Cyberpunk 2077's Hardcore Difficulty Mode Turns Off The UI

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Now Playing: Cyberpunk 2077 Hardcore Difficulty Has No UI - GS News Update

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Like The Witcher 3 and CD Projekt Red's other games, Cyberpunk 2077 will have multiple difficulty settings. One of them is Hardcore, and it sounds intense.

CD Projekt Red's Alvin Liu told wccftech that Cyberpunk 2077's Hardcore mode turns off the UI. "That will be a real challenge for a lot of players," Liu said.

On the other end, Cyberpunk 2077 will have difficulty options that cater to players who are less familiar with shooter games. Ensuring that Cyberpunk 2077 accommodates those players was a "real big concern" for the developer, Liu said.

"We want to tell a story and maybe you're a big fan of The Witcher and you're not comfortable playing a shooter, we have settings available for that," Liu said. "We even have weapons for that. "

One of those weapons is the "smart gun," and it helps you aim, Liu said.

Cyberpunk 2077 releases on April 16, 2020 for PlayStation 4, Xbox One, and PC. The game features The Matrix actor Keanu Reeves in a big role, and it was recently revealed that the actor could have appeared in Hideo Kojima's Death Stranding.

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Avatar image for Bamda

I would love a hard mode to be unlocked after the first playthrough, then nightmare unlocked after completing the hard mode.

Avatar image for Pyrosa

See Dead Space. This is what 2077 should have done wherever possible.

Minimal, in-world UIs displayed from the relevant equipment.

Avatar image for bbq_R0ADK1LL

I really liked the system in Nier: Automata where you had a certain power budget to spend, and you could choose to drop the AI to get a small advantage elsewhere. Personally I like having a HUD, but it's a cool option.

I think it should really be about choice though. For some, removing the UI is more immersive. For others, they wish Google Glass hadn't failed so epicly. Games like the Deus Ex series have a HUD as part of the in-game world - you can even get body modifications to add features like speech analysers. This means there's also the possibility of being hacked, or having enemies that could disable the HUD for a time. I think it's much more interesting, and much more authentic to a cyberpunk world if the on screen information is something that the player character can see, not something the player can turn on or off. Wouldn't it be more interesting if we could roleplay a character that chooses not to get their eyeballs modded?

Avatar image for cejay0813

Turning off the UI might not be too bad but I'm assuming the game will have gameplay mechanics and a story behind it that tells you everything you need to know to be successful

Avatar image for spaced92

Sounds more annoying than difficult. Hope it has a proper hard mode, if so I don't really care.

Avatar image for Pyrosa

@spaced92: Played 100% of Witcher 3 on the hardest difficulty, which added at least 30% to the game's length,and HUNDREDS of deaths. Made it all the more satisfying. Even getting ambushed by 3 simple enemies had to be taken seriously, much like the novels. LOTS of dodging.

Avatar image for buzznugget

I thought optional difficulty settings angered a lot of you for no reason.

Avatar image for jsprunk

Extra hardcore mode = closing your eyes while you play

Avatar image for Pyrosa

@jsprunk: But with the blast shield down...

Avatar image for jsprunk

@Pyrosa: And if you die, the game erases 100% of the contents stored on your SSD.

Avatar image for Bamda

@jsprunk: LOL, now that's brave

Avatar image for raikiry

Well that settles it... Hardcore mode for me please. But this shouldn't affect targeting system implants for example.

Avatar image for BeefoTheBold

Got to love CDPR for including extra options to appeal to a wide range of gamers.

The wife and I are on the opposite end of the spectrum here. For her, adding the assistance difficulty levels may allow her to be able to play the game at all. For me, I'll probably at least give the hardcore mode a look.

Something for everyone.

Avatar image for ronaldmcreagan

@BeefoTheBold: I don't see why games won't give people an invincibility and unlimited ammo option. I would never use it, but lots of other people would. I honestly can't see the downside of implementing such a feature.

Avatar image for Berserk8989

@BeefoTheBold: "Got to love CDPR for including extra options to appeal to a wide range of gamers."

Oh come on. Literally all other studios implement difficulty settings (many do it much better than just turning off UI and mking bullet sponges out of NPC's, like altering the AI and so forth). There's really no a$$kissing needed for that.

Avatar image for eli150

@Berserk8989: I don't think all of them do but even if they are, they don't always do it properly and i trust CDPR to do a good job balancing those difficulty options

Avatar image for santinegrete

No UI in a ciberpunk videogame about cyber enhacement (and other things)? Call me obsesive but I find that incongruent =D

Avatar image for streamline

@santinegrete: No, I won’t. Considering your spelling mistakes or typos, I will return the favor and call you obeseive instead, he he

Avatar image for santinegrete

@streamline: thanks mister

Avatar image for Pyrosa

@streamline: Yeah, I had one of those obeseives once... Everything always fell out of it.

