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Blizzard Reinvented World of Warcraft’s Mechanics to Add Legion’s Demon Hunters

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World of Warcraft’s next expansion, Legion, was initially unveiled just over a year ago at Gamescom 2015. Now, finally, the 11-year-old MMO’s sixth expansion is due out next week, and players are bracing for its host of sweeping changes.

Legion will introduce a brand new world-scaling leveling system exclusive to the new continent, Broken Isles, as well as a new means of story progression through Class Order Halls. It’ll also grants players uniquely powerful, class-specific Artifact Weapons and, perhaps most importantly, introduce Demon Hunters--a new class of fighters that function more like the hero of an action game than another avatar in an MMO.

Now that Legion’s nearly upon us, we sat down with lead game designer Luis Barriga, technical game designer Chad Nervig, and character designer Genevieve St-Michel to discuss the long-in-development expansion in greater detail, digging into some specifics surrounding Legion’s ambitious changes and exploring the team’s post-launch plans.

GameSpot: Just starting out, can you give us a quick overview of how Legion fits into the existing lore?

Barriga: The theme of the expansion is the third coming of the Burning Legion to Azeroth. These guys have tried to invade us twice, and we've beat them back before. That kind of leads us into the first big feature that I'm super excited about, which is Demon Hunters. The Special Forces branch of the elves, if you will, they were the Demon Hunters. The most elite. All they trained for was hunting down and defeating demons.

Unfortunately, some of their means were misunderstood by their brethren. They were outlawed and thrown into prison. You play as one of these disciples of Illidan. When the Legion comes back it's like, "Well, do we want to take our chances with these renegade Demon Hunters or do we want to just admit defeat?" The good guys decide to bite the bullet and let the so-called outlaws out, and that's where Demon Hunters come in.

The Demon Hunter class represents a grey area for the good guys
The Demon Hunter class represents a grey area for the good guys

When we talked about revisiting the idea of Demon Hunters, revisiting Illidan, what excited me was we get to tell the story that we weren't able to tell before. Maybe if you didn't completely sympathize with Illidan, you understood where he was coming from. We feel like we want to change the tone and change the direction 15-degrees, 20-degrees, but we also want it to be respectful of the characters that were brought up. Players will see the return of Alturus, Akama, Illidan, Maiev--all characters where we planted the seeds of those stories a long time ago, even before Burning Crusade.

How will the story be structured in Legion? Is there a single linear campaign, or is the story content broken up in some way?

Nervig: Each zone has a storyline of its own.

St-Michel: More of the overarching storyline is held within your Class Halls, so you don't miss any of [the overarching story]. In general it's a lot of fun for [people who play a lot of alts]. You can start in one zone on one character, and another zone on another, and you get to see all the individual stories that are contained within those zones. But your overarching story is still being told through the Class Order Halls.

Can you tell us more about what we can expect from these Class Order Halls?

The Warriors' Order Hall
The Warriors' Order Hall

St-Michel: They're kind of like the natural progression from Garrisons, except we've spent a ton of work to make them very impactful and integrated into the gameplay. [Class Order Halls are] kind of bringing it all back from the story of where the Horde and Alliance are up against the biggest threat ever, the Burning Legion. All the classes just decide to band together within themselves. You collect these very personal heroes that we all know from the lore and bring them under your wing to help you destroy the threat.

Nervig: We definitely learned a lot from Garrisons. For the first month or two in Warlords of Draenor, Garrisons were looking great. But as many people would attest, it got pretty lame just sitting alone in your Garrison for a whole lot of time. The Class Order Halls are not like that. The things you do there are related to stuff outside of the Order Hall, and they send you off to do other things.

Can other people enter your Class Order Hall?

Nervig: They're shared with your whole class. So all the monks will see each other, all the mages, et cetera.

St-Michel: Horde and Alliance are together also.

But opposing Horde and Alliance players won't be able to communicate with each other, obviously.

Nervig: Correct. Actually, on that note, Pandaren and Demon Hunters are able to communicate cross-faction now. When Demon Hunters metamorphosize, they speak Demonic. So two metamorphosized Demon Hunters can talk to each other. It was just an edge case where we were like, “Yeah, okay, that makes sense.” And Pandaren have always been an oddity. They know neutral Pandaren, and as soon as they choose Horde or Alliance, they forget the other one? So we were like, "Fine, we're letting that line be crossed. Let Pandaren all speak Pandaren."

