Cuphead's Creators Reveal Their Fighting Game Influences

An homage to one of their old favorites.

18 Comments

Cuphead may draw its inspiration from arcade classics and 1930s cartoons, but the Xbox One and PC game's developers say the game was influenced by another, more surprising source. Old fighting games played a role in Cuphead's development.

In the video above, Cuphead's developers, brothers Chad and Jared Moldenhauer, revealed to GameSpot how they wanted to bring back the feeling of old fighting games. This was especially the case in Cuphead's frog boss stage, where crowds of spectators in the background cheer you on while big bad guys Ribby and Croaks execute moves that may look familiar to fans of Street Fighter 2.

Chad and Jared said that, while they didn't want to include direct references to the game, they still wanted to sneak in homages to the old games and animation however they could.

Since it was released last month, Cuphead has sold more than a million copies and been celebrated for its unique animation style, varied boss battles, and delightful soundtrack. In GameSpot's review, Peter Brown called it a "delightfully punishing challenge" and "a rare, unique game that truly stands out." Read the Cuphead review and, if you're playing the game and trying desperately to stay alive, check out our guide to not dying in Cuphead.

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RidixRage

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Hope they make triple aaa games in future as well

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DefunktJunk

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Edited By DefunktJunk

Haha wow this is great! I never even noticed cuz I was always too damn focused on beating them! ?

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Archangel3371

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Yeah I definitely got the Street Fighter II vibe from the frog boss stage.

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redviperofdorne

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Fantastic game and truly challenging.

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J_P-

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I would've figured Battletoads.

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RidixRage

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@sellingthings: for me its battletoads

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dragonsama

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A quick correction needs to be made in this article

"Cuphead has sold more than a million copies"

Should read

"Cuphead has sold more than a million Downloads"

Selling A million copies implies a psychical product was sold which in this case it was not.

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LeoKRock

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Edited By LeoKRock

@dragonsama: disagree. You sell digital copies, not downloads. Downloads is a good word for free to play games, like super Mario run.

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Pyrosa

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Edited By Pyrosa

@LeoKRock: Tax code classification has very specific language on this, and it's closer to "copies" for any kind of physical media.

"Digital licenses" or "digital keys," if we're being nitpicky... Which (thankfully) requires fewer ACTUAL licenses and permits (i.e., tax forms) in most states.

The real PITA is when the federal classifications don't align with state, and they go into the "services" categories... ...because that's just enabling EA. ;)

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LeoKRock

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@Pyrosa: My point is that a sell is a sell. Nowadays it doesn´t make sense to differentiate digital to physical sales. But it does to differentiate free downloads to full sale.

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zeca04

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@dragonsama: Wow, it totally changed the context!

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Pyrosa

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Edited By Pyrosa

Yeah, it was a pretty obvious laugh when the one with red pants spit out fireflies and the one in white sends out energy balls.

This is a "training boss" at the beginning of the game, too... In particular, this one teaches you when to let go of the controller, and when to opt for short-jumps instead of full/wide jumps.

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RestatBonfire

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@Pyrosa: thanks coach

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barsaf

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SF3

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Ariel_G

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@barsaf: Welcome to the world of Street Fighter 3!

Prepare for battle!

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deactivated-5a26032528a9b

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Gonna get Red Hadouken.

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