Feature Article

Cyberpunk 2077: New Release Date After Delay, Microtransactions, Gameplay, And What We Know So Far

Here's all the details about CD Projekt Red's sci-fi RPG.

Ever since its debut trailer in 2012, showcasing a haunting, yet alluring mood-piece detailing a violent sci-fi dystopia, all eyes have been on Cyberpunk 2077. And that's to be expected, given it's the new RPG from CD Projekt Red, the developer behind The Witcher series. Based on the cult-favorite Cyberpunk 2020 pen-and-paper RPG, the studio's next project builds upon their pedigree of dense RPGs while venturing out into a drastically different world. And despite Cyberpunk 2077's recent delay, the excitement around it remains high.

In the time since the game was formally unveiled, we've learned a lot regarding what Cyberpunk 2077 is all about. From its first reveal till now, we've compiled all the information we have on Cyberpunk 2077 so far: how it came to be, why it's a first-person game, and much more.

What Is Cyberpunk 2077?

Announced in 2012, Cyberpunk 2077 is a sci-fi action-RPG within the framework of a first-person shooter. It's also CD Projekt Red's first AAA game following the release of The Witcher III: The Wild Hunt in 2015. Moving away from the fiction of Andrzej Sapkowski's Witcher series, which has its own live-action series on Netflix, this new game marks CD Projekt Red's first based on the framework of the Cyberpunk pen-and-paper RPG. Created by Mike Pondsmith, the original Cyberpunk 2020 is set in the dystopian future of Northern California, where corporations, late-stage capitalism, and technology invade all forms of everyday life. While not a direct adaptation of the pen-and-paper game, Cyberpunk 2077 extrapolates many of its concepts, archetypes, and storylines. In a hidden message from their E3 2018 trailer, CDPR stated that they began work shortly after finishing The Wild Hunt's Blood and Wine DLC.

"It's been over 2077 days since we announced our plan to develop Cyberpunk 2077. We released a CGI trailer, gave some interviews and… went dark. Normal procedure for these kinds of things--you announce a game and then shut up, roll up your sleeves and get to work. We wanted to give you the Witcher 3 and both expansions first, which is why this period of staying silent was longer than we planned. Sorry for that."

The story of Cyberpunk 2077 is about everyday life in the corrupt and expansive metropolis of Night City in the Free State of California. Over time, your character--known as V--can take on various side-job and large scale missions to earn Street Cred, gain credits, and acquire new weapons and cybernetic enhancements. These upgrades give your character access to remote hacking, improved optics, and the Mantis Blades, bladed weapons that unsheath from their forearms. But as V makes their presence known in the city, you'll catch the attention of others looking to take advantage of your unique skillset for their own ends.

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When Will It Release, And For What Platforms?

Cyberpunk 2077 was originally scheduled to release on April 16, 2020, for PC, PS4, Xbox One, and Google Stadia. However, it has since been delayed to September 17 in order to further refine the game. Recently, senior-level designer Miles Tost stated that next-gen platforms like the PS5 and the Xbox Series X aren't an area of focus at this time, though they did say they'll support the new platforms when the time comes. However, in an interview with VG247, CDPR stated that its proprietary tech running the game, REDengine 4, was designed to scale to new hardware. Whether CD Projekt Red sticks to this view given the recent delay remains unclear.

What Is Night City?

The primary setting of Cyberpunk 2077 is a bustling, and always busy metropolis where tech has left an irreparable impact on the lives of its citizens. From the beginning, you'll have much of Night City to explore. Whether it's on foot, on a motorcycle, in a car, or through the city's train system, you'll be able to travel throughout the city and its many regions fairly easily. While there are some areas that won't totally accessible, some of which are locked off until certain story beats take place, there are many locations that you're free to explore from the beginning of the game. Having said that, the different regions of the city are set within specific level caps, and there is no level-scaling in the game whatsoever, so it's often in your best interest to steer clear of certain areas until you are better prepared. One gang located in the Pacifica district is known as the Maelstrom, and they have the appearance of neon-lit ghouls and use powerful tech weapons to maintain control of their turf.

If Night City is as beautiful as some of the initial areas we've gotten to see from early gameplay, then it seems like we'll be in for quite the adventure. Thankfully, the game will have a photo mode, so you'll be able to capture many of the game's most stunning sights.

