, then there's nothing "smooth" about it.

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slipperypete848

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@push88: its funny you mention that. I'm a console gamer but obviously I know PC is more powerful- but after playing TLOU and SOTFS in 60 fps- then going back to Bloodborne, big difference, lol.

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SingletreeAve

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@push88: That's exactly why Bloodborne needs a PC port. Unfortunately Sony thinks decent exclusives are necessary to sell PS4.

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deactivated-64efdf49333c4

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@SingletreeAve: They're right. One of the reasons why it's so easy to say no to the X1 is because many of its "exclusives" are available for 360 and PC.

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KennyPowers24

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@push88: Ive never had a problem with the framerate in BB

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gregyeah3

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Edited By gregyeah3

@kennypowers24: yeah same here, BB was surprisingly smooth for me. Not sure where this complaint comes from. Pretty sure all ps4's are built the same?

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kianhatef

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@gregyeah3: In some boss fights the framerate can sadly drop to 15-20, depending on how fast you and the boss dodge and counter attack. This is my experience at least. For the rest I never had problems with the framerate. But a good framerate in combat is crucial. Nevertheless it's still an awesome game.

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gregyeah3

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@kianhatef: I think the maggot boss ( the one with all of the little spiders... cant remember the name) was the only one for me that I saw any choppiness. Maybe its something with what gear you have? I've seen alot of people say the frame rate is horrible then others like I disagree, I'm sure theres truth in it somewhere...but neither side of the argument seems to apply to everyone. Strange.

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kianhatef

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@gregyeah3: You mean Rom, the fps drops there too yes, probably because of all the spiders. But the bosses where it's the worst are Abhorrent Beast and Paarl in the chalice dungeons, I think because these bosses move so fast.

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gregyeah3

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Edited By gregyeah3

@kianhatef: yeah actually your right, thinking back to the chalice dungeons, they were slightly choppy. Not to the point where it really affected the fight though, at least for me. I think they kinda phoned it in with the chalice dungeons in general. I think they may have rushed the game a little, even considering how much time they put into it.

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Mizarzeug

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@push88:

Its about responsiveness and inner mechanica laws not fps sherlock

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40mdf0

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Dark Souls 3: the REAL Dark Souls 2.

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Anita_Bath

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I cannot understand the criticism in the comments. From Software can keep crapping these games out once every year or so. I'll keep buying them. You can't put a price on the sheer mind-rape that is Dark Souls.

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elessarGObonzo

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why do i see, "like Bloodborne" repeated?

these are kinda being rushed out now aren't they? 2 was kind of disappointing after Dark Souls being one of the my favorite games I've ever played. it is fun but seemed rather generic and childish compared to the original Demon\Dark Souls. this looks a little more streamlined for those that though the others were too hard.

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deactivated-64efdf49333c4

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@elessarGObonzo: Dark Souls 2 was created by a "B team" and not the original creators.

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deanmanwalking2

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@elessarGObonzo: Apparently Dark Souls 3 was in production just after or maybe just before the release of Dark Souls 2. So no.

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elessarGObonzo

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@deanmanwalking2: yeah, they've mostly been ~2 years apart i guess. Scholar of The First Sin just coming along had me thinking of 2 as a bit newer.

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chechak7

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Dark souls 2.5 :D

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Mr_BillGates

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Looks lame.

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BloodHound7281

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@Mr_BillGates: and what type of games do you like?

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Monsterkillah

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Edited By Monsterkillah

@gameroutlawzz: wow...you really hate bloodborne arent you...

I can feel your blood boiled bro **

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dmdavenport

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Curious to find out more about the magic. More fluid combat and Arts won't do you much good against a high-level Mage casting soul arrows. That was one of the biggest problems with DS2, Magic was totally overpowered and anytime you got invaded by a Mage, you were basically dead.

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DarkAztaroth

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@dmdavenport: .Actually mage spells are way too easy to dodge in pvp except for maybe soul spear, even then if you know it's coming you can dodge it. As a caster I use homing soulmass and switch to a melee weapon...

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TechS3ek

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can't wait

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Alcapello

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Edited By Alcapello

PS4 day 1.

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digishah

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Edited By digishah

@alcapello: Great, too bad it took a year and a half for a good game to come out of it...

