Cyberpunk 2077 Gameplay Reveal: Watch Its 48-Minute Demo Video

Take your first real look at CD Projekt Red's ambitious new RPG.

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Now Playing: Cyberpunk 2077 - Official 48 Minute Gameplay Reveal

CD Projekt Red has finally revealed the first gameplay footage of Cyberpunk 2077. After cryptically broadcasting lines of code being typed out on a screen for several hours as part of a recent Twitch livestream, the developer shared a nearly hour-long gameplay demo of the upcoming open-world sci-fi RPG, and it was certainly impressive.

The footage on display during the stream was taken from the same gameplay demo CD Projekt Red showcased to press at E3 and Gamescom 2018. The demo begins with V, your customized protagonist, traveling to a gang hideout with her ally Jackie to locate a missing cyborg. That mission quickly escalates into a firefight with the gang members, showing off Cyberpunk 2077's RPG-rooted take on gunplay. Later in the demo, V is given a quest to acquire a drone, which takes her and Jackie into the compound of the Maelstrom gang. Perhaps most impressive, the footage also provides a much closer look at Night City, the sprawling and richly detailed futuristic metropolis that serves as the game's setting.

"What we're releasing today was recorded from a game deep in development," game director Adam Badowski said in a message accompanying the release. "Since many of the assets and mechanics in the current version of Cyberpunk 2077 are most likely to be modified, we initially decided to show this gameplay only to media. Elements like gunplay (both in terms of visuals and how RPG stats influence it), netrunning, car physics, or the game's UI--everything's pretty much still in the playtest phase and we felt uneasy about publicly committing to any particular design. Animation glitches, work-in-progress character facial expressions, early versions of locations--all this made us hesitant to release what you're about to see.

"However, we are also well aware that many of you want to see what the media saw. Although this is probably not the same game you'll see on your screen when we launch, we still decided to share this 48-minute video with you. This is how Cyberpunk 2077 looks today. Let us know what you think!"

Despite being announced several years ago, Cyberpunk 2077 wasn't formally unveiled until E3 2018 this past June, when CD Projekt Red shared the first cinematic trailer for the game during Microsoft's E3 press conference. The developer also showcased nearly an hour of gameplay footage to press during a behind-close-doors demo at the convention, which was so impressive in its scope and detail that it solidified Cyberpunk as one of our four favorite games from the show.

"The E3 2018 demo for Cyberpunk 2077 was overwhelming with all its detail, but it did give us the impression that there was a large world with all sorts of systems to explore and mess with," GameSpot's Alessandro Fillari wrote in reaction to the demo. "The setting and some gameplay ideas are certainly a big departure for CD Projekt Red, but it also has a number of cool and visually stunning details that show off an incredibly rich world to jump head-first into."

CD Projekt Red would give fans another glimpse at Cyberpunk 2077 at Gamescom last week. During the convention, the developer released a handful of new screenshots that showed off some characters and environments from the game. The studio also shared several pieces of Cyberpunk 2077 concept art that contained a hidden link to another image that displays the phrase "more than meets the eye."

Cyberpunk 2077 is in development for PS4, Xbox One, and PC. CD Projekt Red hasn't announced a release date just yet, but the developer says the game is already playable from start to finish--although it still doesn't have all of its assets, nor have all of its bugs been addressed yet.

We got a chance to speak with Cyberpunk 2077 producer Richard Borzymowski at Gamescom. During our interview, Borzymowski discussed how the studio was able to switch gears from the fantasy universe of its other notable video game franchise, The Witcher, to the sci-fi world of Cyberpunk. He also talked more about the move from the third-person perspective of its previous RPGs to Cyberpunk's first-person viewpoint.

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Avatar image for J_P-

It probably wont be better than the Deus Ex games.

Avatar image for dante9006

Deep customization, games in first person, who gives a crap.

Avatar image for gut_eater

I can FINALLY get my Shadowrun fix! a year.

Avatar image for snugglebear

Those puddles!

Avatar image for cyberpunk_2077

The real problem here is the fact that I have to figure out a way to be able to put the controller down and carry on with my fatherly and husband’ly duties....hmm🤔

Avatar image for DARREN636

ps5 game

Avatar image for mistervulpes


Even though the devs have said it’s current gen...

Avatar image for DARREN636

@mistervulpes: currently , everything is

Avatar image for mistervulpes


I mean you can only go by what CDPR have said, that the game is being developed for PS4 and XB1 (PC of course but it has an ongoing life cycle).

They’d stand to upset a lot of people if they then revoked their own statement and said it’s next gen only.

