Call of Duty: Infinite Warfare Update Brings a Bunch of Fixes, Buffs a Launcher, More

Fix you.

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Call of Duty: Infinite Warfare has a new patch out now on PS4, Xbox One, and PC--and although it doesn't add any exciting new content, it does bring a raft of multiplayer fixes and improvements.

Twelve maps have had exploits blocked, incorrect win/loss awards in exceptional circumstances have been corrected, and bugs when using playing splitscreen have been fixed.

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Now Playing: Call of Duty: Infinite Warfare Video Review

Infinite Warfare's previous update brought similar optimizations, including a nerf for the Volk and a nice splash screen when you level up a weapon. Conversely, this latest patch doesn't nerf any one weapon, but the P-Law launcher does receive a buff, as it's now able to one-shot UAVs and counter-UAVs.

There's a whole bunch more fixes included in the update--take a look at the full list below, including some platform-specific ones and tweaks that only apply to certain game modes.

General Updates

  • Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.
  • Fixed several map exploits on the following maps: Skydock, Precinct, Frost, Genesis, Crusher, Terminal, Retaliation, Mayday, Throwback, Scorch, Grounded, Frontier
  • Fixed an issue where Mission Team challenge progress would not display properly in round based modes.
  • Fix for Warfighter 'Ping' Trait Challenge.
  • Hardcore: Score popup is now shown in the HUD. Selected killstreaks are now shown in the HUD
  • Fixed issues with the Nuke killstreak in round based modes.
  • Fixed an issue where joining a match in progress and losing would end your win streak.
  • Fixed an issue with force spawning users without a loadout selected in Custom matches.
  • End of match combat now occurs in Uplink. Scoring is disabled once the match timer hits 0.
  • Various winner's circle updates and bug fixes.
  • Infected updates: XP Updates - Survivors can earn more score / XP on kills. All Infected players now earn assist point whenever a Survivor is killed. Slowed down the Infected move speed slightly. Infected now have a red electric effect to better distinguish them from normal Synaptics. More weapons will be added in a future update, we promise they are coming!
  • Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.
  • Notification for the "latest" calling cards from drops
  • Fix to Taunt menu selection and audio queues
  • Fix for Orion Initiative Mission Team Commander congratulations call out after ranking up
  • Fix for accessories not remaining equipped after leaving menu
  • Joining a game in-progress and then losing no longer ends your win streak
  • Adjusted overlap of text in Calling Card and Emblem menus
  • The "Good Citizen" Medal is now correctly awarded to the player who owned the package, not the one who picked it up
  • Fix for being awarded Scrap Assist points after dealing damage to a friendly Shock Sentry
  • Fix for one of the Synaptic Taunts not appearing correctly
  • Adjustment to the Banshee ammo counter animation
  • Added ricochet to the Epic Oni prototype, Kaiken
  • Fixed a bug where an error would occur after calling in a UAV
  • Fixed a bug when holding a weapon and gesturing
  • Fix for players being given Missions for Rigs that are not currently unlocked
  • Fixed a bug where the Banshee – Siren wasn't having an impact on other players after being damaged
  • Fix for the HUD Uplink satellite drone icon not showing which team controls the drone while in splitscreen
  • Fixed a timing bug where a turret would linger on a dead target before proceeding to target another enemy
  • Fixed an issue where a player would get the wrong mission in a match
  • Fixed a freeze issue when attempting to access the Store
  • Fixed a bug where splitscreen users were unable to change their team or role in custom games
  • Fix for a bug on Frontier where shadows would flicker in the hallway in splitscreen
  • Adjusted the killcam when a player is killed by a Bio Spike on Frontier
  • Vulture scorestreak adjustments: Turret damage increased. Turret fires faster. Min time between bursts decreased. Vulture movement adjusted to be more awesome.
  • Added function to allow the user to rotate a weapon in the Loadout select menu
  • Fixed a bug that would kick a player to the Main Menu when using the Steel Dragon Payload
  • Fixed a bug for secondary controllers for users in splitscreen
  • Fixed crash that would occur after map restarts
  • Fix for users seeing repeat Rig videos
  • Removed "Connecting to Matchmaking Service" text in Loadout menu after searching for a Public Match
  • Fixed an issue in splitscreen where both users would be kicked from the Loadout Menu if scrolling through it at the same time
  • Fixed a bug where users were able to temporarily gain access to locked Loadout slots
  • Fixed a bug in splitscreen where a user who enters Prestige would see red on the screen and would cause the player to lose Create A Class functionality, revealing placeholder icons
  • P-Law can now 1 shot UAV and CUAV
  • Fixed an issue where the UI wasn't displaying a few tiers for some of the Outfitter challenges
  • Adjusted the death camera from penetrating into corpses on the map
  • Fixed a bug on Genesis where the Vulture could get stuck inside of buildings
  • Fixed a bug where bots would hover around the position of a dropped flag by the opposing team in CTF
  • Fix for various overlapping texts in some menus
  • Fixed a bug to ensure the location map for deploying Bombardment and Scorcher streaks wouldn't be cut off when in splitscreen
  • Fix for the cook timer being visually offset in splitscreen
  • Fixed an error message and/or infinite loading screen after buying the Season Pass (only specific languages)
  • Fix for possible stat loss when signing into the same PSN account on multiple consoles
  • Fixed an issue the reticles on the DMR-1 Spectacle prototype are scoped causing the reticles to overlap the edges of sight in-game
  • Various lobby merging lobby fixes
  • Luitween error fix
  • Splitscreen players will now be awarded Keys and Mission Team Rank
  • Fixed a bug in the Quartermaster screen that would cause hitching after opening a drop
  • Moved Gender Voice Option to Rig Appearance Menu

