Battlefield 1 Beta Feedback Leads to Conquest, Vehicle Changes
Horses may no longer be quite so unstoppable.
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Following the recent conclusion of Battlefield 1's open beta, DICE has shared its plans to tweak the game based on fan feedback.
"When we build a new Battlefield game it's important for us to try new things, we want to stay fresh and renew the franchise with each new installment," lead world designer Daniel Berlin said in a new blog post. "However, it's equally as important that we take the feedback that you, the community, are giving us."
One piece of feedback leading to change involves scoring in Conquest mode. Battlefield 1's did away with the traditional scoring method for Conquest, where teams competed to exhaust the other team's supply of tickets by holding more capture points and killing enemies. In Battlefield 1, this changed: teams would gain points only by capturing and holding points, and the goal was to end up with more than the other team. That's now changing.
"The next time you play the game, capturing the objectives AND getting kills will both contribute towards the final score of a Conquest match," Berlin said. "You have spoken, we have listened!"
No further specifics were shared regarding that change, and even less was said about alterations coming to Rush.
"We have also been monitoring and listening to your comments in regards to the Rush game mode," Berlin continued. "It's super exciting for us to bring back Rush for Battlefield 1, and we are aiming to make it the best Rush experience to date. We are making tweaks to the game mode as we speak with your feedback as the backbone to the entire process."
Finally, the last area Berlin discussed making changes to was multiplayer balancing, which largely seems to revolve around vehicles and horses.
"We're also looking into balancing other elements, including the weapons and vehicles," he said. "The Light Tank, which is a bit too effective in the open beta, will definitely receive some work, and we agree that horses can take a few too many rounds at the moment. We've also learned through the beta that you guys need more tools to deal with vehicles earlier, which we'll definitely look into (including a gadget for the Support class which should help neutralize powerful vehicles)."
DICE likely had no shortage of feedback to pore over, as Battlefield 1's beta was the biggest in EA history with more than 13 million players. With the game's October 21 launch approaching, it recently announced a free map that will be released to all players in December.