Cyberpunk 2077: This Dreams Demake Imagines A 1997 PlayStation Version Of The Game

Cyberpunk 1997 still looks fun.

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Cyberpunk 2077 has received the demake treatment courtesy of one fan. YouTuber Bearly Regal has created a partial demake of the game inside Dreams, the early access version of Media Molecule's game builder for PS4.

Cyberpunk 1997, as the demake is called, starts in the player's apartment, before they move through the market and into the main city, where the camera moves from first-person to an overhead perspective, ala the original Grand Theft Auto. A lot of attention has been paid to the 90s user interface--it's a bit higher fidelity than games made during the period, but the aesthetic is right.

The game is "coming soon to Dreams," which releases on February 14, 2020. It will be interesting to see how far the Dreams engine is pushed, and how faithfully the Cyberpunk experience carries over.

Bearly Regal has been working on this for a while--in July 2019, he released a video of the work-in-progress version of Cyberpunk 1997, and showed how he was working in Dreams to develop it. He's also previously imagined how Death Stranding might look as a PS1 game.

Cyberpunk 2077, meanwhile, releases for PC, PS4, and Xbox One on April 15, 2020. Here's why it's one of our most anticipated games of 2020.

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J_P-

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Edited By J_P-

The term demake makes no sense honestly. Also PS1's graphics are horribly unstable and awful looking compared to all other systems around it's time, even old PC graphics look much better.

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CraigTL

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This looks more like 1995 Packard Bell PC graphics.

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Zander80

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This is cool, but I seem to recall the PS1 would've had slightly better graphics than that.

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CryptidWorks

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Edited By CryptidWorks

@zander80:

No

PS1 would've looked worse because no way it could handle a resolution that high and textures that large and detailed

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J_P-

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Nonsense, PS1 had the worst graphics of the time.

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Thelostscribe

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Edited By Thelostscribe

@zander80: Depends, early PS1 games were pretty blocky looking. Once they started utilizing pre rendered static backgrounds, they could then devote resources to making character models and what not a little better.

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el_swanno

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“...a thriving metropolis...”. Nice.

If only they had said something about the world being DOOMed...

And that carpet... now, where did I leave my axe?

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