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joku760

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@digishah: Bloodborne is a good game and... Uhh... Well, Bloodborne is a good game.

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Alcapello

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Edited By Alcapello

@digishah: jelly?

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Moonco

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Moonco  Moderator

Watching the character do a barrel roll wearing a heavy plate of armor is really dumb

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Positive_Gamer

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@Moonco: Phil Spencer would never allow such a thing.

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DaVillain

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DaVillain  Moderator

Nice but I'm taking a break from this series.

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wrestlemaniaw

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@davillain-: count me in... don't feel excited at all.. need a break

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joku760

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@wrestlemaniaw: No worries, I, along with my friends, will be playing it enough to cover both of your would-be play hours for the game :D

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DaVillain

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DaVillain  Moderator

@wrestlemaniaw: Ever since the announcement, I'm just not hype at all. I play just about all the souls games, including Bloodborne but damn, I'm taking a break from all of this.

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wrestlemaniaw

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@davillain-: same

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40mdf0

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Edited By 40mdf0

@wrestlemaniaw: Go play Ass Greed. I don't know how people are hyped for that crap, but not for DS3.

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horizonwriter

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@40mdf0: Maybe because these games all play relatively the same with very few tweaks in between. I'm a huge fan of the series but there has to be something different besides the inhabiting world of each game if they're going to continue the series or it's going to get stale in record time. Some evolution in gameplay is required. Fortunately, it sounds like From already knows that and is addressing it.

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gregyeah3

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Edited By gregyeah3

@horizonwriter: i agree. The did it so right the first time though..... I imagine it hard to top such a great series. If they chage it to much people might hate it, if they repeat to many aspects people might get bored. Its a fine line.

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jessie82

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@horizonwriter: just hope there will be real differences between each build as currently the only difference between an str and dex build is the main stat.. every build ive tried just ends up using a shield and a ton of health. only sorcery builds seem more unique but then having your spells easily interrupted irritates me and end up going to the shield and high health as its the only thing that really works..

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Slannmage

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I want Mount and Blade style combat, not the crappy animation based thing.

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Beelze333

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@Slannmage: Than why are you on this article at all? And why does your comment make no sense what so ever?

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Xristophoros

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Edited By Xristophoros

they took cues from bloodborne. dark souls has finally matured and become a better "playing" series. this will encourage more people to try it out. a win for everyone. that being said, i think they should increase the time in between releases... this series will become stale before they know it if they release a new one every 2 years. every 3 years sounds about right. so long as they put out an expansion and some dlc with each release, there will be plenty of content to keep people happy.

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DarkAztaroth

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Edited By DarkAztaroth

@Xristophoros: Given the fact that BloodBorne is also a souls game, the delay between releases is actually closer to 1.5 year. Not that I mind at all. Infact I'm sad the game is not out yet D:

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ColumbianCatnip

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I hate these articles that try to talk you through literally everything that happened in the play through with every little detail. NO ONE CARES just take the time to do a proper article ffs..

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deanmanwalking2

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Edited By deanmanwalking2

@columbiancatnip: I don't get it...are you saying you hate detailed articles that explain what happened and would rather a paragraph summary of everything instead?

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santinegrete

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@deanmanwalking2: maybe he just wants a video :D

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Fenixx

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I got no problem if they speed things up a bit. The combat could be a bit slow and clunky at times. But at the same time it's that slowness which is what made the combat strategic, and for me that's where the fun is. As long as it doesn't turn into a generic hack & slash action game because they're trying to cater to a wider audience too much.

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deactivated-64efdf49333c4

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@Fenixx: Like.

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PutASpongeOn

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@Fenixx: Hack and Slash is niche too.

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santinegrete

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@putaspongeon: everything has became niche lately thanks to publishers that won't takes risks to do something new: sports, MP shooters, and games about Batman.

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deactivated-5c0b07b32bf03

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Somewhere Kevin Vanord is pondering out of pure habit what he would have named this article.

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deactivated-642321fb121ca

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@CallMeDuraSouka: How ugly are you or do you feel you are undeserving? Yes, people are shallow, but your comment is either a laugh or serious, not to sure.

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deactivated-642321fb121ca

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@CallMeDuraSouka: Can't disagree.

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