Avatar image for Zenopants

@Pyrosa: I find your humor draining

Avatar image for bbq_R0ADK1LL

@santinegrete: You, Sir, get one Internet Point for the use of the word, "incongruent".

Wow, even the spellchecker on this site doesn't know it's a real word. One more point.

Avatar image for santinegrete

@bbq_R0ADK1LL: sorry, I meant incongruous.

Avatar image for ganondorf77

I can't get that need of difficulties. If a game is long enough and teaches you carefully how to play seamlessly within the game itself, I rather have no difficulty options at all. The game starts fine (if you are new to gaming, a guidance, tutorial option obviously), and ends as difficult as developers would have set the brutal difficulty, and that's it, no option to beat the game in easy till the end or in brutal from the start. Other way of seeing this for me is tricking you into thinking a game that is short could be played again (ala activision or EA) or I don't know. For games as long as it is going to be this one, I rather don't have at all settings for difficulties. But one thing is difficulty and other is hardcore modes, that is great (just one life, or no gui, or whatever).

Avatar image for bbq_R0ADK1LL

@ganondorf77: Actually, many games have hidden dynamic difficulty. I think one of the more famous examples that was revealed in recent years is Resident Evil 4. Depending on how well you play in the game, less enemies spawn in some areas, for example.

I don't think having difficulty options is bad though. If you just want the default experience, there should be a "Normal" difficulty. For players who find games too difficult, or for those who want a harder challenge (especially on a second playthrough, which can be quite common for RPGs with different paths & endings), it's good to have those options. Some modern games even have more granular options, where players can choose combat difficulty, map markers, speech checks in dialogue etc. Personally, I think more choice is better.

Avatar image for jsprunk

@ganondorf77: I usually view extra difficulty settings as replay value. You might play the game through the first time on normal diificulty, but then want to play it again with more challenge added in.

Avatar image for raikiry

@ganondorf77: Well thats you... I would rather have a difficulty option for this game, because I want it as hard as it can possibly be but it's not Dark Souls so its not mandatory for everybody to force themselves on that high of a difficulty.

Avatar image for gns

Hmm... well, in that case, might try it out, since the last shooter I played was CS 1.6 back when I was still in school.

Avatar image for Kisalon

Isnt it normal for hardcore modes to remove ui? Or was that only normal 10 years ago?

Avatar image for mattcake

One of the cute things about the Tobii eye tracker is that some games have "Clean UI", meaning HUD elements are faded or removed (and don't clutter your peripheral vision) but instantly appear when you look at that part of the screen. A subtle change, but welcome.

Avatar image for Barighm

Er...gimping the player doesn't strike me as the best way to make a game more challenging.

Avatar image for asnakeneverdies

@Barighm: Well, the HUD implementation is detrimentally intrusive. It seems to me that they meant that, since their dialogue system is UI reliant. Maybe the game is more changed than one imagines? I mean hopefully, I would rather have actions speak for themselves, but that's hardly marketable in this day and age.

However, their approach to quest design appeared to be highly contrived in the gameplay demo, so I too doubt disabling the HUD would be conducive of immersion. It also seemed heavily contextualized. I don't know how they're going to deal with that, Barighm. ?‍♂️

Note: Sorry, I had to comment again from memory. GameSpot doesn't like certain words for some reason. Keep the faith, Barighm! ?‍♂️

Avatar image for mang0_bandet0

@Barighm: Its a choice trust meh. I gravitate towards games I can play with no hud and some games even benefit from it. If a game has very well done audio and simple visual cues u can play no hud. God of War is incredible with no hud as Kratos' axe and artraius callouts are on point, battlefield has great audio design and the callouts from characters is on point, insurgency sandstorm doesn't need a hud at all, Rage 2 is actually really fun without a hud (Exception of your health, there is nothing but a muddy heartbeat sound when you are boutta die), FEAR 1 is at its best with no hud and hardest difficulty, Horizon Zero dawn is gorgeous and the navigation still gives you enough to travel its world, Far Cry 5 is dam near perfect without a hud, A lot of destiny 2 can be played without a hud and that universe is gorgeous, metro 2033/LL is apex with ranger hardcore and no hud, RE1, BOTW pro mode, Last of us, etc. My opinion is a lot of huds feel cluttered and games going for immersion are awesome without HUDs. That said it is subjective if you want a hud or not.

Avatar image for santinegrete

@mang0_bandet0: it should be easily configured, no doubt. I hate when I have to go trough console commands for this.