Bethesda Pulls "Most" Of Its Games From Nvidia's GeForce Now
The cloud streaming service recently crossed 1 million subscribers.
Despite hitting an impressive milestone this month, Nvidia's GeForce Now subscription service is still experiencing some growing pains. The company has announced that a large portion of Bethesda Softworks games will be removed from the service.
Nvidia's community manager Cory Banks posted on the company's forums, stating that "most" of Bethesda's titles will be removed from GeForce Now. Banks didn't clarify which titles have been removed, but he noted that Wolfenstein: Youngblood will remain available for all subscribers; Founders can still experience the first-person shooter with RTX On.
Reports suggest that all of Bethesda's games have been removed. In Nvidia's forums, players are saying that games they just bought, be it Doom or The Elder Scrolls V: Skyrim, have suddenly been removed. And on Twitter, many are sharing similar experiences, with even older games such as Fallout: New Vegas getting pulled from their libraries.
This news comes a few days after Nvidia announced that GeForce Now crossed 1 million subscribers. In the announcement post, Nvidia's general manager Phil Eisler also noted that customers may see developers and publishers opting to remove their games from GeForce Now in the future but things should taper off eventually.
"As we approach a paid service, some publishers may choose to remove games before the trial period ends," Eisler said. "Ultimately, they maintain control over their content and decide whether the game you purchase includes streaming on GeForce Now. Meanwhile, others will bring games back as they continue to realize GeForce Now's value (stay tuned for more on that).
"As the transition period comes to completion, game removals should be few and far between, with new games added to GeForce Now each week."
Bethesda isn't the only company to have pulled its games from GeForce Now. Activision Blizzard removed its catalog of games from the subscription service earlier this month due to what Nvidia called a "misunderstanding."