Call Of Duty: Modern Warfare Update Removes All Night Maps From Rotation Ahead Of Launch
It's daytime, all the time.
Call of Duty: Modern Warfare is just hours away, but a last-minute patch is making a major change to the multiplayer options first. Infinity Ward announced that it's releasing an update that will remove all night maps from rotation.
The studio didn't state a reason for the change but did say that it will be adding night maps back in as a separate playlist. The update will also remove the minimap from Hardcore modes.
We're deploying an update that removes all night maps from rotation. We'll add them back in as a separate playlist at a later time. We're also removing the minimap from all hardcore modes. #ModernWarfare— Infinity Ward (@InfinityWard) October 24, 2019
Feedback to day-one patch notes may shed some light on the reason, though. Several users complained that night maps in the beta just fundamentally played differently than others, due to the reliance on night vision and specialized aiming attachments. Several players suggested doing exactly what Infinity Ward just announced: making it a separate playlist entirely. The day one patch notes, much of it addressing beta feedback, can be found below.
If you're eagerly anticipating the release of Modern Warfare, you can pre-load now and check out what time it will unlock in your territory. Plus you still have time to run to Walmart and pick up a double XP bonus before you start playing. Read our pre-order guide for everything you need to know to prepare for launch.
Call of Duty: Modern Warfare
Call of Duty: Modern Warfare Day One Patch Notes
Spawning in Core Multiplayer:
Fixed edge case scenarios with spawning on enemies
Adjusted spawn logic to improve spawn quality. We’ve also added more spawns to increase your options. We will continue to improve this map by map post-launch
Added more fallback spawns to FOBs if the flag has too many enemies
Improved safety checking for spawning on Squadmates (is still dangerous, but the UI will notify you of this!)
Added spawning on Squadmates while in vehicles
Neutral tanks and helicopters now show up in the Spawn Selection screen
Helicopters now have flares to help manage incoming missiles
If all flags are captured by one team, you’ll go into Defcon to win so protect those flags!
Fix for an exploit that was allowing players (and therefore teammates) to spawn under the map
Brightened characters in dark areas across many maps
Low Health Visuals:
Now brightens up in the middle of the screen instead of darkening
In general, weapons received a lot of love since the Beta. Most notably shotguns and pistols.
Enemy claymores now have larger, visible lasers
Reviving a teammate near a friendly claymore could cause the claymore to explode, resulting in a suicide
Now on by default across core multiplayer and Ground War. Enemy firing does not show up on the mini-map unless a team UAV is active
Map zoom is pulled out a bit to help with player awareness
VTOL Jet adjusted to not target players though rooftops
Fix for the Juggernaut Suit not spawning out of a crate. Another fix was deployed to prevent the mask from staying on the player after you have died as the Juggernaut and respawned
After using the Cruise Missile, player character models were sometimes stuck in a lean after using the streak
Activated by using a prompt instead of proximity
Reduced the explosion radius of the box
Applied the Snapshot effect to the owner of any Snapshot grenades
All players in vehicles are now markable
Screen tearing on character and weapon models on Xbox
Impact damage of lethals/tacticals and the ammo box were causing instant kills
Adjustments to the descriptions in Gunsmith
Fix for a bug where the wrong input would be shown for players in a party
Fix for a bug where a door could open in the opposite direction of the player’s movement
Footsteps – Footstep tuning of volume fall off distance, mixing volume and occlusion settings
Placing Deployable Cover on stairs could prevent teammates from being able to mantle or crouch under, blocking paths
Various audio tuning and fixes for executions and weapons
Players were able to spam the crouch button while moving creating a ‘snaking’ effect.
Crouch and prone transition animations have been smoothed out for high FPS
ADS Sensitivity options can now be saved when using KBM
Double-tapping the sticks now always triggers the Tactical Sprint when using a gamepad on PC
Fixed blurriness in various situations
Ping widget is now showing the correct latency value
Added depth of field option in the Graphics options
Added HDR support
Added NVIDIA Highlight support in MP
Global performance improvements and stability fixes
ADS transition animations have been smoothed out for high FPS
Adjusted stand-to-prone timing for KBM versus gamepads
Player no longer loses sprint functionality by holding down sprint keybind and the move keybind while respawning
FOV Slider setting reverting to default after loading into the map.
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