Here are the six districts of Night City, in CD Projekt's Red's words:

  • City Center: Night City's biggest pride, this is the heart of corporations, the cluster of neon, and the quintessence of luxury.
  • Watson: A unique mix of Asian cultures, it is a fallen corporate giant now populated by immigrants, hiding various bazaars and markets in a tangle of narrow alleyways.
  • Westbrook: Featuring tourist-oriented Japantown, it is a place for the wealthy who like to work hard and play hard.
  • Heywood: Living in one of the neighborhoods of the predominantly Latino area means you successfully managed to climb the social ladder -- it's a massive suburban housing district, with an underlying gang problem.
  • Pacifica: On the other end of the spectrum, this is the most dangerous part of town, abandoned and overrun by gang activity. Separated from the rest of the city, it's a place of immense poverty.
  • Santo Domingo: All of Night City is powered from here, with its countless power plants and industrial factories, stuck in an endless cycle of modernization.

Who's The Lead Character?

Cyberpunk 2077's story centers around V, a hustler whose ensuing journey in Night City is of your own making. V is whoever you want them to be, and your choices will decide their place and standing in Night City. Along with gender options, preferred pronouns, ethnic background, and personal style, you can also choose their backstory, including what brought them to the city or if they're a local. While V will start the game has a low-level vagabond, they'll eventually rub shoulders with notorious gang leaders and Corpo agents, revealing a broader conspiracy that can put a giant target on their head. But as they unravel more of the secrets of the city, they'll form bonds with unexpected allies--some of whom have resurfaced after decades in the wind.

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Who Is Johnny Silverhand, And Why Does He Look Like Keanu Reeves?

As a closing teaser at the end of the E3 2019 trailer, Johnny Silverhand--who had a striking resemblance to Keanu Reeves-spoke to the main character and stated: "We have a city to burn." Immediately following this reveal, the immensely popular actor made a surprise appearance on stage at the Microsoft Press Conference to confirm his involvement in the game, revealing that he would play the role of Johnny Silverhand in Cyberpunk 2077. In Cyberpunk lore, Johnny Silverhand was a legendary rock musician, 'Rockerboy,' who inspired a rebellion against the corporations in the early 21st century. Silverhand resurfaces in the year 2077 as an AI projection that only V can see, showing similar shades to movies and shows Fight Club or Mr. Robot.

Throughout the game, he'll offer insight on the various events and situations that the lead character will come across. Originally, Johnny Silverhand was set to be a character that had a fairly limited presence, but according to other actors working on the game, Reeves had so much fun with his performance, that he requested more material, effectively doubling his intended presence in the game.

According to the developers at CD Projekt Red, getting Reeves on board was a "match made in heaven." Speaking with senior-level designer Miles Tost at E3 2019, he elaborated further on why CD Projekt Red wanted Keanu Reeves for the game.

"The role we had in mind for him was pretty much a perfect fit," Tost said. "He has such a rich film background when it comes to cyberpunk fiction, like The Matrix, Johnny Mnemonic, and John Wick--which has a lot of neon and glam going on with the dark noir. Based on the roles he's been playing, they fit with what we wanted, it all felt like a very much like a match made in heaven."

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Can You Go Into Cyberspace?

In the recent E3 2019 demo, we got our first look at Cyberpunk 2077's take on cyberspace. As a digital realm where citizens go to escape reality, cyberspace has been a staple of cyberpunk fiction, and it will be an explorable world space within the game. This realm is also crucial to the plot of the game, and for reasons yet to be revealed, V's brain implants hold the key to one of cyberspace's most sought after secrets--which might include the never-ending pursuit of immortality. With Corpos and local gangs looking to extract that secret from the protagonist, you'll have to contend with various adversaries in both the real world and in the digital space.

What Kind Of RPG Is Cyberpunk 2077?

Set almost entirely in the first-person perspective, you can explore Night City and uncover what's within the back streets and corporate high-rises of the metropolis at your leisure. NPCs in the game have their routines within the town, and you can even come across some random encounters if you turn a corner at the right time. During the gameplay breakdown released in 2018, the developers went through some of the customization options for V. In a change from the pen-and-paper game; you're not locked to a dedicated class like the Techie, Fixer, Netrunners, Rockerboys, or Nomads. Cyberpunk 2077's character growth has a more nebulous design, going for an organic and in-the-moment approach to classes. While exploring the city and taking on missions, V can potentially have ally characters join them. In one instance, we saw V's partner in crime, Jackie, an imposing but ever-reliable muscle, tag along for a job to secure a kidnapped 'Corpo'--a person who lives that corporate life and is largely untouchable by commonfolk.

