Crytek Says It's Getting Increasingly Difficult to Wow People With Graphics
"The consoles are clearly behind high-spec GPUs in terms of raw horsepower."
We'll begin emailing you updates about %gameName%.
June's Best New Netflix TV Shows / Movies To Watch In June 2018 Minecraft Cross-Play Trailer Fortnite Season 4 Week 8 Challenges Live Who the Hell is Bushmaster | Luke Cage Season 2 Sekiro: Shadows Die Twice Difficulty And Single-Player Details - GS News Update Bethesda Files Lawsuit Over "Blatant Ripoff" Westworld Game - GS News Update The F***ed Up Comic History of Preacher (Jesse Custer) Neo Cab Puts You On A Cyberpunk Adventure As An Uber Driver | E3 2018 Chasm's Combat And World Are Very Castlevania | E3 2018 Tactics Action Meets Tower-Defense Strategy In Bad North | E3 2018 Where The Bees Make Honey Is An Absolutely Gorgeous Puzzle Game | E3 2018 Mad Max Meets Battle Royale In This Fractured Lands Gameplay
Crysis and Ryse: Son of Rome developer Crytek is known for some of the best looking games in the industry, which it creates with its proprietary CryEngine. The first Far Cry and Crysis in particular were ahead of the technological curve when they came out. However, the developer says that it's not as easy to impress players with beautiful graphics as it used to be.
"As opposed to the times of the original Crysis, we as an industry have reached a quality level now where it is getting increasingly more difficult to really wow people," Crytek’s principal rendering engineer Nicolas Schulz told DSOGaming in an interview. "That said, there’s still enough areas to explore and we will definitely keep pushing the boundaries as much as possible."
Schulz also discussed the limitations of high-end PC graphics processing units (GPUs) and the current generation of consoles. On PC, he said, the current generation of high-end GPUs is still far from being able to reach 60 frames-per-second at 4K resolution, which is four times the amount of pixels that need to be shaded compared to 1080p.
"This is very quickly saturating the available bandwidth," Schulz said. "The consoles are clearly behind high-spec GPUs in terms of raw horsepower, however on the positive side, they share the same modern architecture which enables a wealth of interesting optimization techniques."
Ryse: Son of Rome comes out for PC on October 10. Crytek recently announced that it has stripped the Xbox One's microtransactions out of the PC version of the game. If you want to know if you can run Ryse: Son of Rome, check out the PC system requirements.