BioShock: The Collection Rated for PS4, Xbox One, PC By ESRB

2K has not yet officially announced the BioShock: The Collection, despite multiple listings.


BioShock: The Collection has appeared on Entertainment Software Ratings Board's website. The American regulatory organisation states it will be released for PC, PlayStation 4, and Xbox One. It also indicates the game will feature BioShock, BioShock 2, and BioShock Infinite.

"This is a collection of three first-person shooters in which players assume the role of characters uncovering the mysteries behind the dystopian societies of Rapture and Columbia," it states.

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Now Playing: GS News Update: More Evidence for BioShock: The Collection Emerges

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Although publisher 2K has not yet officially announced the compilation package, numerous retailers and ratings boards have listed it. On February 22, the Brazil Advisory Rating Board published a listing for BioShock: The Collection. Prior to this it appeared on the website of a South African retailer.

In February 2014, BioShock series creator Irrational Games effectively closed down. Development on the series is now in the hands of 2K Marin. No new games in the series have been announced, but parent publisher Take-Two maintains that the franchise has not yet reached its creative or commercial peak.

The most recent entry in the BioShock series, 2013's BioShock Infinite, has shipped over 6 million copies to date.

Irrational Games cofounder Ken Levine, meanwhile, has revealed he's starting a new endeavour for Take-Two Interactive.

"I am winding down Irrational Games as you know it," Levine said at the time. "I’ll be starting a smaller, more entrepreneurial endeavour at Take-Two."

Although details on the project have not yet been revealed, Levine has said it will run on Epic Games' Unreal Engine 4. Narrative is a key focus of the project, and Levine has expressed his love of how Middle-earth: Shadow of Mordor offers a flexible narrative.

"Two years ago, I started thinking about how to build a system to let story be as variable as gameplay and still be awesome in the way story can be awesome," he has said in statements discussing the new project.

"Could you have characters, conflicts, and dialogue that could end not in 100 states, not in 1,000, but in X to the Y states? Goodbye linear, hello geometric!"

He continued: "And that's the new big thing that my colleagues and I have been working on at our yet-unnamed new studio. In March, I gave a talk at the Game Developers Conference about some of our ideas. We called it 'Narrative Legos.' The goal is to make a flexible narrative that is broadly replayable and strongly adaptive to player choice."

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