Metamorphosized Demon Hunters will be able to speak to each other, regardless of Horde/Alliance allegiances
Metamorphosized Demon Hunters will be able to speak to each other, regardless of Horde/Alliance allegiances

From what we’ve seen so far, Demon Hunters seem way more mobile than any existing class. What was it like trying to build out those mechanics?

Barriga: Our game was never designed with any sort of movement ability system for player-based movements, so it's very conservative in that end. A lot of our engineers had to basically look at the game, the way our engine worked, and make it do what an action game would do: double jumps, glides, and all sorts of almost twitch-based gameplay. We didn't even know if it was going to work. There was a moment when an engineer said, "Well, I got everything you wanted except the ability for you to change direction mid-double jump." I was like, "Okay, well, I guess we can't win them all." Then I went in and played it and I'm like, "What are you talking about? It did work." It was almost supernatural that we got it all in there.

Will Legion update or alter the rest of the core gameplay in any way?

It was almost supernatural that we got it all in there.

Luis Barriga, Lead Game Designer

Barriga: We have basically looked at every system in the game, and many of them that were showing their age have gotten upgrades. New PvP system, new profession system--one of the coolest things is the way that experience and leveling work in Legion. We have basically a world with five zones. Previously you would have to pick, “What are the two low level zones that I start the expansion with?” Now we have world-scaling, which basically allows us to say: If you go into Azuna at level 100, it'll be level 100 for you, but if you do Azuna last and your friend is level 108, you can group up together. It'll be 108 for him, 100 for you, and you will both contribute and you will both get appropriate awards.

It lets us leverage the whole world for the end game. Previously we'd do an expansion with a continent and a little bit of that continent was suitable for the end game. Now, with world quests, we have the entirety of the Broken Isles for players to do quests and get rewards. The rewards keep scaling and they stay pretty competitive with dungeons.

Nervig: There's a lot of under-the-hood magic that's going on so that it just works. You don't have to worry about it. You can just be a level 102 grouped with a level 107, and the game just handles that right.

So will the levels of the enemies appear differently to you than they would to your teammates?

The Broken Isles houses five zones
The Broken Isles houses five zones

Nervig: Yeah, if I'm level 102, I'll see the creatures and they'll look like level 102 to me. If [my teammate] is 107, they'll be 107 to her. Her fireball will do the right amount of damage, my backstab will do the right amount of damage and take the right amount of health off the mob. It all just magically works. And if [another teammate] is healing us, it works fine too.

And it works for multiple varying levels?

Nervig: Yes. [In] the pre-launch content that has invasions happening right now, you can be all the way down as low as level 15 and be grouped with a level 100 player and it works fine.

WoW's been around for so long. Why introduce this now? Was it a technical limitation?

Nervig: Pretty much a technical limitation. Doing that is a new concept to us. It's been considered and brought up before, but it's been like a neat dream. But how would we even make that work? But we finally looked at it and did the due diligence on it to figure out how it would work, what the implications would be, what impact it would have, and said,“Hey, we can do this.” So we did.

Can you explain more about Legion's follower system and how that works?

Nervig: Significant differences there from Garrison, which had many different followers. Class Order Hall followers are a small subset of major heroes that you have more interaction with. You can still send them on missions, but you'll also have a slot for one of them to be your combat ally. So when you're outdoors in Broken Isles, that one will be assisting you.

If you don't want anything in your way, you don't want that follower-type gameplay, you can pick one that just runs in and stuns everything, then runs out, and that's your only interaction with it. And that's a cool ability for you to effectively have. Or you can have one that goes to the full extent of being a tank for you.

Druid Order Hall
Druid Order Hall

So they function like a pet in a way.

Nervig: Yeah…kind of.

Are they around with you all the time, even when you're back in Azeroth?

Nervig: No, just in Broken Isles.

How do you gain new followers?

Nervig: The Class Order Hall storyline will introduce them to you. You can only get them through that storyline.

St-Michel: That's what makes it a lot more personal and related to your classes. You've definitely heard of this person before if you've played your character a lot and you're really into the lore of your class. You'll see them and they'll go out on actual quest lines with you too, in some instances.

Nervig: They are class-specific. I played a whole lot of Legion beta on a monk, and I had Li Li and Monkey King assisting me. There are major characters in the lore assisting you.

