GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Assassin's Creed Valhalla: Famous Instant-Kill Hidden Blade Is A Bit Different This Time Around

The reason that Eivor wears their hidden blade on top of their forearm instead of the bottom ties back to their Viking heritage and sense of honor.

22 Comments

As seen in the cinematic reveal trailer for Assassin's Creed Valhalla, protagonist Eivor uses a conspicuous version of the hidden blade. In fact, this blade is quite a bit less hidden, and is instead on proud display when charging into combat against dangerous Templar enemies . Ubisoft decided to remove the "hidden" aspect of the hidden blade in order to better fit the tone of Valhalla and Eivor's culture. However, it will still keep with the majority of the series' games in that it will cause instant death. This function was not found in Assassin's Creed Origins and Odyssey.

"It is a deliberate decision," Assassin's Creed Valhalla narrative director Darby McDevitt said on Twitter. "It's something that Eivor feels very strongly about. When he or she gets a hold of this hidden blade, it occurs to Eivor that it would be much more interesting to let people see this weapon, to be conspicuous about it. Vikings were known as having a sense of honor and it was very important that when you killed somebody, that you let people know that you killed them."

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Evolution of Assassin’s Creed, From The Holy Land To Valhalla

McDevitt continued: "Oftentimes, people would not be punished for murder if they had a small justification, like say somebody insulted you. They would not be punished for the murder as long as they admitted to it, as long as they stated openly that 'Yes, I killed that person because we got into combat.' And so having the hidden blade visible is actually kind of an extension of that honor. We want this conspicuous aspect of the blade to be reflected in the way that Eivor presents him or herself to the world."

As stated before, pretty much all interpretations of the hidden blade have stationed the actual blade on the inner forearm, with the blade extending along the palm of the hand. The one exception is the hidden blade used by Darius in the Legacy of the First Blade DLC expansion for Assassin's Creed Odyssey, implying the earliest hidden blades were as conspicuous as the one that Eivor uses in Valhalla.

Despite the difference in style, Eivor's hidden blade will behave largely how the weapon did in the earliest Assassin's Creed games. Unlike Origins and Odyssey, you won't have to upgrade your hidden blade in order to instantly assassinate targets. Despite an enemy's level, Eivor's hidden blade will always instakill when used from stealth.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 22 comments about this story
22 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for bakula
Bakula

395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

"Unlike Origins and Odyssey, you won't have to upgrade your hidden blade in order to instantly assassinate targets. Despite an enemy's level, Eivor's hidden blade will always instakill when used from stealth"

Excellent. The further away from Odyssey and Origins combat and level restrictions the better. Let's get back to proper AC please; the last true games were Flag and Rogue. Thank you Ashraf.

2 • 
Avatar image for ssdd_again
ssdd_again

281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@bakula: Amen

Upvote • 
Avatar image for hardwenzen
hardwenzen

39246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

hardwenzen  Online

Who cares, its the same garbo ai that circles around you and only attack you one by one. Such a generic series.

Upvote • 
Avatar image for Reuwsaat
Reuwsaat

1066

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

(...) "it was very important that when you killed somebody, that you let people know that you killed them"

-"btw just wanted to let you know that I just killed ya"
-"'aight thanks bruh"

3 • 
Avatar image for wretch1d
Wretch1d

964

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 5

This proabaly wont be popular, but please take out the AC aspect and just have vikings and raiding game.

3 • 
Avatar image for gunnyninja
gunnyninja

1062

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Did they have tee shirts back then? Because he could wear a tee shirt that says ASSASSIN on the front...

Upvote • 
Avatar image for sebb
SebB

1931

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Makes sense. Instakill!

Upvote • 
Avatar image for s9743469
s9743469

246

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Well of course. The old AC games were all about hiding in plain sight. Modern AC games are all about plain sight.

Upvote • 
Avatar image for Sushiglutton
Sushiglutton

9868

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Click-bait title. You never explained how the insta-kill works differently in Valhalla. Disappointed 😞

3 • 
Avatar image for Jakeslikescakes
Jakeslikescakes

189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Jakeslikescakes

@Sushiglutton:

Not sure this will help, because clearly you have difficulty reading, but the article clearly states how the blade will work.

"Unlike Origins and Odyssey, you won't have to upgrade your hidden blade in order to instantly assassinate targets. Despite an enemy's level, Eivor's hidden blade will always instakill when used from stealth."

