Crusader Kings 3 1.1 Patch Is Here, And It's A Big One
The epic strategy RPG has released a patch list with hundreds of new features, tweaks, and bug fixes.
Paradox's grand strategy game Crusader Kings 3 may be a lot to handle for new players, but what other game would deliver patch notes like "historical characters will no longer be their own parent," or "children can no longer be educated by hardened criminals." The game's 1.1 patch is here and huge, offering cultural and historical corrections, bug fixes, and plenty of balancing tweaks.
Paradox's highlights from the massive list of patch notes are as follows:
- A host of bug fixes, including changes to character interactions and succession rules.
- Corrections to the historical setup in many regions.
- Key balance changes to many parts of the game, including succession rules, nation formation, and military management.
- User interface tweaks including new siege views, a bookmark screen, and a general makeover.
- Tougher Mongol invasions.
- Improved AI decision making.
- New abilities for modders.
Many of the changes made in patch 1.1 are historical and cultural fixes, with some of the notes containing a full history lesson in themselves. Others fix some frankly hilarious bugs in the game's sprawling dynastic system, such as "people are now less eager to marry people they are terrified of," or "if you instantly regret romancing someone the game will now accept that you've moved on."
You can check out the full list of patch notes here, but be warned it is very long.
Paradox has also celebrated its first month of release by revealing some of its global statistics, including a grand total of 40,591,268 children born, 18,212,157 successful murder plots, and a whopping 1,543,790 prisoners cannibalized--including at least one Pope. That may explain why, as of patch 1.1, "the Pope can no longer publicly accept cannibalism."
Crusader Kings 3 is available on PC, including support for Linux and Mac, and is included on Xbox Game Pass. GameSpot's review of Crusader Kings 3 praised it for the depth of its generated stories, saying "strategy games can tell interesting stories as their empires rise and fall, but their procedural narratives are rarely as affecting and poignant as they are here."
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