During the E3 2019 demo, it was clear that there was a large amount of flexibility for building out V. If you're so inclined, you can even engage in non-lethal playthroughs of the game. To do that, the quiet approach is often the best way, and you can invest in abilities and upgrades that focus on hacking and stealth to sneak past foes manipulate aspects of the environment such as cameras. But if you want to go in guns blazing, then you can invest points in added armor and weapon handling. In addition to the cybernetic enhancements, you can amass an arsenal of seriously dangerous weapons, such as the sub-machine gun with homing rounds or an electrified construction hammer.

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The new weapons and abilities you acquire will have a significant impact on your individual playstyle. For instance, the Mantis Blades are not only powerful melee tools, but can also be used for freerunning and stealth attacks. If you prefer to let others do most of the fighting, then you can invest in a skill called Demon Software, which will allow V to hack into foes and have them fight in your place. The primary weapons you have are divided into three categories: power, tech, and smart. Power weapons are mostly standard weapons like common pistols and shotguns, tech guns have amplifying buffs like bullet penetration, and Smart firearms focus on powerful unique properties like homing shots. However, as you take on more cybernetic enhancements, you'll lose some of your humanity.

Despite the evident change from The Witcher series, the developers haven't forgotten their roots. During our talk with associate design director Kyle Rowley on GameSpot's E3 2018 live show, he spoke about the design techniques they picked up from The Wild Hunt, and how it ended up having an impact on Cyberpunk's combat mechanics.

"We learned quite a lot from the combat in Witcher 3, and we're translating that to the lessons we learned in the gameplay about how to do melee and try to transfer that to Cyberpunk," Rowley said. "Obviously it's very different in the fact that we're now doing it from a first-person perspective rather than from a third-person, but the lessons that we learned in Witcher, we can definitely translate."

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Why Is It A First-Person Game?

One of the most surprising details we learned about Cyberpunk 2077 since its gameplay debut was that it's a first-person game. When fans learned of this, there was a noticeable outcry from those who are used to the third-person gameplay from The Witcher. From watching the gameplay demo, almost all of the actions stayed within the first-person view--including dialogue sequences, combat, and general exploration--only breaking away from the perspective during vehicle segments. We spoke with Cyberpunk RPG creator Mike Pondsmith during E3 about the decision to make it at an FPS. Here's what he had to say:

"This is why it's important; the one thing is the state of the character, the interfaces they use, the drugs they take, the way they deal with their implants--it's all very, very internal to the head of the character, and if you step out of that out [into a third-person view] it becomes a busy hub that you're tracking. On another technical level, the world is massively immersive and if you've stepped back from that into a third-person avatar dummy, you are not really part a part of it."

CD Projekt Red has stood by the decision to keep the perspective, citing it as necessary for immersion and to keep the HUD uncluttered. It has also said it will work on solutions to help the small number of players who cannot play first-person. VR has been brought into the discussion by fans, but the developer has stated it has no plans to offer it.

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Will There Be Multiplayer?

At launch, Cyberpunk 2077 will be a strictly single-player RPG, but CD Projekt Red will eventually release the game's multiplayer component as a free download for all owners of the game. Initially, the developers were hesitant to say that the game would have multiplayer, but we finally got confirmation during a presentation at Gamescom 2019. Unfortunately, there hasn't been any concrete details about what exactly multiplayer will entail as of this time. However at PAX Australia 2019, we spoke with John Mamais, the head of CD Projekt Red Krakow about their plans for the post-launch gameplay mode. Mamais stated that they're deciding on what to do with microtransactions in the multiplayer, though he's aware that it can cause more troubles than they're worth if not put in properly.

"I think it's a bad idea to do microtransactions after you release a game," said Mamais. "It seems like it's very profitable, though. It's probably a hard decision for the guy that runs the business to decide if we should do it or not. But if everyone hates it, why would we do something like that and lose the goodwill of our customers?"

