Feature Article

Civilization 6 Review in Progress

Rome wasn't built in a day.

The enormity of Civilization cannot be overstated. The series brashly attempts to simulate the entirety of human history over the course of 500 (or fewer) in-game turns, a process that’s as engrossing as it is exhausting. And once you’ve successfully conquered your enemies, mastered the arts, set a man on the moon, or converted the world to your belief system of choice, the process begins anew with fresh opponents, continents, and curveballs, ad infinitum.

The latest iteration of this expertly crafted, turn-based strategy drug is Civilization VI, a game that streamlines and sharpens certain aspects of Civ games past but is no less enormous for it. And as an enormous experience, fully evaluating everything on offer will take a little time. Or rather, a lot of time. I have completed a single 500-turn playthrough, though, and want to share some early impressions since the Civ 6 will be on store shelves tomorrow, October 21.

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The most important point is also the most obvious: this is still Civilization. Though it adds multiple major alterations and sheds a handful of old ideas, Civilization VI still nails the core gameplay pillars that have allowed the franchise to dominate the strategy space for the past 25 years. Building cities, raising armies, researching technologies, engaging in diplomacy--growing a civilization from scratch remains an incredibly compelling hook, even after all these years, and few games can match the strategic sophistication simmering beneath the surface.

With that out of the way: yes, "unstacked cities" are indeed the biggest, most fundamental change to the Civ formula since hexagonal tiles. Now that cities sprawl outward as they grow rather than permanently occupying a single tile, you’re forced to view the map in a new way: How much space do I need to leave between my cities? How long before I’m able to utilize that resource that’s three tiles away? Selecting the perfect spot for a new settlement can be nerve-wracking, but the possibilities this system adds are an enticing reward.

Unstacking cities also means managing the ever-expanding layout of your cities rather than selecting a structure from a build menu and immediately moving on. This, too, adds a new series of possibilities and potential pitfalls: What resources will I be missing out on if I convert this tile to a structure? What if I need to build something on this specific spot in the future to, say, capitalize on an adjacency bonus? It forces you to plan ahead while remaining flexible, a hallmark of the Civ series now framed in a new way.

The presentation is excellent all around, from Sean Bean's voiceovers to the orchestral score to the detailed in-game units.
The presentation is excellent all around, from Sean Bean's voiceovers to the orchestral score to the detailed in-game units.

Most relevant to my particular playthrough, you must now manage individual cities’ housing and amenities needs rather than maintaining a global food supply and happiness level. I definitely struggled to keep up early on, mainly because I had only a vague idea how to add amenities and increase my housing supply. And though most of my cities, frustratingly, stagnated at around 11 to 12 citizens, I eventually figured out what technology to pursue in order to address my population’s needs and reinvigorate growth (protip: sewers).

Ultimately, I spent just as much time managing my cities as I did planning world domination, but I enjoyed the process. Unstacked cities introduce a layer of local, micro-strategy that plays out on a shorter time scale than the macro-level decisions we’re used to making. As a result, city planning ends up playing a prominent role throughout the game--including those often empty middle turns. It’s a welcome complement to the existing gameplay that slots naturally into Civ’s structure.

Civ 6 also introduces a host a small yet impactful ideas beyond unstacked cities. Chief among them: active research. Basically, every piece of Technology requires a certain number of turns to fully research. If you meet a Technology’s specific condition, however, you cut that research time in half. So whether I had to build a specific unit or open a certain number of trade routes, I very quickly started going out of my way to meet as many conditions as possible because that research acceleration gave me a tangible edge over my opponents.

Conditions were generally easy to meet and always logically suited the Technology they impacted, which made the whole idea of active research really easy to grasp. And importantly, there’s no punishment for failure; it’s merely a chance for skilled, attentive players to stay a step ahead of their opponents.

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The changes don’t stop there either: Political policy cards--which can be slotted into any system of government once unlocked--add greater depth to both diplomacy and the overall strategy of government. Like unstacked cities, the political policies system essentially adds a new self-contained strategy mini-game that feeds back into the broader experience--and makes government far more interesting in the process.

Social Policies have been slightly reworked into Civics. Unlockable Civics are presented in a branching, chronological tree and gradually researched in exactly the same way as Technologies, creating an elegant, logical symmetry between the two systems. I definitely still need to adjust to the flow of the new trees, though. On more than one occasion, I unlocked a Civic or Technology only to find the next option grayed out. At one point, I’d already unlocked Satellites and Guidance Systems but had to go all the way back to Castles (which I’d skipped) in order to work my way forward to Nuclear Fission. The lines connecting all these Technologies on the tech tree didn’t make it clear exactly which prerequisites I needed, so…Castles.

