Call Of Duty: Modern Warfare Patch Notes For New Season One Update
You can start ranking up your Battle Pass now.
Call of Duty: Modern Warfare has released its first season of live content on PC, PS4, and Xbox One, Season 1, along with its first Battle Pass, as well as patch notes that cover all the changes that came along with the new content. A Battle Pass trailer also shows off some of the loot you can earn by purchasing it, but there's a ton of free new content--as well as a brand-new microtransaction store. Read on for a look at the tweaks and changes outlined in the patch notes.
The patch notes include several of the new additions that came with the season, along with some general fixes and balance tweaks. In particular the .357 Buckshot has been nerfed, with a reduction to both damage range and hip fire damage. Several of the changes are targeted toward improving the PC experience, with changes to both KBM controls and PC shaders. You can check out the full patch notes below.
This is the first Battle Pass for Modern Warfare, which Infinity Ward is using in lieu of map packs that split up the multiplayer player base. The battle pass has free tiers for items that impact gameplay like new guns, but several more paid tiers include cosmetic items to earn. The battle pass costs 1,000 CoD Points (roughly $10). Notably, all of this content arrives simultaneously on all platforms, rather than coming to PS4 first, as in the past.
Aside from the Battle Pass content, the patch adds a number of new maps (Port, Atrium, Cargo, and Crash), and two more maps (Vacant and Shipment) are coming during the season. It also adds Infected, Reinforce, and Gunfight OSP modes, while removing Gun Game, Shoot House 24/7, and 2v2 Gunfight Tournament modes from the playlist.
Call of Duty: Modern Warfare Season One Update Patch Notes
Port added to Ground War
Added Rammaza and Gun Runner to TDM 20 and DOM 20
Added night maps to Hardcore TDM, Search and Destroy, Cyber Attack
Gun Game (available in Private Match)
Shoot House 24/7
2v2 Gunfight Tournament
Tuning to how the Riot Shield protects against grenades when thrown at the players' feet
Reduced explosive damage within certain ranges
Fixed a bug where the final killcam would appear under the map when a player got stuck by Thermite or Semtex on the lower part of the body
Fixed an issue where players stuck inside the Infantry Assault Vehicle would not take damage from Thermite
Fix for a bug where attempting to scroll to the bottom of the Recent Players list could cause the list to read “No Recent Players” and return to the top
Gunfight (private match): Fixes ‘Win by Two’ setting to end the game properly once the conditions have been met
Missions and Challenges:
The following are now fixed and have had their descriptions updated as needed
“Close and Personal”
“Perks of the Job”
“Destroy Ground Killstreaks” – All player-driven vehicles will count towards this launcher camo challenge
“Get 50 kills while an enemy UAV is active” – description updated to reflect that the Ghost perk needs to be equipped in order to complete
Combat Knife challenge descriptions updated
.357 camo challenge
Various updates to other camo challenges
Fix for Officer Challenge completion notifications not appearing on screen
Improved effectiveness of FMJ on Killstreaks
Fix for the Cluster Strike dealing damage inconsistently when targeting a VTOL jet
.357: Buckshot: reduced damage range, reduced effective hip fire damage. Tuned spread adjustments from barrel attachments
Menu damage stat bar adjustments for miscellaneous LMGs
Fixed a bug where the informant can be dropped in bad positions/near enemy soldiers in Operation Harbinger
Added a checkpoint after the third hack on Operation Brimstone
Fix for a bug where players could become stuck after going into last stand while breaching the trains on Operation Brimstone
Enemies in white trucks now exit their vehicles
KEYBOARD AND MOUSE
Leaderboards will no longer display complete gamertags. This should help higher profile leaderboards users from receiving too many invites
Fixed an issue where players would not be able to mantle while strafing with keyboard and mouse
Increased the turn-rate when aiming with a tank
Adjusted the camera orbit turn-rate while driving a vehicle using keyboard and mouse
The keybind “Vehicle Camera Recenter” is now linked to Melee by default (default on E / Mouse 4) and the re-centering of the camera has been improved
Improvements for the camera transitions with Free Camera and Aerial Camera
Added a Killstreak view option when using the Portrait List
Added arrows under the players when using the Aerial Camera view
Added a skull icon on the Minimap where players die
Fixed an issue that forced shaders to be fully re-compiled after each title update. Shader installation should be expected mainly for new content, drivers update or changing the video card. New optimizations or bugfix that require modifying the shaders can also trigger part or the totality of the shaders to be re-compiled.
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