Assassin's Creed Valhalla Will Have Almost No Side Quests

The flow of Assassin’s Creed Valhalla involves “world events” in place of traditional side quests.

20 Comments

The Assassin's Creed series has always been filled with side quests to complete alongside the main storyline, and these have grown especially prominent in the recent role-playing games like Origins and Odyssey. For Assassin’s Creed Valhalla, however, Ubisoft has completely changed its approach to side quests. In fact, they aren’t really in the game at all.

Speaking to GameSpot just before Ubisoft Forward, narrative director Darby McDevitt explained that “world events” are included in Assassin’s Creed Valhalla, but the traditional side quest is “almost nonexistent.” There are longer story arcs to complete as part of the main questline, but extra activities you complete will happen more spontaneously and won’t necessarily be quests you have to seek out.

This approach was chosen to fit the narrative, as the protagonist Eivor arrives in England as an invader rather than a native. Having quest-givers left and right would not make sense, as you’re still actively trying to make alliances.

Assassin's Creed Valhalla will release on November 17 for Xbox One, PS4, and PC. It will also launch on PS5 and Xbox Series X, but those consoles' release dates have yet to be confirmed.

Valhalla was among the games featured during Ubisoft Forward. Just prior to the event, Ubisoft announced it would not address abuse allegations during the show.

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DOA2169

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Unless it is a completely linear game, that seems like a wasted opportunity.

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Xammblu

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Call it wherever clever game mechanic they want, I'll be seeking out any extra activities and tasks in the game and enjoying them. And I'm will to bet dollars to donuts they will have more than just a little resemblance to side quests!

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tajeraich

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I think it's pretty comical when people complain about Assassin's Creed not being realistic. It makes me wonder if this is their first game or something. It was never realistic and wasn't intended to be.

The entire premise of the original series was a secret Muslim sect that was not only historical but also existed throughout all of history fighting against an evil conspiracy theory-type organization called the Templars. Aliens, a magical golden apple from the Garden of Eden and tons of other non-realistic things were part of the story. It's not really pure historical fiction. It's fantasy/sci-fi with a historical setting.

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DoubleM-K

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Interesting!

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esqueejy

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Sweet. I like this. The bloat in the last two games was too much and detracted from them. I assume there will still be a bunch of collection crap to do, which frankly is also bloat, but they do need to give you an excuse to explore some before triggering the next story segment. Hopefully this means the main story will be longer and more detailed, deeper and intense.

2 • 
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gameboy8877

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Its not like an MMO, y'all. Its like just finding a dude and flyting with him, going up to some ruins and having kids take some gold from you so you go find their camp and talk with them, helping a boy with his cat and then the cat joins you on the longboat. Things you do as they happen to you or don't do at all. No quest log

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lionheartssj1

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I'm interested to see how they balance it. Unless they greatly expand the main story, it could be a quick game, which I doubt. I also find it hard to believe Ubi would restrain itself regarding their open world filler tasks.

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Atzenkiller

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World events? Don't tell me they're bringing over random events from mmos, or FATEs as they're called in FF14. If they just wanted to get rid of those npcs then they could add sidequests to your list in some other way. Like through some "event" you stumble upon. But those would still be sidequests and this concept has existed even in rpgs like W3 for some time now. And the rhetoric they're using makes it sound like they're going for something different than that.

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PrpleTrtleBuBum

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@Atzenkiller: yeah. not sure i would call getting rid of named npcs giving unique quests in favor of "a group of hostiles appear" a positive thing

i like the concept of world events allowing infinite replayability but too often they arent fun to do even once

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CashPrizes

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Edited By CashPrizes

Sounds good. we have been playing years of Witcher 3, Horizon, the last 2 Assassin Creeds, seeing some dope that needs help, statically stands there and gives you a mission nearby. Not that it's awful but if this game want's to completely throw that formula out and have it be "if you explore more you will stumble into events that replace sidequests," makes sense to me.

Sounds like this is what Ghost of Tsushima might have in mind with the following the wind mechanic. Less of "Villager asks you to find her husbands caravan" and more of "you followed the wind and found a caravan under attack".

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KahnArtizt

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@CashPrizes: As someone with limited free time, I'm cool with a longer, more focused story as opposed to tons of little pointless distractions. That was my one gripe with AC Origins and Odyssey. It was too easy to get distracted and because of how you level up, it felt like you had to do side quests just to keep up with the recommended level for the next region. Give me a 30 hour story, not a 15 hour story with 60-80 hours of bloat.

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viniterra

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@KahnArtizt: That's a point. If you still need to level up to proceed on the main questline and, instead of a side quest mark, you need to wander on the world to trigger the side quests in an "organic way"...

Well, I really hope it is more than that.

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xNSHD

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on the fence with this one. on one hand there reasoning does make sense but on the other hand i hope with them doing this it doesn't make the game feel lifeless and small. world events in games are never fun just look at destiny and its public events so if its something similar to those then honestly i would prefer just traditional quest givers. atleast it gives me more of an excuse to explore when there are side quests, when its just randoms events i honestly dont care.

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rikku45

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So rather than talking to an npc that has a side quest marker you just run into an “active event” to help someone do something? Sounds like a side quest under a different name.

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GNS

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Yeah, yeah, but have they scrapped their storm the one hundredth forth, cave, kill the one thousandth animal activities? Oh, what am I asking, of course not.

2 • 
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Millionsedge

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So they changed the name to claim there were no side quests?

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Radar

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I'm all for trying new things in games. It seems like they are going to go for a Mad Max style thing where you do sidequests to open up new main quest paths.

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clockworkengine

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Feeling neutral on this myself. While I love the tradional quest-giver and questlog format, it's also in most of the games I play so perhaps an organic change is in order.

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Hak

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Would have made more sense to have side quests appear based on progress in the invasion, since they've shown settlement raids. Not having them at all gives less incentive to go explore the world they've created, and online events don't work for everyone, and are basically another method of their online-only DRM for a single player game that shouldn't have it.

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Nabinator

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Side quests for the sake of side quests is annoying, so I'm optimistic about this. It seems like they're rethinking their approach. Hopefully it's less formulaic/cut&paste.

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