I experienced other minor annoyances as well. At one point, for example, the game warned me France had nearly achieved a Cultural Victory, but when I checked the scoreboard, I discovered France was actually dead last in culture. I also found a few things to hate about the UI, like the submenus that appear when you hover over options in the build menu, eclipsing everything underneath. And perhaps most annoying, Cleopatra kept interrupting my game to denounce me. I was forced to watch the same lame, unskippable cutscene each time.

The standard map size seems to have shrunk slightly, but you still have to the option to go bigger.
The standard map size seems to have shrunk slightly, but you still have to the option to go bigger.

Thankfully, all the other issues I encountered were equally minor, and it’s possible my opinion of them will change over the next week--for better or worse. There’s also so much more to Civ 6 that I still need to explore. During my one playthrough, I played a fully standard match against the AI and achieved a Score Victory after pursuing both Culture and Science for most of the game. That means I still need to pursue Military and Religious Victories and continue to test the AI to see if the new Agendas really have instilled each leader with a distinct personality and playstyle.

Overall, most of the changes remind me of the approach Wizards of the Coast employed when designing the fifth edition of Dungeons & Dragons: dig deeper into the things that work; incorporate old ideas in smaller ways rather than eliminating them entirely; streamline and simplify everything else. Some annoyances emerged in the process and there’s still plenty I need to figure out, but this much is clear: it’s still Civilization, and it’s still engrossing as hell.

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Now Playing: Civilization 6 - Ask the Reviewer

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butterworth

Scott Butterworth

Yes, his mother is Mrs. Butterworth.

Sid Meier's Civilization VI

Sid Meier's Civilization VI

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roryfinnokane

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Not convinced. Still prefer Civ IV to V and doesn't look like Civ VI is going to persuade me to like it either.

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strongunit

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I'm so disappointed in the cartoon art style. I don't like the way the map hides the exposed map texture after moving away from the spot. The bright circus colors burn my corneas. I have over 7400 hrs on Civ 5. Yes, thats right. What do I like? The diplomacy seems improved. I actually like managing a number or cities. This game could have taken the best of Civ 5 and improved on it. This new version is so foreign to what we had in Civ 5. I will give it another try though. And for critics of my comments... "Waaaaa".

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Gle4se

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"And perhaps most annoying, Cleopatra kept interrupting my game to denounce me. I was forced to watch the same lame, unskippable cutscene each time."

You can skip by clicking escape on the keyboard .-.
My main problem is, civ is fun to play on large maps epic, but if the turns already take forever in quick and online speed, epic is a disaster. 300turns in , I have to wait about 1-2minutes, thats like a big loading screen everytime I click "end turn". And im running on i7-6700 and a gtx1080, 12gb ram on ssd, I can't even imagine people with low-medium end pc's.

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InsdaneDuck

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@Gle4se: Yeah AI turns are too slow. I have an aging i5 system with 650TI graphics, and even on just a standard sized map around half way through my first game, AI turns are taking like 30 seconds or more. I like the game so far, but I hope they can speed up the AI turns. Switching to the hex map view helps a little, but not nearly as much as it did in Civ V

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sdzald

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If anyone at Firaxis is reading these comments. PLEASE port it to consoles. I have played everyone of the CIV games but gave up on trying to keep my PC up to date enough to play the high end graphics games. Why the heck does a strat game need high end graphics to play???

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killersushi

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Edited By killersushi

@sdzald: These are not high end graphics. You should be able to play this on any crap machine out there.

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MXVIII

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@killersushi: false. The graphics are very high end, what you dont like is the art style. This game will not run very well on low end machines.

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killersushi

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@MXVIII: Does this look like a highend machine?

http://www.gamespot.com/articles/civilization-6-pc-system-requirements-announced/1100-6443866/

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kozzy1234

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Edited By kozzy1234

The AI needs work, some balance issues need fixingand I wish I could rename my cities but over than that this is a fantastic Civ game.

It is in much better shape than Civ 5 and Beyond Earth where at launch, great start!

Civ 6 and Gears 4 have both wiped away the nasty taste Mafia 3 left me lol

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Majin-Vegeta

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I played some Civ 6 last night, enjoyed it. Music is awesome, love the new tracks so far.

Graphics are good, love the builders, and so far I feel like I enjoy building a city. I spent so much time working to improve my city than just expanding like I did in civ 5 or older. I'm the type to just put workers to auto mode, but not in this one...I felt I was making good decisions and of course having to pick the improvements I want, didn't feel like a chore either.

Also had barbarians attacking me, and it's a first that I lost my capital so early on in the game, lol..I was able to reclaim it but obviously it slowed my progress.

