Dark Souls Creator Says Elden Ring Is The Next Step For The Genre

"Elden Ring is a more natural evolution of Dark Souls."

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Now Playing: Elden Ring Reveal Trailer | Microsoft Press Conference E3 2019

From Software's new game Elden Ring boasts a high-profile partnership with fantasy author George RR Martin, but it's shaping up to be more than a Souls game infused with Martin's lore. The transition to an open world game, and some of the world-building from Martin, are making it into what Dark Souls creator Hidetaka Miyazaki feels is the next logical step for the genre he helped to create.

"With a larger world, new systems and action mechanics inevitably become necessary," Miyazaki told IGN. "In that sense, I think that Elden Ring is a more natural evolution of Dark Souls."

For example, the protagonist of Elden Ring can travel the world on horseback, and even fight enemies while mounted. Miyazaki says this leads to more diverse combat situations, rather than restricting players to combat within tightly confined spaces. The addition of horseback also means that spaces can be set further apart, including villages. But unlike many RPGs, these villages won't be safe havens full of NPCs and happy shopkeepers.

"Villages will be the dark dungeon-like ruins that you have come to expect from us," Miyazaki said. "Creating a more open game is a big challenge for us. If we were to add towns on top of that, it would become a bit too much, so we decided to create an open-world-style game focused on what we are best at."

Miyazaki also says the division of labor with Martin has resulted in an interesting process developing the lore. Your character is created and so the protagonist of the story has no fixed identity. Martin's work has been to lay the groundwork with the lore and history of the world, while Miyazaki's team has been developing the events within the timeframe of the game. Both worked independently, but their work would impact each other.

"Storytelling in video games--at least the way we do it at From Software--comes with a lot of restrictions for the writer," he said. "I didn’t think it was a good idea to have Martin write within those restrictions. By having him write about a time the player isn’t directly involved in, he is free to unleash his creativity in the way he likes. Furthermore, as FromSoftware we didn't want to create a more linear and storydriven experience for Elden Ring. Both issues could be solved by having Martin write about the world’s history instead."

Elden Ring is coming to PC, Xbox One, and PS4. For more on Elden Ring, check out our pre-order guide.

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Avatar image for Thanatos2k

I'm confident they will produce a good game.

Avatar image for naruto945

Dis gon be good!

Avatar image for Tidus1012

"The transition to an open world game"

Can someone explain me why the hell Dark Souls isn't an open world game?

Avatar image for breathnac

@Tidus1012: Because it's level-based. Sure all the levels are interconnected but theirs only a few routes to get from one tot he other. An open world means sections of the game are seamlessly connected which FromSoftware hasnt done yet

Avatar image for jamesbr27

I hope it truly is the next step in Dark Souls evolution, Sekiro while is was a very good game, it was over once done, no reason to replay it, except to mess with different mods on the PC version. I still replay Dark Souls 3 today and sometimes still go back to Dark Souls 1, Bloodborne and even Demons Souls.

Avatar image for breathnac

@jamesbr27: Honestly, I've never replayed any souls game but imediately upon finishing I started newgame+ for Sekiro. I guess I just enjoyed the comabt more and wanted to see how much better I would fare on older bosses now that my skill with the game peaked after the final boss.

Avatar image for tingtong

Just tell me now if it will have invading/pvp so I can decide to hate it or not. Not interested in the 8465983th open-world single player game which are all crazy boring and why I only played Witcher 3 twice. Only exception I can make is Breath of the Wild but even it had its flaws & got stale after awhile.

Avatar image for Thanatos2k

@tingtong: "why I only played Witcher 3 twice"

Yeah crazy boring.

Avatar image for Atzenkiller

@tingtong: Only twice? Man, you're crazy. You gotta at least play 13 times through W3 to be able to fully enjoy it.

Avatar image for Barighm

Sounds cool but the thing I liked most about Dark Souls was the (semi) realistic decisions I had to make throughout the game such as using stabbing weapons in tight, enclosed spaces or pulling out a bow to snipe annoying guys out of the rafters. I don't see there being much opportunity for that in an open world.

Avatar image for phoenix1289

I'm honestly a bit skeptical about this. I'll hold off on fully judging until it comes out but I just get the feeling of "does this really need to be open world?" From what he's saying it mostly just sounds like a new souls game but this time with terrain and horse riding to get to the new location. To me the best open world games are ones that really lean into and use their world for some central purpose building the core of the game around it being open world rather than just being a setting that you dump a bunch of stuff into. Maybe this will do that but as it is it just sounds like a bunch of dark souls dungeons with travel time.

Avatar image for Atzenkiller

@phoenix1289: It's most likely not going to be like all the other open world games. More like a decently side big, connected open world with the focus on all the locals in it. At least I expect them not to copy/paste the same crap everywhere as Bethesda likes to do.

Avatar image for srfilk86

@phoenix1289: Except in Elden Ring the "travel time" will surely be filled with obstacles, both environmental and sentient. It's unlikely it's just Souls with open space filler between dungeons. It'll probably be open world like Ocarina of Time or Breath of the Wild. Free, but filled with meaningful content.