Call Of The Sea Is A "Twist On The Traditional H.P. Lovecraft Works," Says Dev
As opposed to taking inspiration from the otherworldly horror elements of Lovecraft's stories, Call of the Sea instead focuses on the dream-like aspects.
A new trailer for Call of the Sea premiered during Future Games Show, discussing the themes of Out of the Blue Games' debut title. According to Out of the Blue Games co-founder Tatiana Delgado, Call of the Sea takes inspiration from H.P. Lovecraft's stories, albeit with a twist.
"But as you can see, although our game is heavily influenced by his tales, Call of the Sea is a twist on the traditional H.P. Lovecraft works," Delgado said. "We're trying to focus on the surreal and the oneiric more than the horrific and the grim. In short, Call of the Sea isn't a descent into madness but a rise to sanity. Losing your mind makes you see a dream-like, colorful world."
Previously, Delgado said the team wanted to specifically "target the next gen" with Call of the Sea, which is scheduled to release for Xbox Series X, Xbox One, and PC later this year. The game will be available through Xbox Game Pass as well.
"As soon as we saw what was possible, we wanted to do it because--although we have a stylized, visual style, so it's not realistic--we wanted to get as much as possible from the graphics side," Delgado said. "And I think we can benefit a lot from the next-gen and, we're kind of different for what you would expect from a next-gen game."
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