Zombies in Spaceland

  • Potential Luitween Error fix
  • Further work to ensure AFK players don't stay in the game and continue to matchmaking
  • The Headcutter damage exploit vs. Alien has been balanced
  • Adjustment to pause menu visuals during splitscreen

Xbox One-Specific

  • Fix for muting players via "View Gamercard" option
  • Fixed hitching on Xbox while in a Private Party
  • Fixed a rare audio related crash
  • Fixed a bug where the title doesn't transition into an active Zombies Custom Match that has been paused
  • Fixed an issue where a player would be kicked from SnD for properly configured voice settings if the controller disconnects

PC-Specific

  • Fixed an issue where users with long usernames would overflow out of the boundaries of the match loading screen
  • Fixed a bug where a user could exceed the 10 point Loadout limit
  • Fixed a bug where special characters in a username would cause stuttering for other players
  • Fixed the keybind option for Taunts in Winner's Circle
  • Fix for a framerate hitch that causes audio issues when a player progresses from one level to the next in SP
  • Added mouse support to the lobby member slide feature
  • Fixed a bug when text and voice communications were set to "block," text communications were still displayed
  • Fixed a bug where the game stop responding if a player switched from windowed to full screen
  • Fixed a bug where multiple keybinds are getting unbound if a player uses the Copy Keys from mode to mode
  • Fixed an issue where PC buttons will briefly display the old help buttons when disabling a gamepad

CODCcaster/CWL

  • Fix to 3rd person spectator showing zoomed in winner's circle
  • Add a sync intermission countdown with the host in CODCaster
  • Adjustments to team colors/logos in CODCaster
  • Fix for menus in CODCaster while in splitscreen
  • Removing ricochet tracers for energy weapons in CWL
  • Fixed a bug where changes to Team Settings in CODCaster would be reflected in the previous game's match summary
  • Added a "Follow Drone Camera" feature to CODCaster where the drone will be followed when thrown by the spectated player
  • Fixed a bug where the Objective Status in the Display Settings is set to "on," the screen would display red for allies and enemies
  • Payload rate changes: Disable Payload charge over time. Adjust Payload Score modifiers for each mode to balance Payload earn rates from score actions
  • Support for MLG.tv

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