Cyberpunk 2077 Has Lost 79% Of Its Playerbase On Steam Since Launch

Cyberpunk 2077 has seen a big drop-off in players on Steam in its first month.

125 Comments

Cyberpunk 2077 has set a number of impressive sales feats since it launched last year, such as selling 13 million copies at launch and breaking records on Steam for the most concurrent users ever in a single-player game. Cyberpunk 2077 also has several other achievements that CD Projekt Red likely doesn't want to celebrate, such as Sony and Microsoft offering full refunds to customers due to multiple performance issues within the game, with Sony even going so far as to pull the game from the PlayStation Store.

Better optimized on PC than on console, Cyberpunk 2077 has had a more positive reception on that platform but has failed to maintain its playerbase since launch. Cyberpunk 2077 has lost 79% of its players since launch according to GitHyp's data, with its current peak being over 200,000 players in comparison to its December peak of over a million players.

By contrast, it took CD Projekt Red's previous game, The Witcher 3: Wild Hunt, three months to lose that percentage. However, The Witcher 3 started from a much lower peak of around 92,000 at launch in 2015.

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Cyberpunk 2077 has a long road ahead of it before it's as universally loved as CDPR's Witcher series. Staff haven't held back from questioning the founders and upper management about crunch and the game's marketing and a class-action lawsuit alleging that the studio hid the poor quality of the game on last-gen consoles is underway.

In more positive Cyberpunk 2077 news, you're now able to play the game in third-person view on PC with a few handy mods.

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Diceman

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IT IS A SINGLE PLAYER GAME!!! You cannot use a metric like concurrent players to analyze this type of game, it's not The Avengers game here. People play the game, finish the game, and move on, most are waiting for DLC, patches, etc.

The difference between A SINGLE PLAYER GAME and a multiplayer game is that in this case, the concurrent players do not affect your game experience whatsoever, whereas with a multiplayer game (NOT cyberpunk) concurrent players drastically affect the experience and arguably is the entire experience you have.

Don't pretend to be a gaming journalist with an incorrect clickbaity title like this and a garage analysis... On second thought, this article is the epidemy of the garbage sites like GameSpot post.

Darryn Bonthuys is ether:

1. Not a person who plays video games and therefore doesn't understand how the concurrent players of a single-player game mean nothing.

OR

2. A deceptive journalist who knows exactly what they are doing by making a clickbaity title like this and writes articles that barely pass as a poor excuse for journalism.

Darryn maybe did two seconds of research on steam charts before writing this "article" (if you want to call it that). The comparison to The Witcher 3 isn't even notable because the author failed to mention that this contrasting dip in the player base could be explainable as the length of the main story, but unsurprisingly that wasn't even mentioned.

It's sad that I, who have zero interest in journalism, have put in more effort and research into writing this comment on the article than the article itself. And mountains more of journalistic integrity with an attempt at actually understanding the definition of a rebuttal, than this hack. I guess that's the state of gaming journalism these days from sites like GameSpot and Kotaku ... Who knew?? lmao

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bingoh

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Realistically, a lot of this probably has to do with the relatively short main storyline. I binged on the game at release and completed the main storyline and, honestly, havn't found the desire to go back to Night City since...most of what was left on my map seemed to be non-story side missions that really don't have enough appeal to bring me back to the game.

I liked the game well enough and didn't have anything beyond a few minor technical issues, so that's not the reason. It's more that Night City doesn't have enough "personality" that wandering around randomly holds my interest.

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mundus

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Edited By mundus

Its still very active. And a lot of people have finished it. I still like the game, but i have moved on. Just like i moved on From GOW 2018 after i finished it. And that game is my favorite game of all time save for A Link to the Past. If this was a super hyped Multiplayer game i could see this article. But for this type of game, what do you except? And its still very active, more than most single player games by this point.

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EhHiKevin

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I expected better from Gamespot to know that concurrent players is not the same as active players, but I guess that's not as sensational a title.

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styymy

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So what's the count for players on GOG?

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so_hai

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In relation to its adoption rate and pre-order numbers, you'd expect a slower drop off. Or, you'd expect a less sudden one. Or, if the claim that everyone's finished the game is true, the achievement unlock % will reflect this.

I bet it doesn't.

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musalala

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Edited By musalala

Didn"t the last of us part 2 have a similar drop in player base? You guys are really reaching with this article I don't think there is any nefarious plot afoot or hidden meaning.

I think its simply because (A) Its a single player game with absolutely zero reason to replay and (B) it has no end game. This game and the last of us part 2 ended up being ruined by hype. I played both and have no desire to do a second play-through. Cyberpunk is absolutely terrible as a choice driven RPG, anyone who is expecting witcher 3 type choice and consequence is going to be be very disappointed.

