Cyberpunk 2077 Studio Co-Founder Releases A Personal Explanation About What Happened

CD Projekt Red founder Marcin Iwinski has released an in-depth statement about the days leading up to the game's release.

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Following the rocky launch of Cyberpunk 2077 in December, developer CD Projekt Red has released a statement from studio co-founder Marcin Iwinski in which he offers a personal explanation of what happened in the days leading up to the game's release. They shed some light on just how there could have been such a disparity between the PC and console versions. The team also hinted at when the full next-gen versions will be ready.

"Despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet. I and the entire leadership team are deeply sorry for this, and this video is me publicly owning up to that," Iwinski said.

"Please, don't fault any of our teams for what happened. They are all incredibly talented and hard-working. Myself and the board are the final decision-makers, and it was our call to release the game. Although, believe me, we never ever intended for anything like this to happen. I assure you that we will do our best to regain your trust."

Iwinski proceeds to dive deep into the specific issues with the last-gen console versions of Cyberpunk 2077. He said the technically complex nature of the game led to some issues. In particular, he said the "main culprit" for the issues was related to how the team had to constantly improve the in-game streaming system for old-gen consoles. The hard drive bandwidth of the last-gen consoles was a constant challenge for the developer.

The studio's own testing of this streaming technology showed improvements, and the studio felt the last-gen edition may be in a good place with the Day Zero patch, Iwinski said.

The executive pointed out that issues related to COVID-19 and working from home led to some further complications and problems for Cyberpunk 2077.

CD Projekt Red has already released three hot fixes for Cyberpunk 2077, but the company isn't stopping there. The goal is to fix more bugs and crashes, and the next update will arrive within the next 10 days, Iwinski said. Another, more significant update is coming in the following weeks.

In addition to that, CD Projekt Red still plans to release free DLC packs for Cyberpunk 2077 later this year, while the free next-gen update for PS5 and Xbox Series X is planned for the second half of 2021.

No Caption Provided

A FAQ page posted to CD Projekt Red's website has some further insight on what the studio is doing to make things right. In particular, the studio says it is trying to avoid crunch--the industry term for developers working long hours to finish a project--for the upcoming patches. "The team is working to bring relevant fixes to the game without any obligatory overtime. Avoiding crunch on all of our future projects is one of our top priorities," the studio said.

According to a new report from Bloomberg, several of the game's developers believed 2022 was a more realistic release window. Issues stemmed from the game's development engine being made in tandem with the game itself. It is also being made with a much smaller team than that of some similar studios, even after increasing in size following The Witcher 3.

Additionally, CD Projekt Red said it hopes to be able to work with Sony to bring the PS4 edition of Cyberpunk 2077 back to the PlayStation Store soon. It isn't clear exactly when that will be, but presumably after its biggest bugs are addressed.

"We are working on fixes and updates, and are working with Sony to bring Cyberpunk 2077 back to PlayStation Store as soon as possible," the studio said.

Despite the issues, Cyberpunk 2077 was one of 2020's biggest games commercially, selling 13 million copies--and that includes refunds.

Cyberpunk 2077 FAQ

Q: Why is there such a gap between PC versions of Cyberpunk 2077 and old-gen consoles?

A: Cyberpunk 2077 is huge in scope, it features a multitude of custom objects, interacting systems and mechanics. In the game, everything is not stretched out over flat terrain where we can make things less taxing hardware-wise, but condensed in one big city and in a relatively loading-free environment. We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens. That was our core assumption. And things did not look super difficult at first, while we knew the hardware gap, ultimately, time has proven that we've underestimated the task.

Q: What was the main issue that made development for consoles that difficult?

A: The main culprit was having to constantly improve our in-game streaming system for old-gen consoles. Streaming is responsible for “feeding” the engine with what you see on screen, as well as the game mechanics. Since the city is so packed and the disk bandwidth of old-gen consoles is what it is, this is something that constantly challenged us.

Q: Didn’t you test old-gen consoles to keep tabs on the experience?

A: We did. As it turned out, our testing did not show many of the issues you experienced while playing the game. As we got closer to launch, we saw significant improvements each and every day, and we really believed we’d deliver in the final day zero update.

Q: Why was there a gap between PC and console reviews?

A: We started sending out PC review keys to start the review process in the first week of December. Come December 10th, launch day, we had a really good start with PC reviews, and while it’s not perfect, this is a version of the game we were, and still are, very proud of. When it comes to the review process for consoles, at the same time PC codes were sent out we were still working hard to improve the quality of the game on old-gen consoles. Every extra day that we worked on the day zero update brought visible improvement — that’s why we started sending console codes for reviews on the 8th December, which was later than we had planned.