Avatar image for DARREN636

@mistervulpes: i agree with you

but if the game comes out in 2020

, it'll be on ps5 / nextbox, which will be new current gen.

Avatar image for mistervulpes


Yes...aswell as the PS4/XB1, I imagine they’ll do both.

Avatar image for xgalacticax

Like Deus Ex, Fallout and Crackdown had a baby...without any of the personality from any of those games. I am kinda disappointed given all the hype - behind closed doors at E3 and everything. It looks good, but not fantastic.

Avatar image for lorddaggeroff

When the character leaves to walk across the streets is so nostalgic, almost to final fantasy 7 or grand theft auto 3 when your free.

It's so goddam surreal.

Will launch 15/10/2019 basic version (like with final fantasy 15), the full version ( like final fantasy king edition) will all dlc and reduced cost will be 11/02/2020 with ray tracing improvements for rtx.

Avatar image for skairipa

This game, I want it NOW!

Avatar image for salgoodman

Looks soooooo dope!

Avatar image for cjtopspin

Unfortunately 2077 is also the release date.

Avatar image for Leeric420

As long as theres 3rd person driving like in the video im set lol

Avatar image for Fernin-Ker

I'll never understand the people who're all up in arms about it being first person. Especially from what's supposed to be an immersive game. Third person is great and all for cover based pop up shooters or games where a character who isn't supposed to be a projection of the player is the player character. But when it's supposed to be ME walking the Night City streets? First person is the only way to go.

Anyway, as for the gameplay vid, it looks awesome. The world seems very well realized, customization and kit options look outstanding and the voice acting seems pretty decent. The gun play is a bit of a mixed bag with cool weapon ideas but a somewhat stiff looking shooting mechanic. The driving doesn't look all that great, very slow and kind of floaty looking. The cockpit view looks awesome however. The scanning and hacking options look very nice, though the UI is perhaps a bit cluttered. The "in the moment" dialog looks awesome though and I'm so happy to see a game finally doing that kind of thing well. One thing though I'm a little mixed on is the resilience of the enemies. They seem a little spongy at low level. I can understand a super augmented cyborg being able to take a lot of body shots, but headshots need to be a little better at putting targets down in my opinion.

Also RIP Dum Dum. Taken from this world too soon. ;_;

Avatar image for merwanor

@Fernin-Ker:The problem for me is that when you have a first person character that is voiced you lose that sense of being you who is actually controlling the character. In games like Skyrim, Fallout 3 and New Vegas you could easily project yourself onto the player character as the only voice you heard during dialogue was the NPC and your own voice inside your head reading the options. But once they moved to a voiced character in Fallout 4, that sense of self was replaced by a more defined character that you had less control over. Sometimes the dialogue options you picked was in a tone or even wording that you might not have wanted. Perhaps it was more aggressive than you thought it would be or less so. Anyways, it sometimes created a disconnect between the player and the more pre-defined personality of the protagonist.

Now I am not saying it is inherently wrong to have a voice for your character in first person, but you also lose the freedom of truly projecting yourself onto that character. So personally when there is a first person view and I am the one doing dialogue choices and making decisions, I would prefer to have no voice as that creates a disconnect between myself and the character.

Which is why I prefer third person view in RPGs like this, as instead of taking direct control of the character I am more like the director of a movie, making choices for the actors. Now instead of making choices for my character as it is myself doing those choices, I do them based on what I want that character to be. I am not longer projecting myself onto the character as much as I would in a first person perspective.

You also gain a fairly important aspect to character building when you see them in third person, and that is their body language and facial expressions. This has become much more important in the last year as the technology has become better. For instance, Witcher 3 had moments where Geralt did not really say anything, but the feeling and the intentions came across only by reading the facial expression and the body language. And sometimes the NPCs reacted to that, making the interactions feel more natural than most games. I feel these things make the protagonist much more memorable.

I personally can't really think of any protagonist in a first person game that is truly deep or memorable. Now that being said I think that while Witcher 3 was a game about a personal journey for a very defined character. Cyberpunk 2077 will be more focused on the world and the player is just along for the ride. I don't really expect much depth from out protagonist because of that perspective. Sure they have some cutscenes from time to time, but that just makes it even more disjointed to me. If they somehow makes me truly care for the character I am supposed to be in the game, then they will accomplish something no other developer has when it comes to first person games.

That being said, I am very excited for the game, the world and the story is what pulls me towards it. But the gameplay does not really amaze me as i feel I have seen this type of gunplay before in other games. In the end, it comes down to preference. Would I prefer for it to be in third person? Of course, will that stop me from playing it? Of course not.