Are there Horde/Alliance-specific followers?

Nervig: No, they are neutral ones.

Have you learned any other lessons from previous expansions that changed the way you approached Legion?

Suramar's quests open up after hitting level 110.
Suramar's quests open up after hitting level 110.

Barriga: Our fans held our feet to the fire a little bit [because] there might not have been enough content for them to do in Warlords for their play style. There was a lot of raiding content, a lot of PvP stuff to do, but some people wanted a little bit more. We didn't support Warlords enough with updating the content that players had at their disposal, especially at the end game. Players ran out of stuff to do. I don't think that there was an aggressive enough patch schedule. That's what I want to promise our players: we will be very aggressive with making sure that there's content on the table, and we should not see a content drought like we saw before. Even as we're getting ready for players to play Legion, we're already working on stuff that's going to very rapidly get put in the content pipeline for them.

St-Michel: You also have the level 110 zones that open up. So hitting the level cap, you're not even close to the end. You have Suramar, which just opened up. You still have your artifact that you're levelling. There's a lot of content to just going past level 110.

Which actually brings us to the new Artifact Weapons--can you tell us a little bit about what those are and how they work?

Barriga: So players might be familiar with legendary quest lines from before where some classes got special quests to go and get a very special weapon unique to their class. For Legion, we did one quest line for every class spec. That means mages have three individual acquisition lines for each of their specs. Druids have four. Once again, one for each of their specs. A very, very hand-tailored story about how you get the weapon. Very specialized powers that come along with this weapon. Then as you grow in power, the weapon grows in power with you. It's basically the classes' version of Excalibur.

From what I understand, these weapons are not going to carry over into the next expansion, should one ever come. Can you comment on the thinking behind that decision?

Barriga: In a way, it gives us permission to make these weapons as awesome as we want them to be. If there's anything about the powers that we really like and feels like this should be core to the class, we have the ability to move that skill over to the main class. If right off the bat we said, “This is something we have to carry over,” you would see a much narrower field of design space [and] much more conservative powers. Some of the talents at the end of each branch of the tree are very powerful and they change the way that you play, so we want to treat them a little bit as experimental. In a way, it's a way for us to try new things without having that commitment of [being] married to this idea from here on out forever.

Artifact Weapons themselves will disappear after Legion, but the skins will remain.
Artifact Weapons themselves will disappear after Legion, but the skins will remain.

Like Garrisons, for example, was the first time we said, "Hey, we really want to try this feature, but we're not sure we want to try it out forever." I think that paid off because everything about them felt very integral to Warlords of Draenor, but by the time Warlords was done, we were kind of like, "Okay, Garrisons had their place, but we want to move on." Had we said garrisons are a feature of the game rather than the expansion, we would have a very cumbersome system to have to upkeep and facelift over and over again. This is a new model that we like better.

So will all Artifact Weapons disappear completely before the next expansion, even if players invest time in leveling them up?

Barriga: For players that did level up their Artifact Weapons and unlocked the special looks and all that, they earned those transmogs, so they can make future weapons almost like a badge of prestige. Say, "Hey, I was part of Legion, and I unlocked this prestige skin."

What was the rationale behind the decision to remove stat bonuses from gear when players enter PvP arenas?

Nervig: To ease the barrier of entry to PvP so you don't feel like you're way behind if you're not up to date on full PvP gear. We wanted to get more people PvP'ing. Also to be more fair, so that we could balance and tune classes based on the gear stats that we assigned them. For example, if [Warlock's] Destruction mastery is overpowered in PvP, we'll just give them less mastery on their PvP set of stats.

We will be very aggressive with making sure that there's content on the table, and we should not see a content drought like we saw before.

Luis Barriga, Lead Game Designer

Now that Legion’s almost here, I wanted to ask about the long-term future of World of Warcraft. Do you think there's ever going to come a point where the team decides, "We're going to do one more expansion, we're going to wrap everything up in some way, and we're going to put an end cap on this as opposed to letting it fade out the way so many MMOs do"?

