Battlefield 4 dev ignoring motion control 'gimmick'
DICE executive producer says companies have been "throwing money" at the studio in an effort to get them to code support for motion controls.
The gaming industry's current state of motion controls is a "gimmick" and won't be featured in Battlefield 4, according to the DICE executive producer Patrick Bach.
Speaking to Edge, Bach added that companies have been "throwing money" at the studio in an effort to get them to code support for "quirky" control schemes, but added that DICE is not interested.
“We are not interested in things that don’t make the game better,” said Bach. “There are a lot of gimmicks--people throwing money at us--‘can you implement support for this quirky control thing’. No, it doesn't make the game better.”
“We are extremely open to innovation, but if it’s a gimmick, there’s no point unless it adds value to the player. Touch screens used to be a gimmick, because no one could get it to work until iPhone came out and used it right. It adds to the experience, and now everyone is doing it. To us it’s the same with motion control and perceptual gaming in general; if it adds, great. If it’s a gimmick, ignore it.”
Battlefield 4, which uses the next iteration of DICE's Frostbite engine, was announced with a 17-minute gameplay video at GDC 2013. The game is due to be released later this year, but so far only Xbox 360, PlayStation 3, and PC versions have been confirmed.
Promotional material spotted at US retailer GameStop suggests Battlefield 4 will feature three playable factions and see a return of Commander Mode.
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