In 2018, CD Projekt Red hired Canadian studio Digital Scapes to work alongside the Polish developer on the much-anticipated role-playing game. For the uninitiated, Digital Scapes worked with another Polish studio, Techland, on Dying Light's Be The Zombie PvP mode, but there is no word yet on how Digital Scapes is contributing to Cyberpunk 2077.

Is It Done Yet?

It's getting there. With the release date set, the end is in sight for Cyberpunk 2077. CD Projekt Red stated that the game is already playable from beginning to end, but that doesn't mean it's done. We don't yet know how far off it remains, but one thing you can count on are some changes from the 48-minute gameplay demo that's now out there.

"What we're releasing today was recorded from a game deep in development," game director Adam Badowski explained. "Since many of the assets and mechanics in the current version of Cyberpunk 2077 are most likely to be modified, we initially decided to show this gameplay only to media. Elements like gunplay (both in terms of visuals and how RPG stats influence it), netrunning, car physics, or the game's UI--everything's pretty much still in the playtest phase and we felt uneasy about publicly committing to any particular design. Animation glitches, work-in-progress character facial expressions, early versions of locations--all this made us hesitant to release what you're about to see."

"However, we are also well aware that many of you want to see what the media saw," he continued. "Although this is probably not the same game you'll see on your screen when we launch, we still decided to share this 48-minute video with you. This is how Cyberpunk 2077 looks today. Let us know what you think!"

Gameplay And Major Takeaways

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Speaking of the Cyberpunk 48-minute gameplay video, you can watch it in its entirety above. After you're finished, you can check out our feature covering the biggest takeaways from the footage. Keep in mind, though. There is another extensive gameplay demo that was shown at E3 2019, which still hasn't been released to the public. In that demo, we saw more scenes with Johnny Silverhand, the gangs of Pacifica, and even some moments in cyberspace. There was a lot to take in from the second gameplay demo, and we're still waiting for the day for CDPR to release for everyone to see.

Pre-Order

If you're already eager to get your hands on Cyberpunk 2077, there are a few versions you can pre-order aside from the standard edition. For more details on each version, be sure to jump into our pre-order guide. Otherwise, you can pre-order the standard version from Amazon using the button below.

Further Info

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

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inuyasha12

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So they limited the game's scope and rpg influence because of multiplayer microtransactions huh lol screw integrity just give us unlimited money forever so your friends don't call you poor

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SystemOverload

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Looks like Grand Theft Cyborgs.

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OpenMind23

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This is the game i'm looking forward to most. Can't wait to start playing this on PC. I'm not worried if they delay a little long though, when it's perfect is fine by me :)

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Boobrandonm225

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They said no plans for switch.... no shit duh

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SystemOverload

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Edited By SystemOverload

@boobrandonm225: That is code for when sales for PC XBOX and PS4 dry up we will possibly sell it for Switch for full price of course.

Developer is going to be busy enough with the three platforms with similar performance capabilities let alone managing a platform that is severely gimped and needs extra developing.

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Cargan2017

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Only thing that bums me out about this game now is because of it being a mature rated game. Now that we got guardianship of my wife's under age autistic sister I'll have to play early during day or late late night. Not at normal hours of being awake by most standards

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nikolistary

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@cargan2017: How is that anybody else's problem? It's not the game's fault.

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Vojtass

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@nikolistary said:

@cargan2017: How is that anybody else's problem? It's not the game's fault.

It obviously isn't game's fault, but he still cares about his wife's under age autistic sister. Nobody wants her go on a killing spree. Just sayin'.

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Syns_Arcade

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Anyone who doubts CDPR and their loyalty to the brand needs to actually play Cyberpunk 2020. I would recommend it anyway as it will certainly help prep you for what to expect with CP2077.

The fact that they are working so closely with Mike Pondsmith (the creator of the franchise) is a very good thing. CP2020 is truly unlimited. I ran a campaign for over 10 years with constant players coming in and out and the veterans who played never got bored.

**Tabletop games are the most unlimited multiplayer gaming in existence. **

Again, I urge you to seek out the books, grab a few friends and run the hardcore streets of Night City before Cyberpunk 2077 and Cyberpunk Red (4th edition) are released.

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velcroboy

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Edited By velcroboy

We know it's at least a couple years away still. So, what's the plan here? Write an "Everything We Know About Cyperpunk 2077" article every week until it's released?

