Dark Souls Dev Won't Stop Making Difficult Games Anytime Soon
Games with a high degree of difficulty are now the "minority," From Software says.
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Dark Souls II director Yui Tanimura said during a roundtable interview at the Tokyo Game Show this week that difficult games are now the "minority" in the video game industry. But this won't stop the Japanese studio from making games that might make you rip your hair out.
"Other than focusing on a dark fantasy world, we're focusing more on making players experience the sense of accomplishment," he said. "That's what we have been always pursuing for all games that From Software has created. We are aware that creating [games] featuring higher difficulty is becoming a minority in this industry. But that's what From Software has been working on. In order to bring a sense of accomplishment to the players, that's something we have to keep, stick with it, and keep remaining to do for all the upcoming titles that we will be creating."
Tanimura's comments came in response to a question regarding how From Software's famously difficult games have influenced other titles in the industry. He says that it is a "really good thing" that there are now more Dark Souls-like games out there because it means that what the studio has created is now accepted by a wider audience.
From Software's most recent release was March's Dark Souls II. The game continues to expand with new add-on content, the latest offering being the Crown of the Ivory King, due out next week. You can see a preview for that content in our video above.
Next up for From Software is the PlayStation 4 role-playing game Bloodborne. Just today, we learned the game will launch in North America on February 6, and got a new look at the game through a fresh trailer.
For more on this year's Tokyo Game Show, be sure to check out GameSpot's hub dedicated to the Japanese video game event.
Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
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