Bethesda Opens Up on Doom 4's Cancellation

"We don't feel like it is an option or a choice to put out something that is half-baked or not all the way there."

Comments
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: DOOM: Pre-Review Thoughts - The Lobby


Related
DOOM
Follow
Doom (1993)
Follow
Prey
Follow

Publisher Bethesda has opened up on the reasons behind the cancellation of Doom 4.

In an interview with OXM, the company's VP of marketing Pete Hines said the project, scrapped in 2013, was "just not Doom."

"With Doom it was a tipping point," said Hines. "We looked at it and said, "This game is not hitting the marks it needs to hit." And it wasn't just Bethesda, it was [the game's developer] id coming to us and saying, 'It's not that it's not a good game or an okay game, but it's just not Doom. It's veered from the things that we think Doom should be about.' And again, it's not like we were happy about it! We essentially canceled a game. That's what we did. We canceled a thing that people had spent a long time working on and we'd spent a lot of money to get to that point and then we canceled it and basically started over. Which is never easy to do. But it was because we believed in and agreed with the notion of, 'If this is going to be a success, if it's going to be worth all this time and effort, then it has to be the right thing, executed the right way.'"

Hines went on to talk more generally about cancelling games, after Bethesda had also scrapped Prey 2: "We are still a company. We do have to pay salaries and keep the lights on and it's not like we take these things lightly or easily. Games are hard to make and sometimes things happen. But we never take that stuff like, "Oh, it's fine, take as long as you want." No, we have a business and we need to try and make money on this and pay everybody on time. So we don't take that stuff lightly. But we do believe that, ultimately, if the game isn't good and isn't right, then this has all been for nothing. If it's not ready, if it's not what it needs to be, then we don't feel like we have any other choice. We don't feel like it is an option or a choice to put out something that is half-baked or not all the way there."

Bethesda is now working on a reboot of Prey with Dishonored developer Arkane Studios.

Hines has previously spoken to GameSpot about Prey 2's cancellation: "Games get canceled. It happens. Marriages go bad. It happens." You can read the rest of that interview here.

Hines has also stated that the scrapped Doom 4 had a "Call of Doom" feel to it. The new version, simply titled Doom, would go on to launch for PlayStation 4, Xbox One, and PC in May 2015 to positive reviews. Here at GameSpot, we placed Doom in our top 10 games of 2016--read the full list here.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are no comments about this story