Battlefield Hardline Multiplayer To Become "Deeper And More Interactive" Thanks to Beta Feedback
Visceral Games outlines ten updates to the final game it plans to make based on feedback from the initial beta.
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Battlefield Hardline developer Visceral Games has posted a list of ten things it plans to change for the final game based on feedback from last month's beta, one of which is making the entire multiplayer experience "deeper and more interactive."
"We want to reinforce how important your feedback has been," lead multiplayer designer Thad Sasser said in a post today on the Battlefield Blog. "We have a lot of other awesome changes underway and will be sharing more soon!"
You can see all 10 of the major changes below, courtesy of Sasser. This list is part of Visceral's ongoing "Community's Most Wanted" feature, which outlines changes to the game. Sasser stressed that Visceral does in fact read the comments as a means to "create an awesome multiplayer experience" for Battlefield Hardline.
He also teased that Visceral will reveal a "ton" of new multiplayer details for Battlefield Hardline in the coming days. This will include new information about the game's maps, modes, guns, and gadgets, as well as the single-player campaign.
The Battlefield Hardline beta was offered last month only on PlayStation 4 and PC. Later this fall, a second beta will be available for all of the platforms the game is coming to: Xbox 360, Xbox One, PlayStation 3, PS4, and PC.
1. REDUCING FREQUENCY OF EXPLOSIVES
"We have heard your complaints about breaking the cops and robbers experience with the amount of heavy explosive weaponry available--but we didn't want to sacrifice fun! We've made changes to reduce the frequency of explosive use to focus on the core gameplay, and we've made the use of explosives much more believable now."
2. REBALANCING AND RENAMING THE MECHANIC CLASS
"We've made the class better in more situations--without sacrificing his ability to take down a vehicle. We're also looking at renaming it--post your favorite suggestions in the comments!"
3. REVISITING THE IN-GAME HUD
"We're working on establishing a clearer visual difference from BF4 and improving the messaging of the in-game HUD, from objectives to player status information."
4. REVISITING THE CUSTOMIZE SCREEN
"We've taken a new pass at how the customize screen is laid out, and are making it clearer and easier to manage your gear and weapon attachments. This should address the majority of issues reported."
5. MAKING THE WORLD DEEPER AND MORE INTERACTIVE
"We've been working on adding more touches to the game world, giving players more options and things to do that impact play. Look for interactive objects like doors, radios, ammo lockers, and more!"
6. MAKING ROUNDS LAST LONGER
"A significant amount of feedback during the Beta was received regarding the quick progression of rounds. We've made tweaks to both Heist and Blood Money that should help make the experiences last longer without sacrificing any of the fun."
7. INCREASING TRANSPORT VEHICLE HEALTH
"There were a lot of comments about cars dying too easily from gunfire. We agree that one magazine from the AKM should probably not turn your sedan into a 4-person death trap quite so easily. We've also increased the survivability of the utility van."
8. IMPROVING AUDIO SITUATIONAL AWARENESS
"In some of our game modes, situational awareness is very important. We're working on improving the audio cues in the environment to help you detect and locate your enemies before they do the same to you."
9. MEDKITS AND AMMO BOXES SHOULD NO LONGER BLOCK L.O.S. CHECKS FOR REVIVE
"Previously, you could fail to revive someone if a medkit or ammo bag was blocking the line of sight check for the revive mechanic. We are fixing this so that these no longer block you from reviving."
10. IMPROVING INTERROGATION
"We've worked out some changes to the T62 CEW and the Interrogation mechanic. We're working on making Interrogation only show enemies in a radius around the captured enemy, but show the marked enemies as if they had been Active Spotted by a teammate--making it both more useful and less powerful at the same time."
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