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mundus

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@musalala: I have replayed some of the early parts of the game, and for example all foods, is basically an entirely different mission, if you go along with Mealstrom vs Militech. Same with the Arisaka heist if you go stealth or guns blazing. The choices aren't as obvious in this game though and the replayability is definitely there. However you should wait like 18 months for the game to have more content before giving it another go imo. Will be a much better experience. The witcher quests have much more satisfying outcomes though depending on what choice you make. But, the gameplay is very much the same no matter what you choose.

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xantufrog

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Edited By xantufrog  Moderator

@musalala said:

Cyberpunk is absolutely terrible as a choice driven RPG, anyone who is expecting witcher 3 type choice and consequence is going to be be very disappointed.

I disagree - not only do you have orders of magnitude more customizability in your build and play style, but there are many branches in the game that are more tangible than TW3. TW3 is a fantastic game but frankly barely an RPG at all. I would say CP has TW2-style branching that outclasses TW3. One thing it doesn't do is hit you over the face with those branch points, so it may be hard to tell that you've steered the boat differently (but I think that's a REAAALLLY good thing). CP goes beyond different skinned soldiers hanging around Novigrad or a "trust us, what you did mattered" cutscene at the end A La Dragon Age Inquisition

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The_Gaming_Baby

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The main campaign is surprisingly short all things considered, so I'm not too surprised

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OpenMind23

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At 1:53 someone just testing out their new bicep implant 😁

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Chupert

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Congratulations you have discovered "Single Player games". These people don't know how to keep the drama rolling...

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so_hai

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@Chupert: (Other than the Witcher 3 or Skyrim, you mean).

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vazunaruh

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Close to 100 hrs in on Series X. Definitely the most glitch-filled “AAA” title I’ve ever played but I still think it’s fantastic. Some really hilarious unintentional stuff happens but nothing that has broken the game (for me, at least).

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mundus

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@vazunaruh: Have you never played a Bethesda game? Cause i cant speak for console version, but Skyrim and Fallout 4 was definitely worse for me. The bugs in this game was plenty and i even ran into one gamebreaking one late game (had to reload an earlier autosave). But most was just hilarious.

In Skyrim it got so bad, that if i didn't play on PC where i could fix a quest with commands. I would have to restart like 20 hours of gameplay, would have sucked on console. And Fallout 4, the whole settlement system broke really early in the game. And some important NPCs just went missing, so i couldn't do their side missions. Luckily again, i could just respawn them as i was playing on PC.

This game definitely needs another 12 months of development or so though. However Its imo more functioning than a Bethesda game for what its worth.

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Alku

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Of course, we finished the story, nothing to do after that.

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xyks2012

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Edited By xyks2012

Great clickbait. As it happen with SP RPGs people tend to move on when they finish. What a surprise. In other news: CP2077 is rated positively by the steam users, so it seems this decline is not a result of the rolling hate train, that GS would love to chip in on

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mundus

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Edited By mundus

@xyks2012: The hate train is mostly consoles. Understandable, but also what do you except? Go play PS3 and 360 version of games like Shadow of Mordor and Dragon Age Inquisition. And now imagine, there wasn't a PS4 and Xbox one version for those games. The outrage would have been the same. This is basically what is happening here. Imo, game should have been delayed across the board until all versions where ready. Or just released for PC and consoles in 6 months or whenever next gen versions are ready.

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Fia1

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Singleplayer game, but it also doesn't help that the main story is too short with so much content cut out. There's no reason to have an open world RPG game with a main campaign of just 20 hours with 0 decision changes in the game except for Johnny's friendship.

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xyks2012

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Edited By xyks2012

@Fia1: Lol, did you even play it? Yes the main campaign is 20h-30h "short" but it ties in several lenghty side quests. That in turn tie back into the main story. If you complete those your playthrough takes at least 70h+. And that doesn't include even the Gigs and other side activities...

All this content is hella fun. I clocked my first playthrough at ~105h

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gotrekfabian

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@xyks2012: That's casual gamers for you: play the main campaign and then claim to have "finished it".

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Slannmage

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Normal for a single player game with no mods, Skyrim only stayed popular because of mods... developers don't seem to know this....

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PrpleTrtleBuBum

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@Slannmage: or they are prepared for this. mods dont net the devs money and so on

i played tes 3-5 each for 300-400 hours without mods. i have played halo campaigns, dark souls etc for hundreds of hours

of course it will be like 5% of the initial playerbase that bothers to play through cyberpunk even for 2nd time. so they rather play some online shooter or sport game where they do the same routines over and over in hopes of getting a cool hat or an emblem.

