Borderlands 3 Update Patch Notes: Zane Buff, Nerfs, And More Changes
Vault Hunter and weapon adjustments abound in this update.
Just a day after a Borderlands 3 patch was released, Gearbox has come right back with a new hotfix update. This one primarily deals with balance changes for weapons, enemies, and the various characters. While that might not sound as exciting as new features, it's actually a big deal, as it stands to dramatically impact both your character skill tree choices and the effectiveness of numerous weapons. The patch should be live soon (Gearbox said it would be out by 3 PM PT on Friday, September 27), and it has some pretty significant buffs and nerfs to be aware of. Here's a look at the highlights and the full patch notes.
Each Vault Hunter got an adjustment except for Moze, but in very different directions. Zane had his tools significantly increased in power to address a lack of impact as he leveled up. FL4K, meanwhile, had their Guerillas in the Mist duration and critical damage bonus reduced. Amara sits in the middle, having gotten a nerf to her Guardian Angel ability but a buff to Glamour.
In the patch notes, Gearbox also says that it used data analytics from players to adjust the weapons. "Billions of guns were fired and after collecting some data, we wanted to balance some weapon types and weapon manufacturers," it says. "These adjustments are intended to even the playing field and increase build diversity for all Vault Hunters."
Borderlands 3 News
The changes are quite sweeping, as many of them impact an entire weapon type (sniper rifles are now easier and more effective overall) or manufacturer (all Maliwan weapons now have higher damage and rates of fire).
Gearbox has said that it plans to regularly issue hot fixes between its slate of patches. "In between the larger patches that will continue to expand and improve the game, we're able to make more minor adjustments via these hot fixes or 'micropatches' to improve and fine-tune your experience at a quicker pace. We'll continue to roll out these incremental improvements while evaluating gameplay data and identifying necessary balance adjustments, and will be keeping record of all patches on our site."
You can check out the full patch notes from Gearbox below. This comes just after a patch aimed at more technical issues. Borderlands 3 has already become the fastest-selling 2K game at launch. If you're already deep into your Vault Hunting, make sure to claim some free high-level loot with Shift Codes.
Borderlands 3 - Sept 27 Hot Fixes Patch
Sniper rifles deal high damage but felt a little cumbersome to use in certain scenarios. This change will increase their overall damage and increase usability in more combat engagements.
- Critical Damage increased by 20%
- Fire Rate increased by 15%
- Time to Aim Down Sights (ADS) reduced by 15%
- Time to Equip reduced by 20%
Jakobs and Torgue Pistols were outperforming other manufacturers, dealing damage to groups of enemies at a much higher rate than other pistols. This change keeps their identity intact but reduces overall group control. TEDIORE, DAHL, and Children of the Vault Pistols have manufacturer penalties that affected their overall damage. Increasing their overall damage will overcome some of the penalties while retaining their unique gameplay style and feel.
- Increased damage on all TEDIORE Pistols by 15%
- Increased damage on all DAHL Pistols by 15%
- Increased damage on all Children of the Vault Pistols by 20%
- Reduced damage on Jakobs Pistols by 15%
- Reduced damage on Torgue Pistols by 10%
Maliwan weapons had reduced overall damage because they applied elemental DoTs at a rate and damage greatly above other manufacturers. This effect was toned down before launch, but the overall damage was not sufficiently adjusted to compensate for the reduction in elemental DoTs. We’re adding back some of the overall damage and making the weapons faster so elemental builds can really take advantage of Maliwan weaponry.
- All Maliwan Weapon Damage increased by 25%
- All Maliwan Weapon Fire Rate increased by 20%
Atlas weapons relied on a game loop that we felt gave players a greater advantage when used correctly. Turns out the loop is not used if the damage doesn’t compensate for the time to set up. So now damage on Atlas weapons should facilitate players using them in general on top of feeling badass when they take advantage of Atlas technology.
- All Atlas Weapon Damage increased by 25%
The Jakobs Assault Rifle change was to differentiate the Assault Rifle from the pistol as more of a mid to long range powerhouse. Since the Assault Rifles have low mag sizes compared to other Assault Rifles, they’re getting a slight increase to overall damage to compensate. DAHL SMGs had their Fire Rates adjusted down before launch but their damage was never sufficiently increased so they should feel more appropriate compared to other SMGs. And the Vladof Heavy Weapon damage has been increased to share in the full Heavy Weapon treatment.
- Jakobs Assault Rifles Damage increased by 20%
- DAHL SMG Damage increased by 10%
- Vladof Heavy Weapon Damage increased by 25%
- E-Tech TEDIORE Shotgun Damage increased by 50%
We’re going to be making a larger, comprehensive Legendary gear pass but we have included the following changes. King’s and Queen’s Call were modified to lower the fire rate. The weapon has a limited burst shot count so overall feel of the gun isn’t dramatically affected.
- King’s and Queen’s Call Fire Rate reduced by 50%
- Firestorm and Storm base Charge Times were reduced to 1 second (down from 2)
Graveward’s beam attacks did not properly scale based on level so at higher levels, the two beam attacks hardly phased players. Players will find his attacks to be more lethal now. In addition, Graveward is a very large enemy and is too easily susceptible to elemental damage unlike the other large bosses. Elemental damage on Graveward is now greatly reduced but to compensate, Graveward’s overall health was reduced.
- Attacks of Graveward now scale based on level
- Reduced overall health by 20%
- Increased resistances to Elemental Damage
- Elemental Chance Resistance increased by 70%
- Elemental Resistances increased by 30%
- Elemental DoT Duration taken reduced by 30%
- Hollow Point Guardian Rank has been temporarily disabled. We plan on addressing this further in a future patch.
- Vault Hunters should no longer scream when affected by a DoT while shields are active.
- Vending Machines will now be restocked with higher quality “Items of the Day”.
- Adjusted a visual concern on Maliwan Shotguns with Cryo Element.
- Legendary loot drops have been balanced throughout the game. Crew Challenge enemies will drop their intended specific loot, and some enemies like Troy and Rampager will be a bit more stingy and no longer drop Legendaries every kill.
Vault Hunter Adjustments
Zane’s gadgets were great at providing additional utility but lacked impact as players leveled up. We increased the Digi-Clone damage with all equipped weapon so the skill can scale better with players as they get to higher levels and harder content. The Drone requires a lot of player involvement to take full advantage of its damage output and increasing the base damage as well as the augments will greatly increase the Drone’s versatility and reward players even more for using it effectively.
- Digi-Clone Damage Increased by 38%
- Drone Damage increased by 50%
- Cryo Bullets damage penalty removed
- Drone Rocket damage increased by 50%
- Almighty Ordnance Rockets damage increased by 75%
- Guardian Angel health restoration reduced from 100% to 50%
- Glamour damage penalty reduced from -30% to -10%
Guerillas in the Mist’s bonuses greatly outweighed its penalty to the base skill. We don’t want to remove the playstyle completely, but the overall damage output had to be slightly adjusted because it was outperforming other builds. We’re monitoring the changes and may make another change to the ammo return in a future patch.
- Guerillas in the Mist duration reduced from 8 seconds to 6 seconds
- Guerillas in the Mist Critical Damage Bonus reduced from 50% to 25%
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