CoD: Modern Warfare Patch Notes: New Update Nerfs The 725, Again
Call of Duty's 725 shotgun has proven difficult to balance for Infinity Ward.
This week, Infinity Ward released its latest Call of Duty: Modern Warfare update, and if you've been following along with recent patches, you can likely already guess one thing it does. Alongside a large array of fixes, there have been some new balance adjustments--including one to nerf the 725 shotgun, which has proven to be problematic since the game's launch. The update is out now on PC, PS4, and Xbox One; read on for a look at the highlights and the full patch notes.
Among the biggest fixes in the 11/19 patch notes are to an exploit that would let players duplicate killstreaks, and an issue where a player can no longer see the objective after spectating and then retrying a mission. Several challenges have also been fixed, and a few weapons have gotten rebalanced. But the headliner of the set is yet another change to the 725. It has gotten adjustments making it weaker at range but with better spread. Alongside that, the AUG has gotten a buff, and the 680 has gotten a damage range reduction with attachments.
Call of Duty: Modern Warfare updates have come frequently, the most recent of which was just a few days ago. That one also nerfed the 725, and came just after another patch had done the same. The shotgun is just too effective at range, so Infinity Ward has been consistently trying to adjust it. Getting the balance right on the 725 is apparently difficult.
"Realism mode is an excellent addition to the slate, and although not all the new multiplayer modes are great, Gunfight and the Night Vision playlist are refreshing standouts," Kallie Plagge wrote in GameSpot's Modern Warfare review. "And while the campaign ends up playing it safe in the end, it's still a memorable one, and it lays a strong foundation for where the Modern Warfare series could go from here."
Call of Duty: Modern Warfare 11/19 Update Patch Notes
Special Operations: Fix for an issue where a player would see no objective after retrying a mission after spectating (Operation Paladin)
CDL: Fix for rulesets in Search and Destroy where Field Upgrades were disabled
Fix for an exploit where players could duplicate their killstreaks (“Fix for various exploits”)
Fix for the “Blue V” Optic challenge not displaying the proper text description
Fix misspelling of “trophy”
Fixed a bug that could cause the filter on the respawn selection screen to stay on screen when spawning back in
Fix for an issue where the Select Loadout screen would keep reappearing after already selecting a loadout and attempting to spawn back in
The following challenges have been fixed:
Officer progression “Launch Destroys”
Officer progression “Heartbreaker”
Officer progression ”Precision Airstrike”
Officer progression: “Karma”
Officer progression “Close and Personal”
Increasing close range damage
Increasing mid damage range and reduced chest multiplier
Small reduction to base weapon damage range
Significantly reduced the damage range added by attachments
Small hips spread increase
Reduced effective damage at the hip
Model 680: Slight reduction of damage range with all range-extending attachments
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