Call of Duty: Advanced Warfare's Exosuit Is A Response To Fans Calling for Innovation
"We heard loud and clear from fans that they wanted change," Sledgehammer Games co-founder says.
Nintendo, Microsoft, Square Enix, And More: E3 2019 Press Conference Schedule - GS News Update Avengers: Endgame Passes Avatar in the US Box Office, Still Behind Worldwide - GS Universe News Update Game Of Thrones Series Finale "The Iron Throne" Breakdown! Top New Games Releasing On Switch, PS4, Xbox One, And PC This Week -- May 19-25 2019 Apex Legends Update Tweaks Wraith And Pathfinder - GS News Update Gen 4 Pokémon, Glaceon, And Leafeon Now Available In Pokémon Go - GS News Update Aim Down Sights - Hands On With New Black Ops III Specialist At Paris Games Week Aim Down Sights - Let There Be Light! Final Black Ops III Specialist Revealed Aim Down Sights - Black Ops III Acting Talent Revealed, Unmissable Livestream Info Aim Down Sights - Black Ops III Story Details Teased Black Ops III Specialist Spectre Explored - Aim Down Sights Callum "Swanny" Swan on Activision eSports Bombshell - Aim Down Sights
Call of Duty: Advanced Warfare's exosuit, which gives players a range of superhuman abilities and is arguably the game's most dramatic change to the franchise's formula, was a response to fans calling for innovation in the series. That's according to Sledgehammer Games co-founder Michael Condrey, who says in GameSpot's latest Aim Down Sights video (produced in partnership with Activision), that not everyone was on board with this major change, although almost everyone came around in the end.
"We had heard loud and clear from fans that they wanted change, they wanted innovation; that we needed to bring something new to Call of Duty," Condrey says about Call of Duty: Advanced Warfare. "And change is scary sometimes, right? I can't say everybody thought it was the right idea on day one, but I'm pretty sure most people think it's the right idea today."
Overall, Condrey described Call of Duty: Advanced Warfare as a "huge evolution" over past games in the series. He also says that when development on the game began around 2011, the idea of an exosuit was not very prevalent in the public consciousness. But this has since changed, and the exosuit is more relevant today than ever before, Condrey says.
"Three years ago, the exo wasn't in the mind's eye of the public like it is today," he says. "You think about it now; it's films like Elysium and Edge of Tomorrow and Oblivion; and you see it all over the news of the military adopting it and healthcare. So everyone's talking about the exo. But three years ago, it was a big step."
Got a news tip or want to contact us directly? Email firstname.lastname@example.org