I'm hyped about the game but....

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lithus

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Edited By lithus

Announced in 2012 but won’t release until 2020...why does no one see anything wrong with this?? Games typical go down hill the longer the dev cycle. Employee turn overs, budget changes, buy outs, studio close downs, mergers...

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ganondorf77

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Best game in the decade is TW3, unless this is released before 2020

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lorddaggeroff

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Everything I know about 2077 is that all the voice actors are going to star in 2077.

All the guns will be made in 2078, and the city will be built in 2077.

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rickroll10000

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Well as long as the cut scene aren't in first person it really doesn't matter if the gameplay is in first person

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Cappy

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Edited By Cappy

Based on the dev’s track record and the unanimous, mind-blown reactions by reviewers I highly respect, I am very excited to play this game. The weaving, intricate quest system, immersive world, powerful writing of the Witcher 3 was a pure joy to discover and was easily the best RPG I’ve ever played.

I loved just riding off in a direction or deciding to explore a partially hidden cave Imstumbled on, and then finding myself caught up in a deep adventure unexpectedly related to a minor or even the major storyline. It was like magic.

I loved Skyrim for it’s exploration, but the storylines of those explorations were often small to non-existent. Still fun, but the depth if the Witcher 3 was on a whole other level.

So to be able to see the next evolution of their story telling mastery, with a whole new world and cultures to discover and perhaps with more gripping combat is going to be a privledge.

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siarhei

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@cappy: "powerful writing " - we know nothing about the story so far though.

I agree on the rest.

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Cappy

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@siarhei: Fair point. I just mean based on the powerful writing they demonstrated in the Witcher 3, i’m excited. To be more accurate, I do have a little apprehension: Some games journalists said some of the language in the demo seemed a bit “tropey” and Witcher 3 had a solid body of literature/story to work from. Not sure who the story writers are for Cyberpunk either.

So, honestly it is a question mark in my mind. But I am guessing that they know how important it is and won’t skimp on hiring equaibilent talent.

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Vojtass

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@cappy: Main storyline of TW3 was far from being great, especially after Kaer Morhen siege, when basically it fell apart. Also some quests were completely ridiculous e.g. whole Dijkstra/Vernon/Radovid plot, especially the end. If you take into consideration what man Dijkstra was, final was absolutely stupid. It looked like they didn't have enough time to complete this quest branch like they should, because I'm sure they did read the books many times.

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Cappy

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@Vojtass: Agreed. The main storyline was not something that would make a great movie, for example. It did provide a compelling push forward, [SPOILER] to find a loved one, but certainly it was not novel. I should probably elaborate to say "great writing, quest design and player choice." I think these three ingredients working together are the special sauce that made the Witcher 3 amazing, and what I expect to see in Cyberpunk 2077.

The writing and the quest design let the players have impact on the world and characters. I did not feel I was just witnessing someone else's story unfold, exploring someone else's world. I was influencing that story in meaningful (to me) ways. I was a not just a spectator in this world, I was changing the world. I was even changing Geralt in some ways, making him, at least a little, more like the hero I wanted him to be.

To boil down CD Projekt's Special Sauce: [Some spoilers ahead]

1. The talented writing made me care about the world and the characters.

2. Doing the quests were how the player got to make choices about the world and those characters.

3. The choices they let us make had significant impact on the world and characters. Was the Baron redeemable? Were children found? Villages eradicated?

4. The choices also changed who Geralt was. (Did he have syumpathy for Baron or believe in a more absolute justice?"

There may be a few quest lines that were weaker than others, but for the vast amount of writing, I mean hours upon hours of gameplay, the majority were excellent and that is a huge achievement.

I expect Cyberpunk 2077 to be similar: I think the overarching story line will not be the strength, but rather the writing and quest design will allow us to feel more like we live in this world rather than just watching it.

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siarhei

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@cappy: Witcher 2 / 3 drew a lot from the books and their very rich lore, and a lot of side quests were pretty much recreations of parts of the books, while the main story was a direct continuation of the main books story line.

I'm not familiar enough with CP2020 board game to know if it's as varied and rich as the Witcher books, but at least they said the creator of the board game is working with them (although I'm not sure if that's much of a comfort).

