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Batman Arkham Knight's Anti-Gun Gadget Detailed

Dark Knight bends his no-gun rule to get the tactical edge.

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As part of its Spotlight series, Rocksteady has released details on The Disruptor, one of the gadgets players will have access to in Batman: Arkham Knight.

First seen in the All Who Follow trailer (below), The Disruptor is designed to "provide options that bolster Batman's ability to control engagements like never before."

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The Disruptor's long-range scopes allow it to function much like a sniper rifle, but it can also be used up close.

The weapon has three charges per engagement. It can be used to jam enemy weapons as they fire at Batman, explode enemy weapons at the cost of two charges, rig weapon crates to shock enemies that try to arm themselves, and tag vehicles with tracking for Batmobile pursuits.

"The Disruptor provides Batman with greater tactical flexibility in any engagement before it even begins," Rocksteady explains on the official forums. "Before combat, the Disruptor can be used to jam the weapons of an opponent, buying Batman precious time to gain the advantage and land the first attack.

"In Predator scenarios, the Disruptor can be employed to target various enemy devices by rendering them inactive, or even turning them against their owners."

The Disruptor can be upgraded with additional charges and, at advanced levels, can be used to hack and disrupt turrets on Drone Tanks.

An Amazon listing for two versions of Batman: Arkham Knight was recently spotted. The first is just the standard version of the game, while the second is called the Comic Bundle, and features an in-game skin ("Batman First Appearance"), along with an exclusive, 25th anniversary version of an Grant Morrison's acclaimed graphic novel Arkham Asylum: A Serious House on Serious Earth.

However, this version will not include all the DLC contained in the game's $40 season pass, which sparked somewhat of a backlash from fans.

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