Still even after so much, I felt I was ahead tech wise thanks to the library and Madrassa's (Arabia). Game seems less boring, but I also felt that on a Large map there were too many countries that surrounded me early on. I was between America, China and England.

I did get annoyed by the civ's video clips, but I pressed escape key to skip them, maybe its something you can disable in the menu.

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Yams1980

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Edited By Yams1980

this reviews gonna suck. he sounds like he doesn't know anything about civ.

"500 turns or less" the civ games are not limited to 500 turns

Im not a reviewer but i've been playing the game since the original so i can't spot a fraud.

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MXVIII

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Edited By MXVIII

@Yams1980: All Civ games were designed to end at 500 turns. If you have to disable the score victory and turn off the turn limit, that is your failure as a player. No turn limit basically negates any of the difficulty levels.

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Yams1980

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@MXVIII: there was no turn limits in the original game. shows what you know. so sick of noobs trying to place themselves into a game like they've been there since the beginning.

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MXVIII

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@Yams1980: The game has always been designed to end at 500 turns. If you couldnt claim the other victories by then it totaled up the score and declared a victor. Dont call other people noobs because you sucked so bad at civ you had to disable the turn limit

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Yams1980

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@MXVIII: playing on the easiest difficulty and winning in 100 turns doesn't make you a pro lol

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jakesnakeel

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Edited By jakesnakeel

@Yams1980: Are you sure? I thought that the only way to get over 500 max turns was to edit an xml file. And by default, there is a max turn limit.

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artiebuco

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Looks and plays just like Civ 5. I'll pass at full price and buy when the $20 sale comes.

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MXVIII

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@artiebuco: Doesnt look anything like civ V. Doesnt play anything like Civ V. troll harder.

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kozzy1234

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@artiebuco: Nope, you couldn't be more wrong, civ is a good deal different than civ 5. It is MUCH MUCH better on launch than Civ 5 or Beyond Earth was.

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NL_Skipper

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@artiebuco: If there's one thing this game doesn't have in common with Civ 5 it's the way it looks... but yea, it plays like a Civ game... did you expect something else...?

There are actually a lot of tweaks to to formula though, imo it's the most value a Civ game has ever offered out of the gate, though I certainly can't fault anyone for waiting for a sale, that has always been my buying habit with strategy games in general. If you played Civ 5 to death then hold off, but if you've got that Civ itch right now then this game should be well worth the money imo.

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Mogan

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Mogan  Moderator

"Overall, most of the changes remind me of the approach Wizards of the Coast employed when designing the fifth edition of Dungeons & Dragons: dig deeper into the things that work; incorporate old ideas in smaller ways rather than eliminating them entirely; streamline and simplify everything else."

I don't know if I like the sound of that or not; 5e ended up elegant but boring compared to previous editions. On the other hand, I wouldn't be interested in Civ 6 at all if it was just Civ 5 again.

Either way, points for a D&D reference.

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butterworth

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@Mogan: For reference, I love 5E, so that analogy was intended as a compliment haha.

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Mogan

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@butterworth: There's a lot to like about 5e. If the combat was a little more complex, had a little bit more of 4e in it, as a DM, it'd probably be my favorite edition.

I'll try to get my players to give it another shot in the next campaign.

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TigusVidiks

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Edited By TigusVidiks

what a hell is wrong with the up edge-scroll in this game? How hard is it to make a proper edge of screen scroll in a Civ game? Seriously...

Leaving 1 cm bar at the top that doesn't scroll, requiring you to stop the mouse at that distance from the edge in order to scroll, is just beyond annoying.

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MXVIII

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@TigusVidiks: they kind of did away with edge scrolling in favor of click and drag. I got used to it pretty quick.

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Parmenterla

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Can someone tell me if civ 6 has better victory rewards than that single static screen that civ 5 had?

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jessie82

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ugh so far the side scroll/drag and hold to move around feels too slow and clunky and ai civs still denounce you for everything you do..

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MXVIII

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@jessie82: Yeah but now they tell you exactly why they are denouncing you (poor espionage, small army, unfullfilled promises, warmonger etc) and warn you a couple of times before denoubcing you.

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LTJohnnyRico

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Great Article !! I am going to have to pick this up now !!

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Verenti

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Why aren't you? It's basically a board game. You should be able to review it after a handful of playthroughs. I did three today. After 13 hours, I could review this game. Because I've seen all of the content the game has to offer. That's because it's a board game.