Avatar image for J_P-

Skyrim wasn't the only game in its series you know, it doesn't make the best example of the TES series after how blatantly dumbed down it was, too much of the RPG element was stripped from it.

Avatar image for ormgaard


so well said:

Avatar image for Thanatos2k

@merwanor: "The problem for me is that when you have a first person character that is voiced you lose that sense of being you who is actually controlling the character."

Have you never played Deus Ex? This is simply not true. But also games with a defined character always have better stories than those that don't. Fallout and Elder Scrolls are great examples of where story suffers due to characterless main character limitations. Things are always happening around you.

Avatar image for Fernin-Ker

@merwanor: I can see where you're coming from too a degree, but I personally don't really feel it all that much. The voice thing doesn't bother me because in my head at least whenever I play an RPG with an unvoiced character they sort of take on their own voice in my head, even when it's supposed to be me. Which for me works. As for body language and facial expressions, if you watch the gameplay demo all the way through you'll see that there's a fair bit of body language to read even in the first person perspective. CDPR doesn't quite do it quite as well as id does with DOOM, but they still do better than most. For example the scene where you're shoved against the car and interrogated wouldn't have had anywhere near the same impact in 3rd person. Same with the guns drawn standoff in the maelstrom hide out. As for facial expressions, you'll get those in the 3rd person cutscenes, but as how V feels is less important than how we as the player feel since we are supposed to be V having them make arbitrary expressions might not line up with how the player feels about a given scene.

In the end though for me it comes down to a simple premise that makes 1st person more attractive than 3rd person for a game like this. If a game is 3rd person, I'm an outsider, and observer watching and directing what happens with the main character. With 1st person I'm "there", in the world, up close and living in it. And for me that distinction makes a big difference.

Avatar image for Vojtass

@merwanor: Garrett - maybe he isn't a deep character, but he's definitely memorable. Voice of Stephen Russell brings his image on another level.

Avatar image for mistervulpes


Morgan Yu from Prey

Henry from KC: Deliverance

Adam Jensen from Deus Ex reboot

Booker from Bioshock Infinite.

Jason Brody from Far Cry 3

There’s 5 good, relatively recent FPP characters right there off the top of my head.

The demo of Cyberpunk suggests you are going to see a TON of your characters face and body in cutscenes and other means.

I just don’t see how anyone could watch that demo and think that it would work in any way via the third person.

And I love third person games, it just isn’t appropriate here.

Whinge whinge whinge.

Avatar image for asnakeneverdies

@mistervulpes: Why wouldn't it work in Third Person, Zorro? 🙃

Avatar image for mistervulpes


Cmon Snakey, you watched the demo.

The tension of having the gun in your face during the talk with the Corp agent.

The awesome car ride with the guy with the gold arm.

The appointment with your ripper doc.

Where he takes out your eye and places it to the side but you can still see through it.

It just all looks so much better through the characters eyes, seeing that detail. The events would have nowhere near the sense of immersion if you were just looking at a characters back the entire time.

Avatar image for asnakeneverdies

@mistervulpes: Perhaps, Vulpes, perhaps. However, it would technically still work. 🤔

Avatar image for mistervulpes


Of course technically. It’s the feeling I suppose.

I was prepared to go either way on the perspective thing, but they said they’d gone that route for a reason and after seeing the demo, I’m satisfied that was correct.

Avatar image for Janpieterzun

This is what Deus Ex wishes it was.. Shadowrun too .. just found the game I will be playing for years to come.. can't wait!

Avatar image for xgalacticax

@Janpieterzun: Deus Ex is just fine as it is thank you. Quite frankly, I'd pick the next Deus Ex game over this, based on this demo alone. A lot of the hype is just because of the developer.

Avatar image for Gomtor

The game I am most looking fwd too.

Avatar image for cjtopspin

This looks delicious.

Avatar image for Zenopants

@cjtopspin: All too tasty.

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Avatar image for Nesaj


crazy, just no, the colors look freaking amazing even in a WIP video.

Avatar image for viktorija_levi

More then excited! Graphics are top notch. Wonder if PC version will be as good as on consoles.

Avatar image for salty101

@viktorija_levi: Your comment seems to have gotten jumbled around.

Avatar image for viktorija_levi

@salty101: Thanx, but most of PC versions of the games I have played usually not comply with consoles. I understand we cant compare it but still. )

Avatar image for mistervulpes


I wonder if the PC version will be as good as the Sega Saturn version.