Civilization 6: Rise And Fall Expansion's Zulu Civ Unveiled

With just two days to go until release, another civ has been announced for the game's first expansion.

4 Comments
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Civilization VI: Rise and Fall – Zulu First Look Trailer

Civilization VI players don't have long to wait until the Rise and Fall expansion for the PC game comes out, and now 2K and Firaxis Games have announced another new civilization that will be playable. The Zulu civilization and its leader, Shaka, will be part of the game when Rise and Fall releases on February 8, one of eight new civs and nine new leaders. You can also check out our Rise and Fall review.

As you can see in the trailer above, the Zulu are very military-oriented, and playing as Shaka will give you a leg up in many battles. Their special unit is the Impi, a powerful Pikeman replacement with an increased flanking bonus, a lower cost than other combat units of the same era, a low maintenance cost, and the ability to earn XP faster.

These units are especially effective when you factor in the Zulu's unique civ ability and Shaka's special leader ability. The Zulu's Isibongo ability allows the civ to gain bonus Loyalty from a city it's conquered, as long as a unit is garrisoned there. Conquering a city with a unit will upgrade it into a Corps or Army, if the proper Civics are unlocked. Shaka's special leader ability, Amabutho, allows Zulu players to form Corps (Mercenaries Civic) and Armies (Nationalism Civic) earlier. Amabutho also provides an additional Base Combat Strength to both Corps and Armies.

No Caption Provided
Gallery image 1Gallery image 2

Meanwhile, the Zulu's Unique District is the Ikanda, pictured above. The Zulu homestead replaces the encampment. It provides additional housing, and once the Civic or Technology prerequisites are met, it can build Corps and Armies, leading to faster creation of these military units.

Other civs that have been announced are The Cree, Mongolia, and the Netherlands, while India will gain Chandragupta as an alternate leader. The expansion aims to change the late game, adding a new Loyalty system, new types of alliances, Governor characters, and more. Follow GameSpot's coverage of Civilization VI: Rise and Fall for the latest news and updates on the game as it's released.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 4 comments about this story
4 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for CyberEarth
CyberEarth

My problem with Civ VI is the seemingly backward AI design. Civ V was definitely a step forward.

But VI? Back to cheating AI. Why is that when I go all out tech/advancement, that suddenly the AI that's been focusing on military and has lots of Classical Era Swordsman suddenly jumps to industrial age in the blink of an eye? Could they be... CHEATING?!? I think so...! I tested and conquered all but one enemy city, and left it pretty much alone. There's no way they could pump out the tech and knowledge to advance quickly, much less muster resources for military units. Yet in a matter of 10 turns, China went from Classical Era to Industrial Era, replete with an army of Crouching Tiger Cannon and Cavalry. How can ONE city produce that in 10 turns? IT CAN'T!

The slightest bit of Fog of War, and the AI will use it 100% to their advantage. Yet as a player, you don't know the FoW boundaries that the AI can or can't see. Rather than take the most direct (and sensible) route, the AI will use Fog of War to cover themselves. Which usually would be good strategy, EXCEPT THE AI SHOULDN'T BE ABLE TO SEE THAT.

The diplomacy in VI is broken, too. Don't try and make friends with any computer-controlled opponent. They will break promises/treaties at the drop of a hat, and absolutely HATE human players. You can't form a decent alliance, ever. Diplomacy took a major backwards step.

Here's hoping Civ VII will be better.

Avatar image for Yams1980
Yams1980

Ya the Zulu's have been in every civ game if i recall. Love how they strip the game of all the content at launch and re-add it later on expansions and expect us to get excited. So sick of this cycle.

Avatar image for deactivated-5ae060efb3bf6

@Yams1980: Another reason why I hold off and buy the GOTY edition with everything later. Have plenty of games to play until then.

Avatar image for newbpwnr
newbpwnr

i think im the only one on earth stoked for this. but im stoked :D and descenders 24 hours later :D