7 • 
Avatar image for LVT_PTA_PB
LVT_PTA_PB

584

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@Jakeslikescakes: What I mean by that is that, if someone really wanted to go the sneaky way, he could. If someone truly cared about one hit kill with the hidden blade, he could do that. So I don't see why some are butthurt about that since you could already do that in Origins and Odyssey.

Upvote • 
Avatar image for LVT_PTA_PB
LVT_PTA_PB

584

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@Jakeslikescakes: well... for someone who only invested points in the Hidden Blade in Origins and Odyssey, you could already kill most enemies in one hit

Upvote • 
Avatar image for rikku45
rikku45

868

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

I hope they make the scaling an option

2 • 
Avatar image for mogan
mogan

18917

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

Well, I'd hate to think they happened by accident.

2 • 
Avatar image for face76
face76

305

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By face76

Very disappointed by the whole insta kill any enemy with the hidden blade. Sounds like more and more of rpg elements are removed. I get I can customize the character and settlements. But getting random loot as always fun. There is no random loot. It Now the hidden blade is back to older AC games, which were great. But Odyssey was amazing with sales that were making it one of the best selling AC games. But because a few people whined about length, progression, insta kill, and rpg mechanics it’s seems like all these things are toned down. I don’t want an AC game plays like older games. They were great but Ubisoft took the formula and reshaped it into an rpg for 2 games. Settlements is nothing new. It was already in 2 games. Plus, now it seems the Isu as Gods and their experiments won’t be in the game.

Upvote • 
Avatar image for bluestorm83
bluestorm83

203

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@face76: My problem with the RPG mechanics of Odyssey is that I was CONSTANTLY changing gear sets, because the only viable way to do things was to go all-in on one set of stats at a time. Sneaking in, sneaky sneaky, if I'm not wearing all my Sneaky Pants my Sneaky Stabs will suck, and then the whole damn place is on me. Oh, I got seen from far away? Pause, change to my Tussle Trousers, otherwise getting hit ONCE will murder me, and I'll have to stab each enemy five thousand times to kill them. There's a guy far, far away and I want to Arrow him in the Head? Better pause, and put on my Fletcher's Frock, otherwise my arrows will be weak and stupid.

Bayek did it better. Every piece of gear affected every stat, and you either straight upgraded or equipped special stuff, like the Flaming Sword of Fire from when I killed Krod Mandoon. I like gearing up, but not where I need to carry 100 pieces and constantly switch, or where every enemy drops tons of crap Diablo style. Make Gear MEAN something. Make it like Breath of the Wild, where you never, EVER (well, not often) get a piece of clothes that has no use at all. Rubber Gimp Suit Link might not have showed up often, but when it was a Lightning Storm, man, he was out there squeaking through the night, immune to the bolts of Zues.

Upvote • 
Avatar image for sebb
SebB

1931

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@bluestorm83: Yeah I preferred the approach in Origins better.

Upvote • 
Avatar image for m7stech
m7stech

206

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@face76: It's difficult to balance the RPG and action elements for AC games that are trying to be several genres at once, ubisoft arent the masters when it comes to RPG either but I think they are trying and trialling. I personally want loots to be more meaningful and not to drop left and right like a diablo game and instead locked behind story, elite enemies, exploration and hidden locations or research and crafting.

3 • 
Avatar image for bbq_R0ADK1LL
bbq_R0ADK1LL

1609

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@face76: I was thinking the opposite!

I hate how you can sneak up on a sleeping enemy, stab them in the neck & only take down half their health.

If you want to play it as an action game, I'm sure that option is there. For gamers like me who love stealth elements, this is a welcome return.

5 • 
Avatar image for XBgyManX
XBgyManX

192

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By XBgyManX

@face76: Why would you possibly be upset about being able to 1 hit kill from stealth from the start of the game? That it literally how it ALWAYS has been, other than those two games. And it is the way it Should be.

If you can attack someone from stealth, killing them in one hit is the the reward. Open combat is where you should be hitting the target multiple times.

3 • 
Avatar image for warwickknight
warwickknight

57

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@XBgyManX: Yeah like fam, seriously, if you get stabbed in the neck with a flipping mechanically propelled knife, you are not just gonna step away and suddenly be fighting like your 20 and in perfect health just with a limp in your step

3 • 
Avatar image for LVT_PTA_PB
LVT_PTA_PB

584

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Legit. Somebody complained about that?

2 •