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crashchaos

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On release week I saw just about everyone on my Steam friend list playing this. Nowadays I only see like one or two people still playing it. Most of em have gotten bored of it already.

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Atzenkiller

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Another useless statistic worthy of a clickbait article. Why should anyone keep playing this game in the current state? I'm glad I finally finished it and am not looking to touch it again until it's completely fixed up. And I wish I wouldn't have touched it yet so that I would have gotten to experience it in a proper state, instead of having to put up with the mess that it is right now. It's a great game but it would have been so much better if it was released a few months from now. Assuming that CDPR had actually used that time to fix all the bugs instead of on other things.

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lampboy

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Doesn't this happen for most games? Have it on PC, and It's one of the best most immersive games I've played in years.

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LiveDreamPlay

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Wouldn't this be the case anyway? I think it's normal for the peak to be at launch and then the numbers to go heavily down the following weeks. Whoever wanted it at full price got it at launch and played it, whoever is willing to wait will get it later down the road.

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IthicaJones

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I really hate these sort of articles. What exactly are they supposed to add to the conversation. We know the release was botched, but what are they planning on doing to fix the problems. That's what I want to know - not this utte nonsense about playerbase values declining.

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so_hai

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You can't stop people from playing good games.

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IMAHAPYHIPPO

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I mean, it's a single-player RPG. People move on when they finish single-player games.

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so_hai

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@IMAHAPYHIPPO: They move on at a rate slower than they have with Cyberpunk.

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Atzenkiller

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@so_hai: Honestly, who gives a **** about the guys who keep playing the same game for years on end? I don't because when I'm done with a game I move on to something else. So what is that statistic supposed to tell anyone? It's the perfect example for useless statistics that people come up with purely because they have the data. If they had data on how many people were playing the game on the toilet compared to any other games, then you can be sure that Gamespot would make an article on that as well.

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quinnd6

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Edited By quinnd6

I have a PS4.

If steam gamers are disappointed and have given up on it and PC is the best platform imagine how all those people on PS4 and Xbox one must feel.

I'm lucky enough to have not bought the game.

I saw the footage of it and wow it's bad on PS4.

It must be the biggest disappointment of the PS4 generation.

I thought this game was going to be great it looked great, I thought it couldn't fail.

It is such a shame it really is.

I would like to see them somehow make up for it but I just can't see how they can really.

If they could fix all the bugs it still runs way below 30fps on PS4 and Xbox one.

I would be extremely surprised if they could get it to run at 30fps on PS4 and Xbox one and not have terrible graphics or a lot less cars or have a lot less going on. Even with those compromises so far it still ran terribly.

I think they'd need to rebuild the game and have an entirely different game engine on last gen and it's too late for them to do that.

For PS4 and Xbox one gamers who were deceived with high end pc footage and their own version hidden away, the trust is completely gone.

I don't want to see them fail I hope they can fix it. They have done good stuff in the past. I have to say though this game has been one of the worst disasters ever. Their reputation is damaged badly. I do hope they can fix the game and their reputation. The makings of a good game are there, just poorly executed.

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Ice-Cube

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Edited By Ice-Cube

Lol all those bars on the graph that goes up then back down and up again are probably the patches being released and players realizing not much was fixed and stopped playing. Hahaa

Personally i'm absolutely enjoying the game but am holding off a bit on the main story until bigger updates fix the major issues. This game can be a masterpiece given time and the right resources put in. This should have not happened like this at all given how long development was. Obviously I'd still rather get it early cause i'm used to early access games and their bugs and well i've been waiting since 2012 for this.

So hopefully the dust will settle and they can come out with the bug fixes needed soon. This really should have only been for next gen consoles and PC (even though it was initially for last gen). I could only imagine how difficult it must be working on all those versions and keep it up to par.

Bugs and glitches aside, this is one helluva game and i'm loving it!

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TehMasterer2

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Edited By TehMasterer2

I just got my copy a week ago (ordered a physical copy from overseas) and I'm loving it so far. Only encountered minor glitches as expected with any big game, and it runs surprisingly well even with ray-tracing enabled (on my RTX 2060, which is literally the cheapest card to support ray tracing).