Barriga: It's a very hard question to answer. We have generations of players that will basically have grown up playing World of Warcraft. You imagine one of those kids gets to grow up and work on the game, bringing that fresh new take on things. I'm sure there will be a time when we pass the torch, but it's a game that instils such passion in people that, at least in the near future, I don't see that point of just calling it quits.In terms of momentum--and in terms of the energy that we and our community have for the game--this is the expansion I've been the most excited about. This is an expansion where we have gotten to do basically everything we wanted, from the new class to all the new features. We had systems before that we weren't happy with. We just said, "Our players deserve better." As long as we keep doing that, we hope that our players will continue to reward us with playing the game.

Update 9/3/2016: The original version of this article contained a misspelling of lead game designer Luis Barriga's name. The article has been updated with the correct spelling.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Zorine “harli” Te is an editor based in GameSpot's Australian office. She wants to save the world.

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Gord0nD

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I have not actually played WoW so i might missunderstand this mechanic.

The world now scales with me, So at lvl 15 with my lvl 115 buddy, we would both do the same aproximate amount of damage, and recieve the same amount of damage by a monster on a map....So there is no progression anymore? you just go up levels to have more powerfull looking skins?

Why would i want to see a fresh off the boat new player being able to clear the same content as me at level cap? I dont understand the appeal here. It sounds like From a high level char perspective, a lvl 10 guy hits just as hard as a lvl 110 guy. And vice versa......

Did i miss a fundamental point? this just seems wrong. Dont you want to get all jacked up so you can rofflestomp lower content?

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m33ts4k0z

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@gord0nd: Scaling is something that takes place in many MMOs with the best example GW2. The point with it is to help you level up fast in order to start playing the game. The game in an MMO really starts on level cap. Everything before this is quite just an introduction to your class and a bit of lore.

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hyruler461

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@gord0nd:
The scaling of the world actually only works on the broken isles, lvl 100-110. They thought about bringing that mechanic over to the rest of the game but are going to first see how it works out during this expansion. Plus I'm sure at one point or another players want to feel like they are actually getting stronger. Going back to your first starting zone but attacking things your level doesn't make you seem strong.

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Kalgert

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Edited By Kalgert

@hyruler461: The way I imagine it done good is like in Guild Wars 2: You have zones that scale to the appropriate level of the zone, so that a level 100 would be in a level 10 zone, everything there would be level 100 to him (Or in other words: Mobs scale up to your current level but content that is over your level stay at that level until you reach it)

That way, zones can actually be finished, rather than be outleveled in a few quests.

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A_C_M85

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@kalgert: Well, only Vanilla WoW had problems with zones being outleveled, since there were to many zones for the same level range.
After Vanilla, all other xpacs had perfect balance for zones vs levels (that at least in the first 2-5 months of the xpac, since after those months the leveling system would get buffed for alts).
They are doing scalling zones in Legion to test the system, and to check if the expansion lauch date will have so many difficulties since not all players will be in the same spot this time.

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DarkCaptain3

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Edited By DarkCaptain3

@gord0nd: Level cap is 110 now so no 115 fyi and the reason behind this was also because it stopped lower levels being able to handle certain content. People wouldn't accept you ever into their parties to do things unless you were essentially the max level. With this they don't have that excuse anymore. It allows everyone to basically have equal sharing in such things.

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dmblum1799

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I played the first 2 years, was a healer on server first guild. 2 years on one game is enough. I hope the folks playing now are enjoying it.

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yoda101280

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About time for WoW 2 at this point. I occasionally get nostalgic for WoW but I know I can't stomach that static combat system anymore, the genre and me personally have just progressed beyond that now. I need a more action based system or I just get bored. Same problem I have with SWTOR, I still enjoy revisiting that game for the story elements but the combat is boring, it is however free to just dip your toe in, though to actually enjoy it long term you have to sub.

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ProjektInsanity

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Edited By ProjektInsanity

Not that I have the time, but I could just never go back to WoW. It was magic up until the end of TBC, but I really feel like the genre progressed after that and WoW stayed behind.

Don't misunderstand, I've yet to touch an MMO that competes with the overall quality and polish of WoW. But the problem for me is, at the center of every game is combat, at least as far as I'm concerned. WoW just doesn't have it in that department any more. It might be fun for people who play for other reasons - socializing, raiding with friends, collecting, etc., but I just can't see it in the combat.