Q: What have you done since launch to make the game better?

A: Our top priority since launch has been to fix bugs in Cyberpunk 2077. We have already released three hotfixes which have improved the game, but these are just the beginning.

Q: What are you going to do going forward to fix Cyberpunk 2077?

A: We are focused on fixing the bugs and crashes players are experiencing across every platform. You can expect more in the way of patches — both small and large — to be released regularly. The first update will drop in the next 10 days, and it will be followed by a larger, more significant update, in the weeks after. Our plans for supporting Cyberpunk 2077 in the long-term are unchanged, and we will continue to introduce updates and patches to give all players across all consoles and PCs a better experience with the game.

Q: You have said there would be free DLC for the game in ‘early 2021’, will this be impacted by improvements?

A: We’re still planning on releasing free DLC for the game, just like with The Witcher 3. However, we have decided that our priority is working on the most important fixes and updates. We will be releasing free DLC afterwards — we’ll have more to say about that in the coming months.

Q: When can we expect the next-gen update for Cyberpunk 2077?

A: For those who are playing the game on next-gen consoles via backwards compatibility, we are planning the free, next-gen update for Cyberpunk 2077 on Xbox Series consoles, and PlayStation 5, this year. We’re aiming for the second half of the year and we’ll reveal more when we have more to share.

Q: Are you making the team crunch to work on the patches?

A: The team is working to bring relevant fixes to the game without any obligatory overtime. Avoiding crunch on all of our future projects is one of our top priorities.

Q: When is the game coming back to PlayStation Store?

A: We are working on fixes and updates, and are working with Sony to bring Cyberpunk 2077 back to PlayStation Store as soon as possible.

Q: What is the status of the Help Me Refund initiative?

A: The initiative is progressing according to plan and we just sent out the first wave of reimbursements.

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Rolento25

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I have no issues with the game so far on my end, RTX 3080, Ryzen 9 5900x and 32 gbs of ram.

Only had 2 minor bugs in the past 20 some hrs

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blankfaced

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Boy oh boy. How quickly you all have turned on a company that just a year ago you guys were praising as the company others should aspire to be.....It's ridiculous the right wing cancel culture. CDPR needs to pay for every other gaming company doing this before them but them being the most recent!!! Bloodthirsty internet mob is the only way to prove a point!! Continually buying preorders while blaming others for you buying their preorders makes logical sense!! This other game company that put out a buggy product but fixed it over two years is far superior to CDPR because we don't know IF or WHEN they'll fix their game so i'm just going to get pre-angry!! I expected a graphically complex game to play just as well on my PS4 as it would on a PS5 or a PC and i think it makes logical sense!!

Y'all done lost touch with reality and truly only listen/read to react and it's hilarious.

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Rolento25

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@blankfaced: "right wing cancel culture" What? lol

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YukoAsho

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Edited By YukoAsho

Say what you will about the cluster that this release was, but much respect to the guy for sticking up for his employees. Not a lot of execs would say "Yeah, the fault lies with me and the rest of the board."

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ecurl143

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@YukoAsho: Only after he pocketed about a billion dollars.

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YukoAsho

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@ecurl143: Considering that could be lost int he investor lawsuit, I wouldn't put his motives as SOLELY financial. Most CEOs would happily throw their underlings beneath the road the bus drives on to dodge responsibility in such cases.

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box215

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Let's talk about the real issue here

The main story is over WAAAAAAY too soon

I mean, for an RPG, it's really a joke. Side missions only carry you so far (even if some of the side missions are really good)

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michaeldark

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Fake apology. "Our game is just too awesome for old consoles". I have the PC version. It's a buggy mess here too. It just plays. The only good thing they did about Cyberpunk is the refund. And it wasn't really CDPR.

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LiveDreamPlay

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CD Projekt Red: Reviewers are not allowed to test it on consoles

'Game is a disaster on consoles'

Also CD Projekt Red: We never intended for this to happen

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rodoxthedark

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Got the refund going to buy the true next gen version when it’s released

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Rolento25

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Edited By Rolento25

@rodoxthedark: Its already out, on PC.

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JustTheTip

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Edited By JustTheTip

Even with the bugs and all that set aside, this game really is just a 6 for me. The story isn’t that great and overall, it’s just not super entertaining. It feels like a poor man’s Deus Ex. Even if this didn’t have a single bug, it wouldn’t be anywhere near the Game of the Year that I, and many others, thought it would be.

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Fia1

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Edited By Fia1

@justthetip: Yeah, the best thing about the game is the story and it feels half cooked. It's pretty obvious the whole development was a mess and they probably had to change most of the story when they acquired reeves, the game needs an act 3 at the very least, it is way too short.

