BioWare Has Reached Out To Mass Effect Modders About Legendary Edition

BioWare's improved remaster of the Mass Effect trilogy hasn't forgotten about the modders who worked on enhancing the game long after it arrived.

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BioWare's classic sci-fi adventure is due for a new lease on life when Mass Effect Legendary Edition launches in May, but what effect will this version have on existing and upcoming mods for the original trilogy? That's the question that Mass Effect Legendary Edition project director Mac Walters answered on Twitter, promising that something was going on behind the scenes and that BioWare had reached out to the modding community.

"We’ve have been in touch with a few in the modding community to learn how best to a) update everyone on changes that will impact existing mods, and b) set the modding community up for success going forward. It’s ongoing, and we’ll discuss in more detail by launch," Walters tweeted.

The question came in response to a conversation involving Orikon, a modder whose Priority Earth Overhaul mod attempted to improve on Mass Effect 3's final level by including a vast array of restored cut content, new gameplay elements, and various improvements, ranging from bug fixes all the way to entirely new cutscenes.

Orikon is currently working on new Mass Effect mods and has said that this news hasn't changed their plans. Whether any of these mods will be technically compatible with the Legendary Edition, also remains to be seen. Mass Effect Legendary Edition is out on May 14 and includes various tweaks to the original game to bring it up to speed with its first two sequels, such as improved aiming and driving.

The entire package includes almost all of the DLC, but don't expect to see the Pinnacle Station DLC thanks to its source code being corrupted, Mass Effect 3's multiplayer, or camera angles focused on Miranda's butt. For even more details, check out everything we know about Mass Effect: Legendary Edition.

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