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leandrombraz

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@Verenti: 13 is definitely not enough to do a proper review of a Civ game, not even close. If you really want to get into details instead of just spew a lot of misinformation, you need to go through at least a few matches

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Verenti

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@leandrombraz: I beat the game three times, one of which was on deity. I've completed a religious victory, a tech victory and a culture victory. I've played around with all of the systems in the game. I've played a multiplayer match. What details might I be missing that will only be revealed on further play throughs? Do you think that if I play through as EGYPT on an Island Plates map on LARGE on EMPEROR, that I'll get some keen insight into the nature of the game? It's designed to be played multiple times. That means, it's designed so you will be able to grasp the game quickly. This isn't a whole new game, it's just building on core concepts that civ has been using from day 1. It doesn't forget it's heritage, but moves forward intelligently sifting through the lessons they've learned to make a top-form civ game.

There isn't anything left to learn, content-wise, because that would be a fundamentally poor strategy game.

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leandrombraz

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@Verenti: I have 1200 in Civ V, I still find things I didn't know or never gave much attention into then. Rushing the game like you're doing is the worse way to look at a game like Civ, playing fast doesn't make this 13 hours more valuable.

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Verenti

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Edited By Verenti

@leandrombraz: You've played the game for fifty days straight and there are things you haven't discovered? What have you been doing? It would be like playing a game like Halo and finding out that there is a a melee button after 100 hours of gameplay. By the time you've finished one game of Civ, ANY CIV, you should have, more or less, complete knowledge of the mechanics and gameplay. You should know how the game plays intimately. Civ by design is not a complicated game. Especially not Civ 5.

Because it's not a game that slowly ramps out new features. Once you've reached the end of the tech tree you've seen them all. You know how the game unfolds and you've spent about a eight hours on standard speed so you should be aware of the snags in the game. If you can't tell me about the nature of a board game after playing it for nearly two months straight, then ... what?

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TigusVidiks

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@Verenti: you're an idiot. That's because your an idiot, and so I can call you an idiot just after reading a single comment.
That's because your an idiot.

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Verenti

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Edited By Verenti

@TigusVidiks: If this is the quality of the intellects of my critics, I'd say your post is proof that my argument is quite sound. If all my opposition can muster against me is the obnoxious braying of a donkey, then my opposition must be quite feeble.

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Zelda99

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This may be a bit premature, but in your short time with the game Scott, do you see something that should be rectified immediately to improve the game play? I ask because it seems the barbarian problem described may be such an issue.

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butterworth

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@Zelda99: On my most recent playthrough, I encountered far fewer barbarians. Seems like your starting location can have a huge impact on the volume of raiders you encounter. But to answer your bigger question, there's definitely nothing game-breaking that needs to be addressed immediately (or that cannot be addressed). As I mentioned in the text, I have some gripes, but they're mostly minor. That continues to be true now, several matches later.

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jessie82

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the first game ive been semihyped for in a very long time

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chris120379

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Edited By chris120379

Now why these games don't come out on console as well? Anyone knows if Civ vi will come out on Macbook Air?

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harharhar69

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Edited By harharhar69

One... last... turn... Must.. break... the germans.

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deactivated-5bcecc83a0715

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Scott Butterworth because of you I may have to buy a pc. I'm jealous cause consoles don't get these games and they look fun as hell. Great job man keep up the good work

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butterworth

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@nzowa100: Thanks! I always appreciate positive comments, so appreciate you taking the time.

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Another "review in progress". Considering I know for a fact, that like other outlets and youtubers they have had this code to play with for a month, how convenient that it is a review in progress. Nice trick to keep ad revenue flowing while still maintaining the appearance of objective reporting. Spoiler Alert, no matter how good the new systems are, the AI is fundamentally broken in all respects. This is an impossible game to lose, which doesn't make for much of a strategy game, and yes, I've played it and yes there are hundreds of hours of Let's Plays on youtube as the code has been available since September for reviewers and youtubers.

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Yams1980

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@jski: your right on all of this. I've also seen lots of people playing this game for the last few months on youtube.

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butterworth

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@jski: You say "I know for a fact" as if we don't have half a dozen gameplay videos on our site captured from the exact build you're referring to. Hell, we talk about that build in the video at the top of this page. But here's the thing: that was a *preview* build, and as policy, we don't review games until they're done. And here's an interesting fact: we generally get fewer page views overall when we publish both a review and a review in progress, as opposed to just a review. Turns out people don't like reviews in progress...go figure.

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bbq_R0ADK1LL

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@jski: To be fair, there have been a number of changes in those advance copies, plenty of fine tuning has been done.

The opening turns in Civ are always fun but I'm a little concerned about how the mid-late game will turn out. I don't think the review in progress has anything to do with devious motives though. If you truly think that Gamespot is that corrupt then why do you bother coming here?

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