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LiveDreamPlay

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@justthetip: I loved it, even with the enormous amount of bugs and glitches. Story kept me interested throughout, gameplay was fun for me, the world created is amazing. 10/10 if not for the technical aspect.

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Jandro88

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Edited By Jandro88

@justthetip said:

Even with the bugs and all that set aside, this game really is just a 6 for me. The story isn’t that great and overall, it’s just not super entertaining. It feels like a poor man’s Deus Ex. Even if this didn’t have a single bug, it wouldn’t be anywhere near the Game of the Year that I, and many others, thought it would be.

Completely agreed. I can't defend any of the characters, perhaps Takemura for his sense of pride, which seems honest, but ultimately he's just a corpo tool. Can't be arsed with any of the others. Johnny is kind of cool, but that's about it. And thepoor visual features (like the lines of commute at the horizon that disappear and are only static images) and the bugs are so omnipresent that it aboslutely ruins the immersion, if there can be any.

About the video statement, I think it just makes it more ridiculous. We didnt see Mr. Sean Murray apologizing for the ridiculous state of No Man's Sky, what he and his workmates did was shut the hell up and work on the game, which they did, and for a couple years we've had an amazing spacesim that just gets better, everything for free. Really, I hope CDP doesnt dare to ask for money for any of the DLC, they must be free of charge, and good.

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skippert

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Edited By skippert

Should never have released the game on Last gen platforms. Could have used all that time spent building, testing, and fixing the last-gen product to polish the next-gen and PC versions. Now upon release last-gen was a disaster and next-gen and PC versions were rough, to say the least.

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cetaepsilon

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@skippert: The game was supposed to be released in April. Way before the "next gen consoles" were released.

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YukoAsho

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@cetaepsilon: There was announcements, though. Even ignoring that, there HAD to be a point where someone said "Man, this just isn't going to work for PS4 and Xbone, we REALLY should move these up to PS5 and XSX."

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skippert

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@cetaepsilon: Yes, but when it became clear that this was not going to happen that was an indication for me as a consumer to be more careful about which platform to purchase this game on. Like I said in my other comments the last year for me was a clear red flag to avoid buying this game for PS4. So once again, everyone knew what it was "meant to be" but should also have realized what kind of dumpster fire it would turn out to be.

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OhmyA337

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@skippert: It was supposed to be a PS4-first game.

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Edited By skippert

@ohmya337: It was meant to be all kinds of things but the last few years of development made it pretty clear it would never be a clear cut last gen game. At least to me that was obvious. I feel sorry for last gen owners that purchased the game and fell into that trap. If anything I've learned of the years is never to buy last gen games right at the point next gen consoles are coming out.

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OhmyA337

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@skippert: NO. What planet do you live on?

The trailer which an entire lawsuit is predicated on states in big bold letters "coming to ps4." Ffs what do you think this is all about? They did not prioritize the actual systems they originally said it was going to be on! Lawsuit? I think yes, very blatantly obviously.

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Barighm

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@ohmya337: The devs didn't have access to PS4 dev kits during the pandemic. This game definitely should not have been released for last gen consoles.

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skippert

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Edited By skippert

@ohmya337: I don't disagree at all with what you are saying. It's an obvious lawsuit waiting to happen and all last gen owners should be refunded in full no questions asked. I personally however would never have purchased this on a last gen system, and turns out I was right to not purchase for my PS4 and just go for the PC release... No regrets for making that choice at all. It's up to CDPR now to make this right, I trust with time they might still fix this though for last gen consoles I doubt it will ever be a polished product. In short, I live on the planet where doing some research and not blindly preordering based on hype gets you better results than just blindly purchasing a product just because it's shiney according to everyone and no one.

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Huantalahnmi

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Calling *****hit here. I've worked in videogame testing for a long time. It would require an incredibly stupid poorly managed team to go through a game like this without reporting the biggest problems people has been reporting. It's obvious that they knew what was going on and decided to avoid further delays.

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Barighm

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@Huantalahnmi: Go read the article from that investigative journalist. It's very much BS, and was an attempt to get the game released before the generation change, which was a stupid move given nobody owns any next gen hardware.

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Huantalahnmi

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@Barighm: Thank you. I already did. ^^

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jwrebholz

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Talk is cheap.

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JSprunk

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Edited By JSprunk

Comment deleted. I believe jwrebholz’s reply is probably correct.

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jwrebholz

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@jsprunk: Or this chowderhead is LYING and the brass knew just how bad the PS4/XB1 versions were, and released them anyway.