For comparison, I played a FTP Korean MMO, Blade and Soul. Overall, the game had nothing on WoW (to say nothing about the ridiculously large boobs bouncing around on every female character). That being said, the combat blew WoW out of the water. It was incredibly fun, allowed you to complete combos and twitch-frame reactions that really mattered. I had a blast with that aspect of it before I got bored with the usual FTP crap (namely the lack of pack space). Blade and Soul actually felt like you were playing the hero in one of those old kung-fu movies. The PvP was superb, I thought.

Dunno, others might disagree. All I know is I can't stand still and just watch my character slash, slash, slash until a mob is dead anymore. To those who have fun with it, more power to you.

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Tekarukite

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The trickiest - and coolest - part of Legion EXP is that it's trickling out NOW. the big changes to mechanics and graphics happened about a month ago, pre-order buyers started playing as Demon Hunters 2 weeks ago, anyone with a lvl 100 character can do some new quests, and everyone can participate in Invasions. It's just so.... awesome!

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Hellcatzz

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The major problem I see at least for a bit while playing is the problem with different specs. I often main heal and swap dps to fulfill pug roles or world playing. Does this mean I am stuck to a spec for quite awhile until I can level a 2nd artifact weapon to compliment that alternate spec. Seems druids get screwed the most having 4 specs.

The thing I love about this expac is that most gear is universal on spec and I dont have to have a multitude of gear for dps or healing / caster purposes. It seems in legion though if you play anything except your main spec picked at start you are going to be severely behind everyone else, at least for a bit.

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RikiGuitarist

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@hellcatzz: They've solved this issue with Artifact Knowledge. (This isn't the exact case, but it'll be how it works) After about 3-6 weeks after Legion launches, Artifact Knowledge will boost your off-spec Artifacts by 400% with diminishing returns until it approaches the level of the Artifact of your main spec. The longer into the expansion we go, the higher the boost percentage will become.

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Tekarukite

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@RikiGuitarist:

ah, so your "alt" specs will have a chance to catch up? that sounds like a pretty rad feature!

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deactivated-584608341d412

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I'm not a WoW player but saw on YT that Sylvanis is the new horde chief. Cool, I liked her as a character in WCIII. Good to see Blizzard are heading back to what made the franchise, the burning legion storyline. Too bad they botched cataclysm.

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Terrorantula

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If it's anything like lots of new content, they break the mechanics to get new things in... only it's so unsatisfying because you can tell the engine wasn't built to do it and everything just feels like some hack. In the old days you'd have elite mobs and they would take groups to kill, now when you have elites, they come up with some crap way to over power you so you easily beat armies of them. I remember that Death Knight stuff, there was this big battle, you did no damage to any enemy, but you couldn't take any damage... it all felt so broken and pointless.

WoW sucks, it's so dumbed down, Nostalrius was so fun, I played that for 3 months with my friend before it got shut down. I forgot how much harder it was, you constantly had to look out for aggro, we could only take on 2 mobs at once together, we died so much in the starter area from aggro lol. When we fought Hogger, we had to group up with people, The Dead Mines was a challenge again! Also there was world PVP everywhere, it was exactly how I remembered WoW, when people were actually in the world and fighting each other. We got to Redridge and so many of The Horde were there just killing us all, it was so fun then seeing our level 60s come to protect us.

Today's wow is a broken mess.

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RikiGuitarist

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Edited By RikiGuitarist

@Terrorantula: People who think World of Warcraft is a broken mess are people who no longer keep up with its mechanics on a regular basis.

Sure, WoW will never feel like a third person action game with its current engine, but since Blizzard redid the melee animations for melee specs, and updated even more character models, WoW feels as satisfying and visceral as Diablo 3 now. Just ask any Fury warrior ;)

Legion World Quests have solved the issue of lack of community and dynamic player grouping. There are random quests and elite monsters in Broken Isles where you will need a large group of people to take down. And each zone will have around 5 at a time at the least. You don't even need to form a party, anyone who attacks the monster will get credit and loot. So it behooves you help out those around you to take out elites, because they will drop gear upgrades, pets, toys, or items that will boost your artifact. So instead of just Elwynn Forest having 1 Hogger, each zone will have more elites running around with raid-like mechanics that will require a few players to take down. If you've been doing the Legion Invasions lately, they kind of feel like that.

