Cyberpunk 2077 Devs Discuss Improvements On Witcher 3's Mechanics

While Cyberpunk is likely to have similarities to Witcher 3, the devs want to keep improving on the game's systems.

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Although CD Projekt Red has delayed its upcoming showcase for Cyberpunk 2077 in respect for the Black Lives Matter movement, some new information on the game has come from an interview on German website GameStar's premium podcast. The information comes courtesy of Reddit user Moraez, who translated and paraphrased some of the most interesting points in the German interview.

While Cyberpunk is the studio's first non-Witcher game, it's still likely to be structurally similar to CDPR's preceding games. However, in the interview with level designer Miles Tost and senior quest designer Philipp Weber, the devs said to expect the improvements in level design from Witcher 3 to be comparable to the improvements seen between Witcher 2 and 3.

Some of the more annoying elements of The Witcher 3 thankfully won't be making a comeback--such as the abundance of question marks on the world map that marked loot and combat-based side tasks.

In general both world and quest systems are getting an upgrade, with more realistic NPCs to be designed for the world of Cyberpunk 2077, each having their own daily routines. Quests will also be harder to fail, with more ways to complete them as long as the player character doesn't die.

Weber also dropped some information about what cyberspace would look like in Cyberpunk 2077, suggesting that it could have similarities to a fantasy RPG mixed with a Tron-like digital landscape. While initial reports suggested Pokemon-esque digital summons would make an appearance in cyberspace, Weber has said that this information is based on a mistranslation. More information on these systems will be released with the Night City Wire showcase.

Cyberpunk 2077 is scheduled to release on September 17, 2020 on PC, PS4, Xbox One and Google Stadia. It is also planned to release on the PS5 and Xbox Series X in the future.

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