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skippert

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Edited By skippert

@jwrebholz: I didn't take much 'investigating' to figure out it was going to be a dumpster fire on last generation hardware, all the signals were there weeks, months even before release. The final push in 2020 to try get it going before next gen consoles came out should have been a dead give away (not to mention the obvious review embargo just before release) . Honestly, though I don't agree with this practice at all I also think that anyone that pre ordered this game for their last generation console is either stupid or just had no clue what was going on. Preferring to rely on fanboyism and the hype train rather than common sense and I really can't feel sorry for that type of consumer. The lesson, time and time again, is don't preorder games. It's really not hard.

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Barighm

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@jwrebholz: That's actually what happened. Confirmed by an investigative journalist.

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JSprunk

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@jwrebholz: Very possible. Good point.

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Torvar72

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Good for the company owning up to it I would still buy this game for one of my stems as I know they will FIX EVERYTHING. Everyone is just hating on this game for the sake of being cool and hopping on the bandwagon

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ecurl143

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Edited By ecurl143

@Torvar72: Except that there is absolutely no guarantee the the studio will fix everything. And what kind of time frames are you thinking about?

Sure, they will fix some stuff but seriously, how many people will hang around for a PS4/XBOX1 fix? 1 year...2 years?

Most people would have probably moved over to the new consoles by then or just lost interest in the game altogether. How much time and effort do you think they will spend on last gen fixes to actually bring it up to the standards you're expecting?

The amount of bugs currently being highlighted and all the millions of other fixes that are probably required after the cascade effect could fill up a studios development calendar for the next couple of years easily but what about other projects they are considering right now? How will they fit that into a studios roadmap?

Do I think Cyberpunk will end up being an awesome experience on base hardware after some bug fixes?

No, I don't.

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Barighm

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@Torvar72: You didn't read the article from that journalist. This "apology" is full of lies. He does not address the review embargoes and video censorship, and his explanation is a bold faced lie.

This is very much a "asking forgiveness is easier than asking permission" scenario. They know darn well what they're doing here. And the devs know it too given they had a meeting with leadership after the game released.

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BeachBum

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Edited By BeachBum

@Torvar72: No, the positive reviews are the bandwagon. Saying it only has technical problems is the bandwagon. Almost every reviewer and site led the bandwagon. People actually holding it to standards that still won't be met after the glitches are ironed out, those people are not hopping on the bandwagon. They may be able to fix glitches, but the game has developmental flaws that make the game hardly worth its salt.

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skippert

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Edited By skippert

@beachbum: It was worth my 60 though. Though it was lacking in many areas and there certainly are missed opportunities outside of all the bugs and glitches it's still right up there with all the other good 2020 releases. I could make a list of all the things that they could and should have done better (and if they did it would be clear-cut the best game of the past 10 years) but I just got over it and moved on. Have 150 hours invested in the game and just having fun. If someone asked me today: should I buy Cyberpunk? I would probably answer yes, but only the PC version.

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santinegrete

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@beachbum: seems like there's two bandwagons.

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JSprunk

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@santinegrete: I’m imaging it more of a train full of tour buses that all contain really crappy bands.

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BeachBum

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@jsprunk: Lmao best image ever.

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stonergravy

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development company's have abused this trust for the last time, pre orders need to be done away with and demos brought back in play.

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skippert

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Edited By skippert

@stonergravy: You shouldn't pre-order to begin with. This is an opinion that has been shared time and time again within the gaming community at large. Just don't do it. It's up to the consumer to keep companies in check, if you don't stop pre-ordering based on marketing campaigns only they will keep providing you that service and grab your cash. There's literally no incentive to pre-order a game that makes it ever worth it (people seem to forget that we live in a digital era and they don't run out of stock) and you are stuck with the product if it doesn't meet expectations. Something you could have managed by just waiting for the release. So unless you are a whale and wanting to purchase the most exclusives of packages (for the statues and such) I would suggest in the future to wait until the release date and do some research first.

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Shredhead99

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Hey Beavis can you give us an explanation as to why the game doesn't play on current gen consoles like the ps5? Also how did your playtesters miss the game consistently crashing every 1-2 hours? Do you guys communicate with eachother through smoke signals or pigeons?

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Thanatos2k

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Edited By Thanatos2k

I'm fine with developing for PC and then downgrading for console - that's how it should be done. But there's no way they didn't know the state of the game before release, they did everything to hide the state of the game on consoles from others, and they released it anyways.

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JSprunk

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@Thanatos2k: I agree, but the stupid assholes developing games have been doing the exact opposite for like 15 years now. So sick of crappy UIs meant for joysticks and A,B,X,Y buttons.

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santinegrete

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@jsprunk: games suffered from it no doubt. Crysis and FEAR are clear examples.

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OhmyA337

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The 5400rpm HDD I have it installed on has no issues at all streaming.

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