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Cappy

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@siarhei: Yes that’s so true re: the rich lore. Additionally though it seems there is amazing writing talent at CDProjekt that was responsible for it too and they made up some of the best bits from scratch. I think the bloody baron quest, for example, is largely their creation. Kotaku has a great great article on the writing for that:

https://kotaku.com/the-story-behind-the-witcher-3s-bloody-baron-quest-1736090893

And recently Dying Light 2 has said they are using that same team to ensure their quest system is much better/deeper. More signs that there is huge talent there.

I am hoping that same team is also writing for Cyberpunk 2077.

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siarhei

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@cappy: Oh wow. Very interesting. Thanks for the link, this makes me feel much better about potential story for CP2077! :)

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Cappy

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@siarhei: You are most welcome!

The devs said one of the themes will be “transhumanism.” Things like, as you replace organic parts with cybernetics, at what point do you stop being human? Some of the images hint at this and one of the powerful factions has apparently pushed this concept to the limit.

So that is a sign they have identified some rich themes to play with. Fingers crossed!

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deactivated-5ed3275ccace5

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7/10. Calling it now.

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vortec40

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@hrv_25: your dreaming

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Cappy

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Edited By Cappy

@hrv_25: based on what? Just curious.

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Sevenizz

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@hrv_25: Much lower if you don’t care about RPGs.

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Cappy

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@Sevenizz: Why do you say that? Just curious. I am in absolute love with the way they do questing, storytelling, player agency and immersive world building, so am expecting to love this, though it’s too early to know of course.

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Sevenizz

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@cappy: It’s self explanatory. If you don’t care about the genre, you won’t care about the game.

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Cappy

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Edited By Cappy

@Sevenizz: Ah, of course! Ha ha. I might quibble a bit as it seems to span genres. If the shooting is solid, non-rpg fans might dig it. Too early to tell of course. That’s why I was curious, you and the OP seem so sure that it will be 7/10 or lower I was wondering if it was based on anything solid.

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Sevenizz

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@cappy: One’s taste is basis enough. And I don’t claim the game will score lower than a 7, I said to a non genre fan, it would score lower. While I have never played any of this dev’s games - I do know fans like them. But as I said, to a non genre fan, it’ll score a zero as they’ll never play it.

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PrpleTrtleBuBum

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@Sevenizz: It's possible to dislike a genre? I love game of any genre as long as it's done ok. Good game is good game.

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Sevenizz

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Edited By Sevenizz

@PrpleTrtleBuBum: Of course it is and you do it too in other situations...probably gaming too.

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asnakeneverdies

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Edited By asnakeneverdies

@PrpleTrtleBuBum: I dislike sports, racing, and fighting games. However, I like Mario Kart, and many of its clones. ?

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sakaiXx

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I really do hope for 3rd person mode. Just a preference of mine when playing RPGs.

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lithus

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@sakaixx: did you not read the article. It’s FPS.

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sakaiXx

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@lithus: there is a reason why I said "hope". Duh

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so_hai

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An RPG that is FPP and not turn based is a contradiction.

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lithus

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@so_hai: you clearly are brainwashed and confused as to what RPG stands for.

Role...Playing...Game.

There’s nothing in that description that states it’s supposed to be turn based or 3rd person.

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so_hai

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@lithus: If you use the literal definition, sure. I'm using the term as its historically been applied.

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Cappy

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Edited By Cappy

@so_hai: respectfully, not the way some of us define RPG. For those of us who take the name more from pen and paper role playing games, the main attributes are that the player gets to roleplay a character and make choices that steer the course of the game and help define who their character is. Players and the world,react to a players character differently depending on the choices they make. The turn-based system is really just a limitation of using dice to determine whether a players choice is successful or not and to allow a human game master the time ro calculate, react and keep,track of all the different NPCs and events that are happening.

When a computer is your gamemaster, it does not have the need for such limitations.

But, I do have a special place in my heart for turn-based rpgs.

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Mogan

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Mogan  Moderator

@so_hai: What about all the old gold box games?

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asnakeneverdies

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@so_hai: Not really. An RPG in which the player has direct control over the action is a contradiction. However, we just call them aRPGs and pretend that it's okay. That said, I'm really looking forward to this particular title.

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so_hai

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@asnakeneverdies: Good point. That's why I can't consider Skyrim as an RPG primarily.

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