Vanilla WoW wasn't challenging, it was tedious. If you liked having only 1 viable spec for your class for raiding, having to farm Soul Shards as a Warlock for 2 hours before a raid or dungeon runs, conjuring food and water one a time as a mage for your group, endlessly rebuffing your 40 man raid as a paladin (because by the time you buffed the 40th person, the 5 minute buff on the first person was about to wear off), not having enough rage as a protection warrior because your healer is a priest and Power Word: Shield is preventing you from using Shield Block, being forced to tank as a warrior for raids because no other classes could take Crushing Blows, having no bag space because you're a Hunter and you need each slot to carry bullets or arrows, or having no bag space because you needed reagents to cast spells, and being stuck in the looting position, then I guess Classic WoW is right for you :) A lot of that stuff was grinding for the sake of grinding, none of it made me a better player or made me grow. It was purely tedium. Don't get me wrong, I fell in love with Vanilla WoW back in the day! I have very fond memories of it, but I would like to keep them as such: memories.

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Terrorantula

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@RikiGuitarist: I cannot agree with you because what you describe is not my experience at all, not my friends experience either and we tried to play last year and had a terrible time. The world is dead, there is no one in it, there is no world PVP, we could solo everything, there is no grouped content in the world... it's dead unless you want to do instances and sit in the guild town things.

Then I played Nostalrius with one friend and we had an amazing time, it was the WoW we wanted and it was harder because it was harder. Mobs actually roamed around, you constantly had aggro and you had to think to beat them... even basic mobs. In current WoW you just spam one damage ability and you can tank 10 mobs at once doing that. In Nostalrius we had to have strats for each mobs, we had to make sure we were in the right places not to aggro, we had to be careful when to use the abilities and had to actually think.

Stuff like you were saying, not even having to form groups.... yeah, that means you don't have to socialise with other people... how is that good? All you do is not talk to any one and you all spam the same button without thinking.... it's shit.

Blizzard make all these dumbed down games now, HoTS is Babies first MOBA, Diablo 3 was this dumbed down version of Diablo 2, Hearthstone is a dumbed down Card game and Overwatch is a dumbed down shooter with crazy aim assists and 10ft wide hitboxes.

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Jmerithew87

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Edited By Jmerithew87

@Terrorantula: The core classes in WoW are a bit simpler than in the past, but like their other games, there are still high skill cap options. It's just most of the complexity has become optional by being moved to the talent system, which I believe is a good thing.

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Khasym

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@Terrorantula: I'm gonna counterpoint you here. I'm a vet of WoW who dropped WoD fairly quickly as well. I recently got back into it for Legion, and I LIKE the changes. I did mostly healing as a Resto-Shaman, and I got more than a bit tired of carrying groups with cleanses, purges, Heroisms, Earth shields, and totems on top of heals, and STILL being told I wasn't doing my job as a healer. People wanted friggin BLOOD to let you raid with them, and trusted a stat box to determine who was the more effective healer.

Legion has torn out all the filler that has largely been introduced into the WoW mechanics over the past decade. I heal, I cleanse, I purge and I Heroism. My heals are direct, I have a clear, easy to sort list of them for my click-casts, and I'm not trying to snap-judgement the weight of FIVE heals, for ONE situation. The DPS specs are the same. It allows people to actually focus on things like movement instead of spell rotation, position instead of cooldown management. The complexity that was a part of WotLK was great, until you had to add movement and who's where when.

I'm not saying you're 100% wrong about Legion. The game made 11 million subscribers in it's heyday because it appealed to you as much as it did me. But I'm just not seeing all these negatives you list, as impacting EVERYONE. It will impact people, but I don't think that the community at large is rejecting it. Not by the size of the groups I'm seeing doing pre-Legion demon fights.

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ganondorf77

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@RikiGuitarist: Not at all.

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Rolento25

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@ganondorf77: No, they were on point.

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freeformrulz

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Can't wait for this exp. Looks like they have a lot of content for legion

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douglasrad

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Edited By douglasrad

I'm pretty sure I know how the level scaling works. I had the idea during the EO beta. Baically, leveling makes you weaker instead of making you stronger, but all the enemies stay the same, and gear keeps getting better. So if youre level 100 and fighting a monster, you do a certain amount of damage to it, and it does a certain amount of damage to you. If you fight the same mob at level 108 while wearing the same gear you had at level 100, you actually do LESS damage to it, and it does more damage to you. But as you get better gear, it evens things out, and creates the illusion that the mob is leveling alongside you, when really you just arent actually progressing.

