Bethesda Built "Really Good" FPS for Fallout 4
Creative director says shooting will feel much better than Fallout 3.
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Bethesda has discussed its approach to revamping the first-person shooting gameplay of Fallout 3 for its upcoming sequel.
Speaking in an interview with GameSpot, Bethesda creative director Todd Howard admitted that the shooting in Fallout 3 was "mehhn."
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He went on to say that the studio had to come to terms with the fact that Fallout 4 was, above all else, a role-playing game, but also that shooting needed to be better.
"We started out with Fallout 4 knowing that, look, we can't apologise for being a role-playing game," he said. "We have to build a first-person shooter, and it needs to be a really, really good one.
"We spent a lot of time on that," Howard added.
In Fallout 4, players will also be able to use VATS, the game's strategic combat mechanic where action slows to a crawl, allowing players to target specific body parts. And they'll have a slight edge when doing so.
"We want players to have the edge if they use the VATS system," he said. "If you're building your character for VATS, it's really powerful."
Check back for the full Fallout 4 interview with Howard later today.
Check out our roundup of all Fallout news from the Bethesda press conference, and keep an eye on GameSpot for news and impressions about the game during E3 this week.
For a closer look at Fallout 4, check out the image gallery below.
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