Braindances are unique and interesting both as a narrative device and a gameplay mechanic. Gunplay is basic, but I haven't really progressed much yet. Love the fact you can parkour up buildings - always tried this in Witcher 3 too, but it was a lot more difficult due to the clumsy movement mechanics. Still, it made it satisfying when you finally rolled up to the top of some roofs in Oxenfurt or Novigrad. But I realise that's a very niche interest. ;)

I kinda expected more from the chargen screen - one option for nose shape instead of sliders for nostril size, lesion width, bridge depth, etc. But I have to remember that this is CDPR's first foray into character customisation, and the simplified approach is kinda nice too as you don't spend too much time tweaking a face you rarely see in-game.

Oh, and how nice is it that we actually get glossy-looking latex apparel in a game for once? One of the early main quest NPCs showcases rather well how far lighting and material surfaces have come.

My only real pet peeve is that no-name NPCs on the street don't always move their lips when speaking, which breaks immersion a little but I can deal with it.

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LiveDreamPlay

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Edited By LiveDreamPlay

@TehMasterer2 said:

Only encountered minor glitches as expected with any big game

Cmon man, the game is full of bugs. Full. It's true that I didn't experience game breaking bugs either, but characters going through walls, items floating, lips not moving, models getting stuck, stuff like these happen all the time. This is not expected with any big game at all. Witcher had its fair share at launch, but is not even close. Gta5 had a lot too, not even close either. Don't know if this is the most bugged game ever made but it's surely the most bugged game I've ever played...

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TehMasterer2

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@livedreamplay: Those are all minor glitches though (except characters going through walls, which I've never seen happen). It's normal for the occasional object to float a few centimetres off a table, or for animations to pause occasionally between states. It doesn't happen often enough to break immersion for me, so I consider them minor.

Sure, in an ideal world every game should be bug-free at launch, but when does that ever happen for games of this magnitude?

Maybe I've been lucky so far, or maybe the first few patches (at 1.06 as of this writing) have already addressed the bulk of issues people were having.

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LiveDreamPlay

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Edited By LiveDreamPlay

@TehMasterer2:

I don't even pay attention to those objects floating just a bit, small glitches in this game are so often you learn to ignore them, but a briefcase was stuck in mid air right in the doorway, I had to jump-crouch to be able to go through the doorway lol.

Forgot the random police spawn, that was the most annoying for me.

Maybe they fixed some issues, I don't doubt they'll eventually fix most, I finished the game already so I don't know.

What's for certain is that I've never seen a game with more bugs at launch, ever. I'll give it another go in a year or so, bugs or not, I really liked it.

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dmblum1799

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I pre-ordered this game. I have a rig that runs it well. RTX 3070, LG Ultra Gear monitor, etc. I played it for a couple hours, then, since I also am fortunate to have a PS5, have spent the last month playing Demon Souls. And a bit of RDR2 online, which is amazing on my new comp.

I got suckered into pre-ordering an unfinished game. That's what's called a sunk cost. I'll wait and play it when it's properly fixed - they have a lot of incentive to fix it as a lot of people were like me. It's not a big deal to me. I love RPGs and I don't mind taking a flier. But sometime you lose.

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Shuttle_Cock

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Edited By Shuttle_Cock

So many people saying it’s okay because it’s just single player story driven game. Well yes that may be the case but it was always marketed as being The Witcher 3 in the future and while that game is a single player story driven game it is also an open world game that takes hundreds of hours to fully explore. 2077 is in no way shape or form anything like The Witcher 3, in fact I doubt we’ll get a game that compares to The Witcher 3 for a long time maybe even never.

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Wartotehlock

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Oh, everyone realized they hyped this game for no... reason.. and it's a broken pile.. of dog doo doo.

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JSprunk

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The game sucks. I’m still trudging my way through it. I can’t even say how many times I’ve wanted to just quit and forget CP2077 ever existed.

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P00DGE

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Single player game, and end of the holidays. Makes sense. 200,0o0 on steam is still a highly impressive number, and it dropping off earlier than the Witcher is indicative of it being a shorter game, which it is.

I haven't had much a chance to play it over the last 4 days because I had to return to work after 2 weeks off. I'll get back to it as the weekend approaches. I imagine there are many other in my same position, who had to stop playing to go back to work.

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CTBradums

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Three reasons, in my opinion:

1. Most of us have beaten the game in a couple of ways.

2. It's extremely buggy, glitchy, and needs plenty of patching.

3. CDPR has committed to fixing and adding to the game ASAP.

So...makes sense that people would take a break and wait for bigger updates/fixes.

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IthicaJones

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@CTBradums: It's almost like game journalists struggle with logic. This is exactly what I wanted to post. A lot of us are merely waiting for the inevitable patches. It doesn't excuse CD Projekt Red but it definitely adds a different side to what's obviously an attempt at crafting a specific narrative.

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Jigen32

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Glad Best Buy gave me the game for free.

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