I envisioned it as a hidden debuff that only applies in PvE, so PvP wouldn't be affected.

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ikcizokm

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@douglasrad: Clever idea, but doing Legion invasions it occurred to me that what Blizz is probably doing is assigning percentages to players, mobs and attacks, and those percentages scale with level.

So, for example, if you are level 100 and you cast Frostbolt at a world boss, the game calculates you will do 1% damage to it, and the boss loses 1% health. But if your level 108 friend hits it with Barrage, the game calculates the attack did 3% damage to the boss. Both players see the boss's health drop by the same % (1% and 3% respectively), but the damage in whole numbers is relative to the level of the player engaging the boss.

Just a theory. Either way, it's a neat feature for WoW and one I'm glad to see, since I always liked zone-wide level scaling in Guild Wars 2.

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ferna1234

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People still believes the bible right now. I guess some will still play WOW in 2000 years from now.

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Compact87

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@ferna1234: some people still believe their grandfather was an ape, go figure

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ferna1234

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@Compact87: smells like butthurt bibletard.

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LeonsKnnedy

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@Compact87: *that they share a common ancestor with apes.

Had to correct you there my wrong friend.

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Mad_max911

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I hope they are right when they say this is the expansion we all have been waiting for.

I didnt quit in WoD (i did in MoP) but that wasnt a very good expansion. Nice story but thats was IT.

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hakand

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So with the next content artifact weapons will be junk. I don't like the vision on saying "hey I was part of Legion, grinded hours and got nothing but this crappy skin." Hell no.

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normanislost

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@hakand: but that's the same thing that happens every expansion, do you still use your level 60 gear as a level 100?

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hakand

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Edited By hakand

@normanislost: Yes and that is something that needs to be fixed in my opinion. I spent a lot of time and I really enjoy the game but everytime everything resets and I receive nothing. I think that leaving a content for the new one is good but we have to have some useful stat or things with us after each content.

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darkelemental1

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Yeah they "reinvented" with all the subtlety of a jack hammer. The heavy hinging on artifacts also means that a giant part of all the classes is transitory and we will go through all of this again for the next xpac.

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timthegem

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It was pretty cool when City of Heroes did this twelve years ago. Great to see WoW catching up.

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A_C_M85

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@timthegem: The differences:
1. Blizzard is learning from every MMO out there and add those features.
2. City of Heroes is not available anymore, while WoW still is.

WoW and Final Fantasy have equal population, even with the drop of players, WoW's pop. it's equal to all other MMO's summed up subscribers. And while not being a f2p game, that says something.

WoW's decline doesn't come from WoW deteriorating, but from people not likeing the MMORPG genre anymore. People don't have the time and patience/will to spend 300-400days in a game, and are reorieting to games that offer doses of game in short bursts of time. Ex: WoT, WoS, WoP, OW, Dota2, LoL, HS, CSGO and so on. Simple games that requires you to play 30-60mins per match, and after that you get the feeling you have finished and don't stay with you mind on other things you need to complete in that game.

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cornbredx

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I love how the title is so wordy that it doesn't fit on the main page of the site.

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Jmerithew87

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@cornbredx: Clickbait evolved: now people click to finish reading the title out of curiosity.

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Validifyed

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It looks amazing. But then WoD did too. As much as id love to jump back in, im sure my wallet would thank me for not re-joining after all this time.

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feleas

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@validifyed: Well here's the sales pitch for you then; it's NOT being led by Chris Metzan this time finally.

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Validifyed

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@feleas: That genuinely does make me more interested. lol.

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JoseanRodrigue9

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@validifyed: yeah spending $15 a month is a big loss

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Jmerithew87

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@joseanrodrigue9: $15 isn't, but you're essentially paying $65 for your first month of Legion. I'm personally taking the plunge, but I can totally understand why some would be wary.

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Jaxith

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@joseanrodrigue9: If it's not something you end up enjoying, it is a loss. Doesn't matter if it's big or not.

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iandizion713

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Edited By iandizion713

It all sounds pretty promising. Cant wait to see more. I like the ideal of the scaling.

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Barighm

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@iandizion713: Normally WRPG fans hate level scaling.

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iandizion713

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@Barighm: Blizzard is pretty good at it. They do scaling in PvP where you can drop your character down to low level, then can put on old school armor and duke it out. This one sounds way more complex, but Blizzard im sure while have it working properly.

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